Bug reports

I just finished beating down Sitting Bull for exclusive control of a landmass. He was 'friendly' with me before I attacked, and we have had Defensive Pacts in the recent past. I got the island no problem, but now Bull for some reason is back to being "Pleased" with me. Hovering on his picture in the diplomacy screen shows "+2: 'Our defensive pact proves that we are close friends.'" However, the option to actually enter into a Defensive Pact is red (not available). The latter I expect, but why am I still getting the bonus for having a Defensive Pact with Bull after I pretty much decimated his civilization? I'm not sure if this is a bug with BTS or RoM, just wondering if anybody else came across this.

--WC
 
Hello, I played the latest version twice and the first time, my game crashed in 1991 (August?) so I started a new one and I had a crash on January 1994. I do not want to start a third game which would end the same way. Is there some way to find out why my games crashed?
 
Playing as Isabella of Spain. The UB is Citadel and it replaces the Castle. I am unable to build crusaders, the unit requires castles, I have all the other requirements, unless you need King Richard's Crusade, which I don't recall seeing in the description anywhere.

Also, I know there is a limit of 4 wonders per city, but should Holy Shrine be considered a Wonder? I was unable to build it in my capital where Hinduism was founded, but I was able to build the Great Scientist building as well as a Military Academy thingie from Great General
 
Hello, I played the latest version twice and the first time, my game crashed in 1991 (August?) so I started a new one and I had a crash on January 1994. I do not want to start a third game which would end the same way. Is there some way to find out why my games crashed?

Provide a copy of your WB saved game/saved game (or both) maybe someone will take a look?
 
Also, I know there is a limit of 4 wonders per city, but should Holy Shrine be considered a Wonder? I was unable to build it in my capital where Hinduism was founded, but I was able to build the Great Scientist building as well as a Military Academy thingie from Great General
Holy Shrines are no longer world wonders in this mod. The change was made because of the wonder limit in cities, if you built 4 wonders to city and then tried to add Holy Shrine there, you couldn't do that (helps AI players too). Since you can built Holy Shrine only in Holy city, it doesn't matter if they're wonders or not, you can build only one anyway.
 
Holy Shrines are no longer world wonders in this mod. The change was made because of the wonder limit in cities, if you built 4 wonders to city and then tried to add Holy Shrine there, you couldn't do that (helps AI players too). Since you can built Holy Shrine only in Holy city, it doesn't matter if they're wonders or not, you can build only one anyway.

Thank you, I noticed after posting that Ver 1.0 had changed this. Silly me! :hammer2:
 
when i start a game i have no unit action buttons or city action buttons

bugnl2.jpg
 
Hi there, great mod but i found some minor flaws i think: (played as arabs in an epic game on prince difficulty)



1) the "freight" unit looks like the chubby entertainer.

2) the land units jeep, early tank, tank... are ridiculously large.

3) although it was quite a peaceful game all the nations (of which I am the most advanced) are pretty much behind regarding the technological progress.



4) the amount of "culture" or "espionage" a building produces is not displayed in the popup-description. you have to open the sevopedia for it.


Some more odd things occured to me during this game (they may be intended, i don't know, but i'm gonna mention them anyway):

> every time a spy destroys an "international port", the "commercial port", "port" and even the "harbor" are gone as well...

> after having researched a new technology it very often took my opponents only 1 or 2 turns to complete the specific wonder. wouldn't be so odd if they had very many specialists or freights to hurry but it was like that right from the beginning.
 
...I can't download the new 1.0.2 patch.

The file cannot be found.

Zap, fix this, please :]
 
Hi all,
i have installed last patch and add on Kalimakhus' extra stuff for RoM 1.0.2 , but this one it seems doesn't work. In this moment i have tried with a different dll (34 civs) + Blue Marbel but it still doesn't work.

Please someone has any idea for my problem?

Thanks a lot, have you a nice week-end :)
 
Hi all,
i have installed last patch and add on Kalimakhus' extra stuff for RoM 1.0.2 , but this one it seems doesn't work. In this moment i have tried with a different dll (34 civs) + Blue Marbel but it still doesn't work.

Please someone has any idea for my problem?

Thanks a lot, have you a nice week-end :)
I seem to have encountered the same problem, as in said combination (RoM 1.02 plus the Extra Stuff) the ranged bombardment (at least) does not work anymore.
I am pretty sure (checked it for several times) that everything has been installed to the stated places.

Any idea of what might have gone wrong?
 
the sevopedia says that "majority rule" civic can spend money to finish production....but i cant even though i have "MR Civic" enabled?
 
I've gone through that. It seems that some map scripts uses map size tags for their internal works. Other scripts work well however.

Well i used the Play Now map so it should have worked right?:confused:
Or should i get ahold of Sto?
 
I seem to have encountered the same problem, as in said combination (RoM 1.02 plus the Extra Stuff) the ranged bombardment (at least) does not work anymore.
I am pretty sure (checked it for several times) that everything has been installed to the stated places.

Any idea of what might have gone wrong?

I've reinstalled RoM 1.0 then the patch and the Extra Stuff and it definitely works for me!! I am so sorry but I can't figure out what might has gone wrong with you guys.
 
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