Bug Reports

Open up CityLSystem and PlotLSystem xml files (found in the XML/Buildings folder). Then Select Search, Find. When the find box comes up, click on the replace tap. In the search field enter med_SouthEastAsian and in the replace field, enter med_SouthEastAsia, click replace all; do this for both files and that will fix the bug in your previous saves. If you try that and your save still wol't load, definatly upload the save so I can figure out the issue (and if it's the same behavior it's almost definatly another bad entry in the LSystem file), it's possible that Geomodder's City Set has another critical issue in it.
well, that worked for now. replaced the entry in the two files you indicated and it just loaded nicely. I'll report back should any further problems occur. sry, I thought that what you found was in the graphics addon only, I'm not all that proficient with the inner workings of mods.

Im willing to wager that should fix it for ShadowHal. I just opened up the standard LoR PlotLSystem that I made (non-EnhancedGraphics version), and found the exact same references to SouthEastAsian. Stands to reason since it was made from parts of the other PlotLSystem.

@Phungus: GeoModder has responded to your post, and it doesnt look promising for some of our errors. We are using his 0.50 Ethnic City, so that is where the SouthEastAsian typo comes from. I just checked his v0.55 xml and just about every other error seems to be consistant from that version to the one were using.
 
Geomodder responded to the post in the Citystyles thread, and had a fix up. While the 1x3 issue isn't resolved yet, some others were. Achilleszero can you take a look at his uploaded LSystem files and set them up for LoR? I can try, but I'm not sure what exactly you've done for the non expanded version, so I wol't know how to update it.
 
Geomodder responded to the post in the Citystyles thread, and had a fix up. While the 1x3 issue isn't resolved yet, some others were. Achilleszero can you take a look at his uploaded LSystem files and set them up for LoR? I can try, but I'm not sure what exactly you've done for the non expanded version, so I wol't know how to update it.

I would, but Im not exactly sure what he fixed besides things we fixed last night. Hes not very clear on what that attatched file has changed. I do know he said it was a fix for v0.55, and were using his 0.50. Not much changed between the two, and I fixed things as they came up in his thread (except somehow missed when they discoverd the SouthEastAsian error). So I saw no point in updating every time he made a tiny new release. Here is his post:
Spoiler :
In attachment a first attempt to fix errors.

@Phungus: Now, for starters, it doesn't seem like the constraint errors are related to the farm entries. I switched all those to the regular farm improvement with kfm entry. I still get those.
Also, I doubt a 3x1 entry in the cottage system can be the cause. With that command you simply call up a part of the nif file from a spot named "3x1_[number] and put it on the map on a 2x1 node. The "name" of the building shouldn't be affected by the node you put it in on the map. Also, there isn't a single entry by me referencing to node 2x2 in PlotLSystem, so why the constraint error on that node generates is a mystery. Another possibility is the CityLSystem file.
I'm starting to think those errors are generated because some cityset nifs don't use 3x1 nodes, and the builder is trying to look in the 3x1 leaf entry for a 3x1 building for say the European renaissance cityset but doesn't find any. I think that's the cause because one time there's a '0.0000' constraint, and other times a '90.0000' constraint, refering to the angle those buildings are set (the rotation attribute class). Also, can you tell how far in a game this amount of errors pops up? I have (after starting games with the attached PlotLSystem) between 4 and 7 kb sized LSystem log after less then 20 turns.

In my files, I didn't find a med_SouthEastAsian tag in both LSystem files. Or I must have corrected it since last release, or someone in your mod team inadvertedly added it.

@Strategy: Also, there's no sign of COFWE_PLANTATION_GRINDER or _RACK in my PlotLSystem. Did you try to add a coffee resource or something?

Okay, here's the attachment then. I adjusted the Farm entries Achilles mentioned. I do hope all of you were talking about errors from version 0.55. Oh yes, don't delete your current PotLSystem. CC is about at version 0.65 here, and some cottages/farmhouses might not refer to the correct file anymore.

For the non-EG PlotLSystem, the only thing that Ive found that needs fixing is there are 4 more SouthEastAsian's that need changing. There should be no farm not animating errors (all non-cottage improvements refere to BtS stuff). But there may still be 3x1 errors, but they are from the CityL as well.

EDIT: Ok I compared our's and his new PlotL and found a couple of changes. Phungus exactly what changes did all make last night to the enhanced version PlotLSystem? I have the Farm fire fix, and the SouthEastAsia thing (as far as I remember none of the other things we tried worked). Was there any other? Because if there is than I will need your copy of the file so I can make these few new adjustments?
 
No other changes, those two were it, since the 3x1 change had no effect.
 
Ok lets see if this works. Havent tested it, wont be able to till tomorrow.

*Both CityLSystems are the same. Only change was to correct 1x1x2_4 node typo
*Normal LoR PlotLSystem: Only change was to fix 4 SouthEastAsiaN typos
*Enhanced Graphics PlotLSystem: fixed FarmFire issue, Fixed SouthEastAsiaN issue, Hopefully now have fixed animating Farm issue by integrating Geo's fix.

