Bug Reports

Argh! My new and really interesting game has just gone wrong.

Ive loaded a few saves and figured out that the discovery of iron working makes cottages invisible on the map. They are still there but they just looks like plain ground.

Is there a setting that makes cottages un- visable?

I cant load a save because ive used some modified XML, but only basic to add in a classical age bowman. I cant think that any of my XML changes could cause this. I am using the new 0.9.6b.

Has anyone got any ideas, because I really dont want to play another 2000 years with non-visable cottages.

Edit: I think it is the same error as Alsark, did this ever get addressed? I have the same setting as Alsark, 0.9.6b non-light, not blue marble.



I imagine that the art for cottages, when they change from ancient to classical, is missing. Im using Darius (Persians) by the way, would that effect things ethic art wise?

Its not really an art bug with LoR persay, the art is all there. Look in your main LoR folder and find the LoR config ini file. Open it up and look for a line that says some thing like "custom assets from user folder is not loaded". Then on the line below change the 0 to a 1. Something in your BtS custom assets (BtS BlueMarble most likely) is getting through because of the wrong setting in the config.
 
Its not really an art bug with LoR persay, the art is all there. Look in your main LoR folder and find the LoR config ini file. Open it up and look for a line that says some thing like "custom assets from user folder is not loaded". Then on the line below change the 0 to a 1. Something in your BtS custom assets (BtS BlueMarble most likely) is getting through because of the wrong setting in the config.

Thanks for the tip, but that didn't work.

I didn't load blue marble this time round when I installed the new 0.9.6b version. Are there any blue marble config files I can tinker with? Or any more ideas?
 
Thanks for the tip, but that didn't work.

I didn't load blue marble this time round when I installed the new 0.9.6b version. Are there any blue marble config files I can tinker with? Or any more ideas?

Your missing the point. It didnt have anything to do with LoR's BM. The last time this was reported it turned out that the wrong config file was in there and it was allowing custom assets from outside LoR to mess with the mod. None of the other people had BM installed with LoR. It was the BM they had installed on BtS, or some other custom assets art in the BtS folders.
 
I'm still not seeing the cottages in version 0.9.6b. I have never installed Blue Marble either by itself or via LoR. Further, the value that Phungus and yourself said I should change to 1 was already set to 1.

Code:
[CONFIG]

; Modular XML Loading
ModularLoading = 0

; Skip Main menu
SkipMainMenu = 0

; Custom Art from user folder is not loaded
NoCustomArt = 1

; Custom XML and Python from user folder are not loaded
NoCustomAssets = 1

; No Custom Scenario option in main menu
NoCustomScenario = 0

; No team play allowed
NoTeams = 0

; Read Game options from XML, not .ini
ForceGameOptions = 0

; Always start in the standard era
ForceStandardEra = 0

; Scenario file (Single player)
ForceScenario = 0

; This mod is only for single player games
SinglePlayerOnly = 0

; Allow public maps to be used with this mod
AllowPublicMaps = 0

; Mod Image file
ImageFile = 0

; Name of Mod
Name = LoR

; Description of Mod
Description = Generic Mod

But... yeah... it disappears in the classical era, and doesn't come back until the modern era or so.

I am playing as the Ottomans.
 
Nope. I've never used Blue Marble before, so I don't have it on Beyond the Sword.

And yeah, it was the same settings as last time. Non-lite without Blue Marble.

Well then Im stumped. If you dont install the BM with LoR, then you should be using the PlotLSystem file that comes with BtS, and all the art that that file points to is in your BtS folder. It seems to work fine when BM is installed in LoR, but that doesnt help me figure this out at all.

EDIT: never mind I think I may have figured it out. Be back in a while after I confirm if Im right or not.
 
Well then Im stumped. If you dont install the BM with LoR, then you should be using the PlotLSystem file that comes with BtS, and all the art that that file points to is in your BtS folder. It seems to work fine when BM is installed in LoR, but that doesnt help me figure this out at all.

EDIT: never mind I think I may have figured it out. Be back in a while after I confirm if Im right or not.

Sorry. I saw your attachment but wasn't able to test it when I saw it, so I never got a chance to try.
 
