Bug Reports

Yeah, aparently Windows 7 is blocking LoR's auto execution of the uninstaller when updating, which means LoR is just overwriting, instead of completely replacing, any old versions (which is causing this bug, as there are a couple 0.9.7 files that conflict if they are still around and aren't removed). So with windows 7 if you are updating you'll need to manually run LoR's uninstaller first.
 
Possible bug:

Played last game, and wasn't thinking much about it, but won my first ever religious victory. Thought I was lucky - a pangea map on the random draw, and just figured my religion spread quick (lucky) and other leaders adapted it. Still, I didn't put any effort into spreading it (beyond my borders) so I was very surprised.


Started another game, and noticed - I've founded a religion, and spread it to my cities... and it's the only religion in the world. I'm not particularly aggressive with founding a religion (got mine with CoL, because I wanted courthouses, not for the religion) and no one else has found anything. Seems very... strange - especially as I suspect this happened last game, too.

Settings are: tech brokering on, tech diffusion on, choose religions on, and dynamic civ names on (not sure how any of that could impact, but just in case...) Oh, and revolutions are not enabled - not sure if that woud impact, but the last two games are the first two I've run without that aspect of the mod.

Anyone else seen this before? Any thoughts - is it something I did? Why would the AI not found any religions?

(save attached... one religion world...)
 

Attachments

The choose religion option is bugged, the AI will be unable to found religions. Turn it off.
 
Ah, ok - thanks! (and my apologies if this was already listed here in the bug reports; I may have missed it!)
 
I don't know if this problem is already known, but in my games there seems to be a problem with the Dynamic CivNames.

Every now and then (at the beginning of the rounds) i get some error messages at the top, reading like this:

Error in cityBuilt eventhandler <bound method DynamicCivNames.onCityBuilt of <DynamicCivNames.DynamicCivNames instance at 0x45508b20>>

Nothing really problematic with it, but the messages get annoying.
 
The choose religion option is bugged, the AI will be unable to found religions. Turn it off.
I thought this gameoption was only broken by the interaction of Pick Religions with Limited Religions, doesn't the Pick Religions gameoption work fine as long as Limited religions are off? And this is a bummer, I thought I had fixed this by peeling off the Choose Religions python mod component.

I don't know if this problem is already known, but in my games there seems to be a problem with the Dynamic CivNames.

Every now and then (at the beginning of the rounds) i get some error messages at the top, reading like this:

Error in cityBuilt eventhandler <bound method DynamicCivNames.onCityBuilt of <DynamicCivNames.DynamicCivNames instance at 0x45508b20>>

Nothing really problematic with it, but the messages get annoying.
Please enable logging and python exceptions in your Civ4 ini file. Then next time you get this message post the logs (just compress the whole log folder into a zip and upload it here).
 
Ok, here's the Log files from my last session, until Civ4 crashed... :lol:
I just saw that there was another error message with DynamicUnitNames instead
of DynamicCityNames. Maybe I played a bit too long, so the files are pretty large.

Hope it helps!


View attachment Logs.7z

Edit: The game i continued today was pretty advanced, so maybe there were no new cities built.
Tell me if you need new logs when i start a new game.
 
There seems to be a non ascii character in a search path the BUG mod is looking for. This used to break the interface entirely, so it's good it's no longer doing that; but it was supposed to be entirely fixed. I'll forward the python error logs to the BUG team. If all the characters in your My Documents, and Program Files path are standard alphanumeric characters, please let me know; but it looks like that's the cause of the problem.

As far as crashing, it shouldn't crash. LoR hasn't had a reproduceable crash reported in months. I'm going to assume you can load the game and play on fine, but please let me know if you've encountered a reproduceable crash.
 
I use Windows 7 Ultimate english version, with the german language pack installed later.
So maybe there is a problem with that, don't know.

Usually i can play for several hours, sometimes it crashes, sometimes not.
Sometimes its a video memory allocation failure, sometimes just a crash.

I dont think the crashes are caused by a bug of LOR, although I think its more demanding
in terms of memory allocation than plain BTS and therefore crashes more often than that.

I could imagine that the memory system of civ4 is flawed and since every mod builds up on it,
there's nothing you can do about it.

You're right, i can always reload the game and play on. Map size doesn't seem to matter much,
this game i play has a small map, and i got 2GB ram, and still it crashes sometimes.
My graphics settings are nearly maxed, since i got a nice gfx card, a 9800GT with 1GB VM.
Maybe that could cause the problems?
 
That's wierd though. Cause really Legends of Revolutions should crash about as much as Beyond the sword. Have you tried going to world builder and saving them, then reloading those scenario saves and seeing if they will crash in normal BtS?
 
I saved the game from the world builder and tried to load it as a scenario from BTS, but that didnt work, BTS hang while loading...
 
If you've found a reproduceable critical bug, please upload the save. Let me know if you're using enhanced graphics or light as well. Would be the first one found in a few months, but it's always possible I did something in the 0.9.8d update to cause a critical issue. In order to identify the bug, and to be sure there is one, I need a save.
 
