Bug Reports

I encountered another CTD in renaissance era of version .96, I attached a savegame, if you're interested. one thing that caused some crashes was to click on Pacal for an exchange of maps, but even when that worked it crashed with no apparent reason when I hit end of turn. it's bc with the version only being available so shortly, I guess few ppl actually played that far, so it maybe something that was not encountered and would still be in an upgraded version. or, it's just a specific problem on my side, the error message unfortunately doesn't much info, though this was not a memory allocation failure as far I can see. these were usually labelled as such.
 

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really weird. I played and it seems to work for now. even though I had several crashes before. wonder how long till the next one.

thx anyway :). first I thought I'd write that it's good to see it at least works for others and must be a problem on my side, but now that it suddenly works for me 2 I'm a bit speechless. guess I should be happy and leave it at that. maybe after a few more turns I can shed light on it. it may, after all, still be some performance related problem. yet, I did have everything on low on that last crash and changed nothing for it to work again ... meh, another mystery that awaits solving.
 
it may, after all, still be some performance related problem. yet, I did have everything on low on that last crash and changed nothing for it to work again ... meh, another mystery that awaits solving.

Maybe a performance problem but not so sure now. I usually have civ on highest graphics, because Im usually not playing and only starting game to look at units/buildings. And not only that I only have 512mb RAM now (other 512 fried the other day). The turns did take quite a while, but other than that no problem.:confused:

Im going to do a quick look over the xml of all the civs on Pacal's continent, but other than that I wouldnt know what to do.
 
Hi all,

does somebody know, if the Worldwar scenario that is incorporated is broke? The map looks nice but all the cities are lacking. What has happened???
 
World War Wolf is working in the most recent build, but unfortunatly the most recent build is no longer available due to some art bugs. Hopefully it'll be back up soon.

As for the couple of save games with crashes, I"m waiting on what we have going for the next release to test them, I'm hoping 0.9.6c will fix these issues.
 
Maybe a performance problem but not so sure now. I usually have civ on highest graphics, because Im usually not playing and only starting game to look at units/buildings. And not only that I only have 512mb RAM now (other 512 fried the other day). The turns did take quite a while, but other than that no problem.:confused:

Im going to do a quick look over the xml of all the civs on Pacal's continent, but other than that I wouldnt know what to do.

ah yes. well, after it did not really work beforehand I thought I'd do an uninstall - reinstall. funnily enough, after I launched bts the first time again, the program somehow said my system requirements are not met (they are met). I stayed on low settings, bc it did help (on high, it would take some time after the loading to really correctly load the graphics, in LoR that is) but only with loading, not really with the crashes.
 
a little update for anyone interested: it must be something with civ 4 proper. though I had a crash several turns later (didn't yet bother to try and reproduce it) I also had one with RFC Rand, another nice mod. so worry not, this mod should cause crashes. not these ones anyway. funny though, given that it's such a fresh installation. maybe I'll post sth on the technical forums.
 
Righto... decided to have a play on the Lean's 35Civ (it actually seems to be 28Civ?) map and there's one glaring bug with it... poor Genghis Khan starts with 2 warriors (no settler!) and thus is instantly destroyed. :crazyeye:

a little update for anyone interested: it must be something with civ 4 proper. though I had a crash several turns later (didn't yet bother to try and reproduce it) I also had one with RFC Rand, another nice mod. so worry not, this mod should cause crashes. not these ones anyway. funny though, given that it's such a fresh installation. maybe I'll post sth on the technical forums.

I'm playing with v0.9.6b and I play with the lowest graphics settings for everything as the integrated graphics on my lappy otherwise will throw a lot of MAF errors. Anyway, by about 100 turns... I'll have LoR crash completely (complete with Windows Error Reporting) and by about ~1970AD (normal speed), it'll always crash at the end of turn and haven't gotten any further. Unfortunately started a new game and forgot to keep a copy of the autosave to post here. :blush:

Plus another tweak for the Earth map(s)... India, Vietnam and China all have very similar team colours. Any chance of making them a bit more different?