Sorry. I saw your attachment but wasn't able to test it when I saw it, so I never got a chance to try.

Doesnt matter, i think Ive solved it. Problem is that the BtS PlotLSystem.xml and the LoR GlobalDefines & CivilizationInfos are refering to different artstyles. We didnt think about that when the new improvement art was sperated to the BM.

So you can either :

1)reinstall LoR with BM (at this point, probably best fix, since DL has been removed to get access to Light files)

2)If you have a recent LoR Light (probably will have to be 0.96 light, btu I doubt people have been DLing both versions), take the Global Defines and the CivilizationInfos from there and drop them into LoR.

In a bit I will reinstall Light on my computer so I can grab those files and post them for anyone that can not use the BM fix
 
Unfortunately I deleted the installation files a couple of days ago - but your solution seems logical! Is Blue Marble much more PC-demanding than non-BM? My computer isn't awful or anything, but towards the end of the game it does slow down, so I'd rather not exacerbate that if at all possible.
 
Unfortunately I deleted the installation files a couple of days ago - but your solution seems logical! Is Blue Marble much more PC-demanding than non-BM? My computer isn't awful or anything, but towards the end of the game it does slow down, so I'd rather not exacerbate that if at all possible.

It does seem to be, but not alot though. And to be honest Im not sure what in BM is putting an extra strain on the computer. All or most of the textures are the same size as vanilla. So that would seem to mean that there is no extra strain in game, but there does seem to be a slight performance hit. One thing is certain, it does take a bit longer to initialize when you are first loading up the game due to another 30+mb fpk. If anything you can put your graphics & textures down to low.

I do gaurantee that you will like it. There are ethnic improvements( not to mention cottages), better looking terrain, better looking resources. And after I finish merging or rather replacing most of BM with chuggi;s improved graphics it will look 10x better.

EDIT: Just realized that normal BM has an option on install for high or low resolution. But still I dont see how that matters since the textures are the same size.
 
1)reinstall LoR with BM (at this point, probably best fix, since DL has been removed to get access to Light files)

Fixed!

Thanks a lot, now I can see all my towns and villages in their commerce producing glory!

I do gaurantee that you will like it. There are ethnic improvements( not to mention cottages), better looking terrain, better looking resources. And after I finish merging or rather replacing most of BM with chuggi;s improved graphics it will look 10x better.

I'm not sold about BM. I like the extra graphics and recourcse etc but I just dont like the different colour scheme of the terrains and tiles.

Thanks for your help.
 
It does seem to be, but not alot though. And to be honest Im not sure what in BM is putting an extra strain on the computer. All or most of the textures are the same size as vanilla. So that would seem to mean that there is no extra strain in game, but there does seem to be a slight performance hit. One thing is certain, it does take a bit longer to initialize when you are first loading up the game due to another 30+mb fpk. If anything you can put your graphics & textures down to low.

I do gaurantee that you will like it. There are ethnic improvements( not to mention cottages), better looking terrain, better looking resources. And after I finish merging or rather replacing most of BM with chuggi;s improved graphics it will look 10x better.

EDIT: Just realized that normal BM has an option on install for high or low resolution. But still I dont see how that matters since the textures are the same size.

I'll certainly give it a shot during the next installation process! If the performance hit is slight then I'm not too worried about it. I just didn't want it to be too bad. Thanks!

Hm... Chuggi's... is that the one that makes things look a bit darker in general? On my laptop I had installed something that made things look darker and more realistic instead of somewhat cartoony and changed some leaderheads (Gandhi, Survayaman, Montezuma, Washington). I don't know if that was Chuggi's improved graphics or not - but I really preferred it over the default graphics. This isn't what caused interference with the cottages, though, because I'm playing LoR on my desktop, not the laptop that I played using Chuggi's graphics.
 
Hm... Chuggi's... is that the one that makes things look a bit darker in general? On my laptop I had installed something that made things look darker and more realistic instead of somewhat cartoony and changed some leaderheads (Gandhi, Survayaman, Montezuma, Washington). I don't know if that was Chuggi's improved graphics or not - but I really preferred it over the default graphics.

