Found it
Ahh i see you made it to the 'end' of the demo
basically only the frist era of techs have been done so far, I need to spend the next little period of brain power creating the rest of the tech tree, I think that is the next 'best' step to take, i just need the energy to let my imagination work some things through
, yes militia should be producable with just munitions, I have obviously not fixed a bit of code properly, so thanks for noting that
, I had a lot of fun last night spending an hour or 2 (lost track of time) reading the fallout timeline on the fallout wiki which is pretty cool, and helped to set a lot of things in place in my mind for the tech tree, but I still have to take what i once had, add it to what I have now, and mix it all in with the fallout lore and to make about 120 techs total!
Ok I have fixed the militia, I added the wrong resource by accident, and I also fixed a broken text string that grey found, I think we are almost at the end of testing for now, at least until I add some more content. You helped weed out some pretty major bugs though so good jobs all round! En_dotter has invited you guys to join a dev team group that he made so you are welcome there and we may hold some lively conversations there in the future who knows? (I haven't really looked at what the group functions are on here)
I have now added a debug and release version of the .dll to the mod folder, there is a folder in assets with debug and one with release, so just switch out the one you want from those and then put the other one back in it's folder (as for all intent and purposes they look identical so the folder it is in is all that differentiates it) So feel free to use either if you just wanna have some fun