Lastly, on the same game as above... an Arabian civ got spawned (Saladin) and he had exactly the same team colour as the existing Iroquois, which caused no end of confusion till I realised one set of "borders" actually have two sets of "culture". :lol:
 
I'm sorry to bother you again, but I have had some troubles. basically, whenever I try to load on of those save games it crashes. I make it to the loading screen and it appears to fully load, I can briefly hear sounds, but I see nothing and it does not react. if I minimise, I can see the error screen asking me to save a dump file (I activated that option). no other error msg from the game is given, so I don't really know what the cause is. I'm not sure if it cause any troubles up to that point. the second time ( by which I mean, I failed to load a save several times and chose to play from a save file some turns earlier and made it past that, then saved, then failed to load the new save as well), definately not, I saved it, as I wanted to do other stuff and I just repeatedly tried to load it and it did not work. the first time, I thought it had just crashed after directly playing some time with no voluntary program exit involved, but I also don't quite remember actually saving the game or exiting.

if someone could briefly try to load one of those saves and see, whether it works, I'd be quite happy. at least it narrows down some possibilities. maybe those crashes aren't such a bad thing for the mod after all, since it's good to get all the probs while it's still in beta. provided it even is a problem on the mod side.

I did in fact tune down a lot of graphic options and ticked off a few BUG options and the game ran very smoothly before, so I doubt it's a MAF, especially since these usually gave their own specific error msg.

also, I have been compiling some feedback, critique, etc. I was planning to complete at least one full game before giving it, but if you want it earlier it's not a problem. otherwise, I'll finish to pick up on the other ages and see if some gets redundant over time.
 

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Saves load fine, no issues.

Are you sure you are using 0.9.6c? The crashes you describe sound like art bugs, so they may be caused by playing 0.9.6b which had known art bugs (and also was removed from all download links, by me for that reason, it was only available for a couple hours).

BtW, I tried loading using 0.9.6c, and did not try loading it with LoR light, or with the Enhanced Graphics installed. If you are using 0.9.6c and have installed the Enhanced Graphics add on, or are using LoR light, let me know, and I'll test those, I could see it being a problem with the Enhanced Graphics PlotLSystem, and need to know if it is. Otherwise, just update to 0.9.6c, and that should solve your problem.
 
I could see it being a problem with the Enhanced Graphics PlotLSystem, and need to know if it is. Otherwise, just update to 0.9.6c, and that should solve your problem.

If there are problems with PlotLSystem, it would most likely be with the one for stock LoR one (the one I just made). The Enhanced Graphics PlotL (GeoModder's) should be relatively good to go.
 
Saves load fine, no issues.

Are you sure you are using 0.9.6c? The crashes you describe sound like art bugs, so they may be caused by playing 0.9.6b which had known art bugs (and also was removed from all download links, by me for that reason, it was only available for a couple hours).

BtW, I tried loading using 0.9.6c, and did not try loading it with LoR light, or with the Enhanced Graphics installed. If you are using 0.9.6c and have installed the Enhanced Graphics add on, or are using LoR light, let me know, and I'll test those, I could see it being a problem with the Enhanced Graphics PlotLSystem, and need to know if it is. Otherwise, just update to 0.9.6c, and that should solve your problem.

hm, interesting.

I was using 0.9.6b (with ex-post inserted viking unit files) full install when it first occured, but have upgraded to 0.9.6c (also full version) since because of just this problem. didn't fix it, so reluctantly I lodaded a slightly older save, but then it occurred again after saving a trying to reload after a while.

also, interestingly, I have the impression that the improved terrain graphics are fairly new, I could swear these were activated only with the c version.

is there anything except dump files (which only devs can really read) that I can activate to easy problem finding? ori in the tech forum mentioned dxdiag, but I have found none of these and no entry in the .ini file how I could activate them.
 
So you are using the Enhanced Graphics add on then?

If so, try reinstalling 0.9.6c, but this time install without Enhanced graphics see if the save will load. Then post here if it works or doesn't. If it doesn't work I'd be very confused, because I can't see why a save would load fine for me, but not for you. If it does, then we can isolate a critical issue to the Enhanced Graphics Add on.
 
