Bug Reports

Your welcome for creating more work for you... :-)

I do love this mod and I play it alot, so thank you!
 
A few things I noticed...

1. I know that you took my suggestion to drop the titles like "Kingdom" and just put the civs by ethnicity, but since it has not been changed in the WB files for the scenarios the names have remained "Kingdom of Germany", instead of "The Germans."

2. Tavern is a red dot.

3. There was something else I forgot... sorry.:(

Very nice work, I especially like your German diplomacy and the new Nakharar graphics!:goodjob:

EDIT: I remember the third one now! The Turkish capital, Konya, is wayyy too Eastern in Anatolia. It's location is almost on top of Caesaria (real life Caesaria). I would either suggest moving it more in a real location or, you could change the Turk's capital to Bursa, the historic Ottoman early capital, to encourage early skirmishes with the Byzantines.
 
Byzantines are all ready screwed on the start, with the italian city states, russia, turks, and only god knows what else. i was playing a noble game as the eygptians and they only had archers and spear when i had my mameluk cavalry. sad
 
Byzantines are all ready screwed on the start, with the italian city states, russia, turks, and only god knows what else. i was playing a noble game as the eygptians and they only had archers and spear when i had my mameluk cavalry. sad
In my game they are the second most powerful behind Lithuania. Even after they lost a city to the Turks as long as they retain Greece, Albania, Bulgaria, and Constantinople they can stay powerful.

@Strategyonly, yeah, I can confirm that the Chevallier are bugged. Something wrong with the art-defines file.
 
@ Whitefire 6/11 :
Ok, I fixed the health problem for the 0.65 release, however, I couldn't figure out the hammer problem.

@ Drtad 6/22 :
1. I know that you took my suggestion to drop the titles like "Kingdom" and just put the civs by ethnicity, but since it has not been changed in the WB files for the scenarios the names have remained "Kingdom of Germany", instead of "The Germans."

2. Tavern is a red dot.

3. There was something else I forgot... sorry.
Very nice work, I especially like your German diplomacy and the new Nakharar graphics!

EDIT: I remember the third one now! The Turkish capital, Konya, is wayyy too Eastern in Anatolia. It's location is almost on top of Caesaria (real life Caesaria). I would either suggest moving it more in a real location or, you could change the Turk's capital to Bursa, the historic Ottoman early capital, to encourage early skirmishes with the Byzantines.
I'll fix the first one. For the second, I need to find corresponding graphics. I guess I'll start looking. In which map is the capital to far east, or is it both? I think that a fairly far eastern capital should be used, at least for the small map, so that the Turks, rather than Armenia, fill up the northern Levant. However, moving Konya to a more central region of Anatolia for the large map makes sense.

About the German diplomacy, I've been considering scrapping that aspect of the mod, considering just how difficult it will be to spread the translations to every leader. The diplomacy text files are absolute monsters, and I think that a German, Spanish, etc translations might be better. And I hoped you'd like the Nakharar graphics I made!

@ Ajidica 2/23 :
Byzantines are all ready screwed on the start, with the italian city states, russia, turks, and only god knows what else. i was playing a noble game as the eygptians and they only had archers and spear when i had my mameluk cavalry. sad
They generally do fairly average for me on both maps... Which map were you using? And was this in 0.65?

@ strategyonly 2/24 :
Argh... That's irritating. I'll try to fix it, otherwise I'll revert to the old skin I made.
 
small map, .56. and on large map, .65 when i am the byzantines i have a hard time not sending my reaserch down the tube by founding those cities as not to be boxed in and unless you found alot of cities in anatolia, your early production will suck!
 
when playing as the byzantines (on v .65 on small europe map) if on turn one (and subsequent turns as well) I open up world builder and place any unit, the whole thing crashes.
 
@ Drtad 6/22 :

I'll fix the first one. For the second, I need to find corresponding graphics. I guess I'll start looking. In which map is the capital to far east, or is it both? I think that a fairly far eastern capital should be used, at least for the small map, so that the Turks, rather than Armenia, fill up the northern Levant. However, moving Konya to a more central region of Anatolia for the large map makes sense.

About the German diplomacy, I've been considering scrapping that aspect of the mod, considering just how difficult it will be to spread the translations to every leader. The diplomacy text files are absolute monsters, and I think that a German, Spanish, etc translations might be better. And I hoped you'd like the Nakharar graphics I made!
I was playing on the large map. Yeah, just a little bit centered in Anatolia would be better for Konya. The diplomacy does seem kind of difficult to do, but I don't see any reason to take out the German you already did.;)

small map, .56. and on large map, .65 when i am the byzantines i have a hard time not sending my reaserch down the tube by founding those cities as not to be boxed in and unless you found alot of cities in anatolia, your early production will suck!
I have found that you can ignore Anatolia and just found cities in Bulgaria, Albania, and Greece to do well. Greece and the area aroud Constantinople are pretty good. Anatolia is too much of a hassle with the Turks breathing down your neck. As long as you garrison Constantinople very well the Turks won't be able to penetrate. That's what the AI does, and it has only failed due to a Hungarian invasion.

when playing as the byzantines (on v .65 on small europe map) if on turn one (and subsequent turns as well) I open up world builder and place any unit, the whole thing crashes.
Never had this problem before. What unit are you trying to place?
 
any unit, settler, worker, warrior, scout (or equivalent cant remember name of it).
 
thanks, i just have a hard time not trying to follow history in a midevil game.
 
Head Serf, the Foot Knight for all factions appears to be a Templar Foot Knight. Is this an oversight, or is it intended? I think that the Medieval Infantry in the File DB would be perfect for a Foot Knight, or you could always use the foot knight unit in the DB.;)
 
I was under the impression it was using the foot knight graphics from the DB... I'll check.
Nope, I can confirm it. Alp Arslan was recruiting Foot Knights which looked like Templars to me.
 
Well, this is a little odd. Here's a picture I took of the foot knight.
 

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  • Foot Knight.jpg
    Foot Knight.jpg
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thats ugly, i have the templars graphic too. anyhow, could the arab cavalry look like the arab cavalry in Kingdom of Heaven?
 
Look at my post in the Medievalization thread to see some screenies of my version's units.
 
just something i noticed, on the diplo quick look, razing a city gives -1 as "your spy was caught causing trouble" not "you razed one of our cities"
 
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