I have a bug or a hardware problem wit loading games multiple times. I have no problem loading the game for the first time,but the second time,either by using quickload or regular loading gives me a "Memory allocation failure.exiting program. Reason: Bad allocation." failure every time. I have to exit the program and reenter to load! i have a medium hig end stationary computer so that really shouldnt be the problem. I have installed ur marvelous pack with the enhanced graphics verion. I use Vista and i have tried with both ram settings ( maxed available ram and the normal ballanced)P.S. Why no archer ranged bombardment? a little disappointed :=(
 
What you describe is just the RAM being overloaded. This is because Civ4's save loading isn't the most efficient, and it seems like the engine fills the new gamestate while the old game information is still in the RAM; on huge maps it should be obvious that this requires alot of memory (if I play Large maps on my computer I get the same bug in BtS late game). The heavy load is definitely going to be exhasperbated by using the enhanced graphics add on; there's a reason I made this an optional add on with a warning in the hover info text that it increases demands on your system's resources.

My advice for you would be to try this MAF fix:
http://forums.civfanatics.com/showthread.php?t=224178

If that doesn't work, you have three options. You can just accept the fact that late game on big maps if you reload you might get a MAF crash, or you can reinstall and not select expanded graphics, or you can play on smaller maps. Also I'm positive that the problem would be entirely eliminated if you used LoR light, as I can't tell a difference on my computer between performance of LoR light and vanilla BtS; but LoR light is not anywhere near as pretty, so that's more a last resort thing if all else fails.
 
Hello Phungus,

first of all: Thank you for the great mod!!

We are a group of four players and exclusively play in coop-multiplayer. We were very exicted about 0.9.8d+ since we hoped it would finally be stable, but unfortunately we have a problem on one (and only this one) pc.

When we tried to start with every option (vanilla and LoR) in default we encountered an OOS with one player only. If the three others of us play there seems to be no problem (within the first 10 min), but the fourth player alway starts with an OOS right from the beginning. So we disabled the revolutions option in the game setup and everything seemed to work fine.

But during the game strange things happend. The fourth player suddenly discovered taoism, which was simply not researched yet (it was no hut also). But he did not discover it for real. It just showed up in the log, but was not available in the city shown. Furthermore an archer suddenly seemed to be a missionary. This archer had an icon to spread taoism, but if pressed, it did not spread it. The game also had small hang-ups for the fourth player only. Finally, after about 30 more turns the game went OOS with this player only.

The strange thing is: We all four have the same steam version. We all have the same version of LoR. We even have the same Windows XP.

When I loaded the savegame and played his empire the problem simply was not there. Everything worked fine. So I am not sure it would help you if we send you a savegame. What can we do to help you debug this?

Thank you again!
 
To be honest, we can't figure that out at all; most users have reported they can connect fine, but some get an immediate CTD and some will get the strange icon related glitches you report (taosim, and even blank numbers representing religions/corps that shouldn't be there). It seems to be computer specific, and we know that there is some bug in the RevDCM core that is causing it. The main development for RevDCM is focused on getting MP to work though, so hopefully things will sort out shortly. If you want we could definatly use the help with MP testing, here is the relevant thread:

http://forums.civfanatics.com/showthread.php?t=353684

Let glider/lemmy know you want to help and are willing to beta test the RevMP builds in the RevMP thread if you are interested; more testers reporting bugs and posting save games with bugs present would certainly speed up the process. Once those two get RevMP squared away we can port over the RevMP fixes to the RevDCM core, add the other updates we are working on and release a working RevDCM multiplayer build. Since I help with development of the RevDCM core I keep LoR updated to the current RevDCM release and can usually get any fixes and improvements into LoR pretty quickly. Basically LoR 0.9.9 is waiting on the multiplayer fixes for RevDCM.
 
My computer was affected by the "settle a city, get a hundred blank religions" bug during multiplayer, as well is instant OOS errors in multiplayer. It would also crash immediately when loading a savegame with some error like "Unable to uncompress data". I tried a whole bunch of random things to fix it, and what ended up working was deleting all files in this directory:

<my documents>\<my games>\Beyond the Sword\CustomAssets

I actually only had something like 2 or 3 files in there, including files in subdirectories. I didn't delete the subdirectories, but I'm guessing you could just delete everything in there and it would work the same. After that, I could play MP without any issues. The same exact thing happened on a friend's computer, and he was able to fix it the same way. It must have been some mod I installed a long time ago that I forgot to clean up.

Here is a simple test to see if you've solved the issue:
1. Start a direct IP game with just yourself (important: needs to be MP, cannot be just a single player game)
2. Found a city
3. Save the game
4. Reload the game

If you get to this point and nothing horrible happens, then you'll probably be fine. I've played several hundred turns so far in MP and neither of us have had any issues.
 
not sure if this the right thread, but i cannot install, keep getting update to version 3.19 but i have already. Is there anything i can do?
 
The installer is correct, you need to update to 3.19; the logic the installer uses will not be wrong unless you intentionally alter the BtS file the installer examines to trick it, and if the installer doesn't find this file it will let you install, it will just warn you things may be messed up. It wol't let you install when it detects BtS definitely isn't version 3.19 because it will crash otherwise. You can find the 3.19 patch here on Civfanatics in the downloads section, and also the installer message that tells you you're not updated gives you link to where you can download it.
 
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