Bug reports

The Mod loads fine without error but once I try to start a game, it will crash while it is initializing.

And unfortunately Vista doesn't give me any more info other than it doesn't know why the program crashed.
 
@strategyonly

lol, that's hilariously huge shield. Can you tell what buildings that city has built? I think there's some building graphic that causes the shield to become huge (not the first time). You could also test it by removing buildings one by one in that city and see if it changes the size of shield.
 
@strategyonly

It seems then that the Radar building has this effect of shields as the Stable. BTW buildings art files seem to be in the fpk files. Did you see if the stable has the same effect or not. I remember that it caused this problem in Extra and maybe in an early version of RoM. If it was caught in RoM before then maybe Zappara has removed or replaced it.
 
@strategyonly

It seems then that the Radar building has this effect of shields as the Stable. BTW buildings art files seem to be in the fpk files. Did you see if the stable has the same effect or not. I remember that it caused this problem in Extra and maybe in an early version of RoM. If it was caught in RoM before then maybe Zappara has removed or replaced it.

He must have removed the Stables folder then, cause it isnt there, and i always unpack the fpk right away cause i use it alot, no offense. I will look into the stables, just in case, thx.

EDIT: Oh yeah, i forgot to add that this might have been where the game crashes, cause about five turns later it crashes.

EDIT EDIT: OK I should have looked better in the pics there is NO stables build there, so i put one there and nothing happend.
So i took out the Radar Station and NO crash in five turns, will keep going to find more info.
Also reduced the Dreadnought and NaniteCloud size from 7 to 5 and increased the size of Willys to 4, did these cause they looked a little weird in size.
 
Thanks for tracking this and reporting about it.
I confess I have never gone that far with RoM. I always finish my games in the Industrial or modern eras. Concerning weired units sizes do you think the Jeep looks weired as well. I think it should be enlarged a little.
 
Thanks for tracking this and reporting about it.
I confess I have never gone that far with RoM. I always finish my games in the Industrial or modern eras. Concerning weired units sizes do you think the Jeep looks weired as well. I think it should be enlarged a little.

Yeah i better report them, cause i am invested here. (Sig)

Dang your right i forgot about that one, and there are a few more also, but thx for reminding me.:p
 
When playing Celtia, if you have the Dun built, then 'upgrade' to high walls, you lose the bonus (i.e., free guerilla 1 promotion). I suspect this is an across the board problem with some of the upgradeable buildings in RoMs... I've noticed quests not triggering because of name changes/upgrades, etc. (For example, the build X number of buildings quests don't seem to work if the unique building for a culture replaces the required building).
 
Hi all,
great mod to play,
I have to report a game CTD as I have tried everything to track what could be the cause: changed productions in all of the cities, made some diplomacy, reduced to minimum the graphic settings, enabled/disabled "show friendly/enemy moves" and "wait at the end of turn", disabled autosaves in civ4config.ini...I tried everything I know to solve the problem myself but now it's time for me to ask for some help for the community as I really don't want to let this game down nor start a new one only to have the same problem after hours of dedicated playing!!!

attached you will find the savegame. it should CTD after all the other civs have made their moves. (note that minimum system requirements are being met, BtS and mod latest versions, windows xp home edition with GeForce Fx5500)

Thanks in adv for you support
Nemesys
 

Attachments

strategy, there is an option in the custom game menu start up to choose religion when founding which is enabled/disabled with a check box. Some people have talked about seeing this as a problem, and disabling that option helped...

not sure if that is the same issue you are having, but occam's razor suggests looking for the simplest solution first ;)

if you are getting that option to choose a religion with that aspect of gameplay disabled, it has to be some sort of installation error, since the only people that have mentioned it here resolved it with the options menu...
 
Just a quick note to let you know that I've experienced the same CTD problem as described in post no.131 (this time playing as Japan, CTD after year 1906 turn completed), I am not going to post the saved game as attachment because I think it's useless since most probably the problem is the same as the one encountered in the other saved game posted.
please look after it because otherwise the mod is useless right now since no game can be completed :mad::mad::mad:

cheers
Nem
 
  • Glassmith requires Forge but city does have a Forge
  • Jewellery requires Forge but city does have a Forge
  • Statue of Liberty is only visible in the building menu of 16 from 33 cities, and in some of them the max numbers of wonders is already reached. Unfortunatley all major cities and industrial cities do not show this building option.
  • CTD after completion of year 1506 AD (Turn 1303) no matter which old savegame is loaded and no mater how diplomatic relations are at the moment of crash. (Savefile inlcuded)
Savefile with CTD:
:trophy2: Alexander AD-1506.CivBeyondSwordSave (1.88 MB)

(Using Civ4 BtS 3.17, RoM 2.2, Win XP SP3, 2 GB RAM)
 
Just a quick note to let you know that I've experienced the same CTD problem as described in post no.131 (this time playing as Japan, CTD after year 1906 turn completed),

First: This is an enormous mod. Great gaming experience.
However I have the same probas Nemesys with olympic China. First time around 1890 in the turn after I finished off the french. So I loaded another save, didnt destroy Napoleon and it worked fine.
Now I am around 1910 and the games just crashes to desktop. No Bad Memory allocation. Since its kind of a world war going on I guess some computer nation vanished another. I tried a 10 round before backup and it just crashed one round later...

Anway thanks for the nice mod, but I would really like to finish off the Celtic :D
 
Thanks supermatt for posting,

it looks like many of us have this problem, but I think that it should not be difficult to fmake the mod "reliable" since this bug seem to be the most recurring (i did not experience any other troubles from 6000Bc to 1900AD, give or take). This makes me even more anxious to get a fix since the mod is great and I am not going to play any other...Now when a game crashes I just start another one and playa until it's safe...then when we will get a fix I will resume all the games "freezed" and finish them!

Who bears, wins

cheers
Nem
 
  • Glassmith requires Forge but city does have a Forge
  • Jewellery requires Forge but city does have a Forge

There is an Empire-wide limit on these buildings (and I think some others), based on the number of Forges you have in total. It's the same sort of thing as with Cathedrals, where you need 3 Temples Empire-wide to build each one. Sometimes, by mousing over the building you inexplicably can't build, it tells you how many more of the pre-requisite building you need to build the next one. I wish that this was clearer though.

  • Statue of Liberty is only visible in the building menu of 16 from 33 cities, and in some of them the max numbers of wonders is already reached. Unfortunatley all major cities and industrial cities do not show this building option.

Don't you need some other building for the SoL as well? I haven't got there in my latest game, but if I figure it out I'll post here.



ALso, I want to add one, although I'm not sure if ir counts as a bug or not.

When Barracks are obsoleted by Garrisions, you can't build the Heroic Epic in one of those cities that doesn't have one of the former, and from that point on can't build one. Can we make the Heroic Epic have Barracks OR Garrisons as pre-reqs?
 
Don't you need some other building for the SoL as well? I haven't got there in my latest game, but if I figure it out I'll post here.

I looked at the SoL and there are no pre-requirements written in it. And the strange thing is that the biggest cities, which have every building except wonders builded (they do not reached the World/National Wonder limit) do not even show the SoL in the building menu. So it's not disabled, it's simply not in the list.

Only a ferw minor cities with less bulding s are offering the SoL.

Is there a building/bug that prevents building the SoL when it is present?
 
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