EDIT: Dont use previous attatchment. Found another erroneous node for an_meso city nif. Use these files:
View attachment New_PlotLSystem1.zip
 
@achilleszero

Here is a fixed version of Geomodder's update (see his thread). Can you take a look and go over these LSystem files? I need to go to work, and wol't get to updating till much later today so I figure would be good to have you take a look at them. Hopefully you can implement some more fixes as some of the 3x1 errors are still happening, and building #10 is invisible. Plus since I wol't be able to work on releasing the update till much later, it certainly wol't hurt to let you tinker with it and see if there are any other fixes you can come up with.
 
Am not sure if Shadownhal's bug is the same one as I'm seeing, however... I've installed full 0.9.6c with Enhanced Graphics née Blue Marble and playing on Lean's Earth 28Civ map (v1.3: http://forums.civfanatics.com/showthread.php?t=329829).

Only edit was to swap Butcher Mao for Qin Shi Huang and the save was during my process to mop up for a Domination/Conquest win. However, by the turn for July 2071AD, it'll hang with "Waiting for other civilizations".

I've autoplayed it going a couple turns back and it seems to be my captured Incan city (southern tip of Malaysia) being overrun by revolutionaries... as that is the last message in the log at the top of the screen.

Save attached as a .7z to get round the rather stingy max file limit... :confused:

Opened this up, and it's in AI autoplay. I can't really vouch for how stable the game will be in AI autoplay, but it's gone through a couple turns now, and seems to be running alright.

If you can get a save uploaded with a fatal hang that's not in AI autoplay I'll take a closer look. Press ctrl + alt + x to drop out of AI autoplay.
 
Less 0.9.6b saves are compatible with 0.9.6c, I'd say ignore this bug as I'm seeing better stability with the current (at time of typing ;)) release... and certainly not gotten to a point it'll crash after the same turn.

Thanks for the tip about autoplay... had wondered what the hotkey to kill it was. :lol:

Opened this up, and it's in AI autoplay. I can't really vouch for how stable the game will be in AI autoplay, but it's gone through a couple turns now, and seems to be running alright.

If you can get a save uploaded with a fatal hang that's not in AI autoplay I'll take a closer look. Press ctrl + alt + x to drop out of AI autoplay.
 
alright, this may not necessarily be a bug at all, but I noticed something strange and want to mention it anyway: I attacked an enemy who had loads of catapults stationed in his city. I used some cavalry and some earlier cuirassiers which I had not upgraded yet to attack it. however, none of my mounted units inflicted the flanking damage, even though all of them survived the attacks and did in fact kill their respective catapults. there were also a few cannons that weren't affected either. does outflank not work in city attack? I may never have noticed, but there isn't any info to indicate it.

was there any change made that could explain this? I mean, my enemy did in fact outflank me with his cuirassiers vs my cannons/ bombards.
 
alright, this may not necessarily be a bug at all, but I noticed something strange and want to mention it anyway: I attacked an enemy who had loads of catapults stationed in his city. I used some cavalry and some earlier cuirassiers which I had not upgraded yet to attack it. however, none of my mounted units inflicted the flanking damage, even though all of them survived the attacks and did in fact kill their respective catapults. there were also a few cannons that weren't affected either. does outflank not work in city attack? I may never have noticed, but there isn't any info to indicate it.

was there any change made that could explain this? I mean, my enemy did in fact outflank me with his cuirassiers vs my cannons/ bombards.

Flanking attack doesn't work against units in a city.
 
i just downloaded the newest version and everytime i click on austria game crashes im scared to even play on
 
i just downloaded the newest version and everytime i click on austria game crashes im scared to even play on

What do you mean? In the civilopedia, in game? If in game, do you have a save?

Edit, yeah, I can't reproduce a CTD by doing anything with Austria, and debug dll shows no errors :dunno:
 
right away when I load up the game I try to create a single player game by clicking on austria and its crashes
 
right away when I load up the game I try to create a single player game by clicking on austria and its crashes

When picking a scenario (if so which scenario), a custom game, play now, what? What version are you using, expanded graphics, full, did you patch LoR with one of the patches? In order for me to fix any bug I need to be able to reproduce it, which means bug reports need to be descriptive enough for me to know exactly what a player did to create it.
 
Not sure of this is a Bug but "Adv Unit Naming" Configuration Setting is empty. All it has is

# UnitNaming
# Adv Unit Naming.ini
#
# Created by The BUG Mod.

BUG Mod has something like this

ANCIENT_SETTLER = DEFAULT
ANCIENT_WORKER = DEFAULT
ANCIENT_SCOUT = DEFAULT
ANCIENT_EXPLORER = DEFAULT
 
Not sure of this is a Bug but "Adv Unit Naming" Configuration Setting is empty. All it has is

# UnitNaming
# Adv Unit Naming.ini
#
# Created by The BUG Mod.

BUG Mod has something like this

ANCIENT_SETTLER = DEFAULT
ANCIENT_WORKER = DEFAULT
ANCIENT_SCOUT = DEFAULT
ANCIENT_EXPLORER = DEFAULT

Not a bug. Unit naming works fine. The difference in the BUG unit nameing ini and LoR's is probably because LoR loads it's unit naming stuff from the XML.
 
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