So you are using the Enhanced Graphics add on then?

If so, try reinstalling 0.9.6c, but this time install without Enhanced graphics see if the save will load. Then post here if it works or doesn't. If it doesn't work I'd be very confused, because I can't see why a save would load fine for me, but not for you. If it does, then we can isolate a critical issue to the Enhanced Graphics Add on.

enhanced graphics add-on = blue marble? or is there another option in the installer that I missed?
 
For all intents and purposes Enhanced Graphics = Blue Marble, yes. But in 0.9.6c, it's called Enhanced Graphics instead of Blue Marble, if you're installing and the option is called Blue Marble, it's an older version then 0.9.6c.
 
I did as you suggested, uninstalled LoR, rebooted pc too (you never know) and reinstalled without enhanced graphics. only saw now that it was named such, it had been BM in some earlier build.

it worked. all three save games loaded without incident. I could do a control test and uninstall and reinstall with the enhanced graphics. maybe it works, but even if, it might break at some later point, I really cannot tell.

oh, and: my eyes! after the beauty of the enhanced mod it was really tough to see the normal version again. good job on who did that mod, have to look up the person.

guess that pretty much isolates it. if you need my help to narrow it down or beat the mod a bit more let me know.
 
Thanks, that helps.

Well achilleszero any ideas how to tackle this? We now know there is a critical art bug in Enhanced Graphics, but not sure where. In my experience the PlotLSystem is mean, and doesn't trip anything or give you any ideas as to it's cause using a debug dll. I'll load it up and see if I can figure anything out, but I need to go to work now so can't do that till later this evening. Plus I really have no idea what's going on in the LSystem files, so to fix the issue probably would require your knowledge anyway.

In case you need it, here is the debug dll for 0.9.6:
http://www.filefront.com/14197091/debug-dll.zip/
 
Well achilleszero any ideas how to tackle this? We now know there is a critical art bug in Enhanced Graphics, but not sure where. In my experience the PlotLSystem is mean, and doesn't trip anything or give you any ideas as to it's cause using a debug dll. I'll load it up and see if I can figure anything out, but I need to go to work now so can't do that till later this evening. Plus I really have no idea what's going on in the LSystem files, so to fix the issue probably would require your knowledge anyway.

In case you need it, here is the debug dll for 0.9.6:
http://www.filefront.com/14197091/debug-dll.zip/

No idea whats up with it. I only play with the enhanced graphics and Ive never seen any problems. I would have thought we would be getting problems from the PlotLSystem that I just made for standard LoR. Nothing has changed in the EG/BM PlotLSystem from 0.96a to now. 0.96A,B, and C LoR Expanded all have used the same file. So it would seem my new PlotLSystem without ethnic improvements is working better than the full one of GeoModder's??:confused:

I will plug in the debug dll and see what happens. But like you said before PlotL doesnt usually show any errors, most of the time it just gives you invisible buildings that you might not ever notice.

EDIT: Havent tested it yet, but im really stumped trying to reason this out in my head. I freely switch out the 2 different PloTLSystems to test things without having to reinstall, and I never get errors from improvements and such.
 
@achilleszero

The crash log contains this structure throwing warnings alot:
File Art/Structures/Cities/med_SouthEastAsian.nif

Also the last thing in the LSystem crash log is this:
File Art/Structures/Cities/med_SouthEastAsian.nif does not contain a node named 2x1_01 pointed at by artref art:building

Which has so far always meant that the game crashed trying to render that object, since it's the last thing in the list. Take a look at med_SouthEastAsian.nif and see if anything is screwed up with it, it's a good bet this is what's causeing the problem. Also lots of errors in the Crash log from the LSystem, but that's pretty normal... even standard BtS will do it. Still it seems a few structures in the expanded art are messed up, particularly the farms as well. Anyway, I doubt any of the rest of the errors are problem, it's a good bet it's the med_SouthEastAsian.nif that is causing the crash, so check it's PlotLSystem references to make sure it's being called correctly in the XML, and also check the model itself.
 
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