Yep thats the same one. BM does kind of the same thing but the colors are a tad lighter than chuggi's, and does less(no LH's, almost no resource improvement)

This isn't what caused interference with the cottages, though, because I'm playing LoR on my desktop, not the laptop that I played using Chuggi's graphics.

I think that point is almost irrelevant know. The previous assumption of interfering custom assets may have been totally eroneous. Well at least as far as I can tell.

I'm not sold about BM. I like the extra graphics and recourcse etc but I just dont like the different colour scheme of the terrains and tiles.

They are more realistic than the "candy store" terrain of vanilla. But not everybody likes BM either. So hopefully this will be resolved in next release, and back to BM just being an option with next release.
 
I got my 2nd memory allocation failure in the game with a hint to reduce the graphics setting (using that .96 version that was online for a short while). both times it was during a somewhat lengthy session (though certainly no more than say one hour) in the early stages of the game (medieval age) with war action going on. like I said before, my system should handle it. any tips to deal with this annoyance?
 
I got my 2nd memory allocation failure in the game with a hint to reduce the graphics setting (using that .96 version that was online for a short while). both times it was during a somewhat lengthy session (though certainly no more than say one hour) in the early stages of the game (medieval age) with war action going on. like I said before, my system should handle it. any tips to deal with this annoyance?

Not off hand, except taking your graphics options to low/medium. And making sure that the frozen animations option doesnt get checked. I know single unit graphics and other options get checked automatically when you do that as well, so maybe try playing around with those (personally I dont like single unit graphics so I uncheck that too).
 
Not off hand, except taking your graphics options to low/medium. And making sure that the frozen animations option doesnt get checked. I know single unit graphics and other options get checked automatically when you do that as well, so maybe try playing around with those (personally I dont like single unit graphics so I uncheck that too).

well, that's the obvious solution, which I will be forced to select. yet, I still can't get my heard round why this is so resource-intense. sure, it has more stuff than vanilla bts, but that much more? and in such early stage? I'm damn sure my various late-game vanilla sessions were a lot more complex than what I had here. and don't tell my my thing can't handle those graphics. if it can do with modern fps and rpg, this cannot possibly pose a problem. (note: not that the graphic improvements aren't great; I love them. but it was said that they were not that much larger texture wise and they just plain are and have to be lower res. than some rts stuff out there.) yeah, I'm a bit angry with being humilitated to turn down graphics.
 
well, that's the obvious solution, which I will be forced to select. yet, I still can't get my heard round why this is so resource-intense. sure, it has more stuff than vanilla bts, but that much more? and in such early stage? I'm damn sure my various late-game vanilla sessions were a lot more complex than what I had here. and don't tell my my thing can't handle those graphics. if it can do with modern fps and rpg, this cannot possibly pose a problem. (note: not that the graphic improvements aren't great; I love them. but it was said that they were not that much larger texture wise and they just plain are and have to be lower res. than some rts stuff out there.) yeah, I'm a bit angry with being humilitated to turn down graphics.

Well thats all i have at this point is obvious solutions. Not sure what else I can do to the art to help out. Everything is the lowest poly/texture size possible, its just that there is so many different ones. Oh one more thing you could try is turning plot list enhancements off. I remember phungus saying that sucks up a lot of processing power. BetterAI eats alot of power, but I you cant turn that off, nor would you want to.

You should try LoR Light (no ethnic art other than BtS stuff)when phungus puts it back up and you will definitely see the difference. ANd you will better understand exactly how much art has been added.
 
Well thats all i have at this point is obvious solutions. Not sure what else I can do to the art to help out. Everything is the lowest poly/texture size possible, its just that there is so many different ones. Oh one more thing you could try is turning plot list enhancements off. I remember phungus saying that sucks up a lot of processing power. BetterAI eats alot of power, but I you cant turn that off, nor would you want to.

You should try LoR Light (no ethnic art other than BtS stuff)when phungus puts it back up and you will definitely see the difference. ANd you will better understand exactly how much art has been added.

thx. what does 'plot list enhancements' do?
 
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