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Bug Thread for Fallout LS Mod

Discussion in 'Civ4 - Fury Road Modpack' started by Lib.Spi't, Dec 8, 2012.

  1. deadomancer

    deadomancer Chieftain

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    I'll take the opportunity to say it was a repeated CTD and the crashes happened with the discovery of Building
     
  2. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    hmmm that is very strange, I jusst played a game with en_dotter and we didn't have a problem with building. I will have a go now with a single player and see if it happens to me :)
     
  3. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Ok yes, that was the same issue I have, and it is now fixed so if you use the latest version in the drop box it should be problem solved :)
     
  4. deadomancer

    deadomancer Chieftain

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    I was unable to finish my test due to pending domination from the NCR, but I did make it past TURN 600 without a single CTD. I have a comment in regards to that defeat in the notes/Suggestions sections of my play test notes.

    TURN 410
    Spoiler :
    Assert Failed

    File: CvPlayer.cpp
    Line: 12489
    Expression: eIndex >= 0
    Message: eIndex is expected to be non-negative (invalid Index)

    ----------------------------------------------------------

    TURN
    Spoiler :
    Assert Failed

    File: CvUnitAI.cpp
    Line: 11637
    Expression: !pPlot->isVisibleEnemyUnit(this)
    Message:

    ----------------------------------------------------------

    TURN 546

    Spoiler :
    Assert Failed

    File: CvUnitAI.cpp
    Line: 806
    Expression: false
    Message:

    ----------------------------------------------------------

    TURN 603
    Spoiler :
    Assert Failed

    File: CvUnit.cpp
    Line: 13443
    Expression: verifyRoundsValid(kBattle)
    Message:

    ----------------------------------------------------------
     
  5. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    hey dead, I can't find your test report...or at least these suggestions you mentioned
     
  6. deadomancer

    deadomancer Chieftain

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    Dropbox\Deadomancer Test Reports\Test Two?
     
  7. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    aaaah ok, it is not shared, put your folder in the grey warden test folder and I will see it :D That can be our shared generic test folder :) and if you can eep yours in a folder inside there :)

    I loo forward to reading it :)
     
  8. deadomancer

    deadomancer Chieftain

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    Dropped it in Graywarden's folder. Can't wait to hear your thoughts!
     
  9. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Found it :)

    Ahh i see you made it to the 'end' of the demo :)

    basically only the frist era of techs have been done so far, I need to spend the next little period of brain power creating the rest of the tech tree, I think that is the next 'best' step to take, i just need the energy to let my imagination work some things through :), yes militia should be producable with just munitions, I have obviously not fixed a bit of code properly, so thanks for noting that :), I had a lot of fun last night spending an hour or 2 (lost track of time) reading the fallout timeline on the fallout wiki which is pretty cool, and helped to set a lot of things in place in my mind for the tech tree, but I still have to take what i once had, add it to what I have now, and mix it all in with the fallout lore and to make about 120 techs total!

    Ok I have fixed the militia, I added the wrong resource by accident, and I also fixed a broken text string that grey found, I think we are almost at the end of testing for now, at least until I add some more content. You helped weed out some pretty major bugs though so good jobs all round! En_dotter has invited you guys to join a dev team group that he made so you are welcome there and we may hold some lively conversations there in the future who knows? (I haven't really looked at what the group functions are on here)

    I have now added a debug and release version of the .dll to the mod folder, there is a folder in assets with debug and one with release, so just switch out the one you want from those and then put the other one back in it's folder (as for all intent and purposes they look identical so the folder it is in is all that differentiates it) So feel free to use either if you just wanna have some fun :)
     
  10. deadomancer

    deadomancer Chieftain

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    All I hear is good things from you response, other than where I stopped I really enjoy the game so far. The Raiders were an ingenious idea, the wastelands aren't safe for your workers to whistle and work alone.
    Let me know if there is anything I can do to assist you with the Techs and Lore aspects, I'd be glad to give a hand. :)
     
  11. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Join the dev group, if you haven't already, and we can maybe look into you joining me on skype as well, but if the message functions on the group are any good, we may be able to collaborate their, I always tend to work better with someone there to bounce ideas around with. en_dotter helped me with laying out the first 30 techs, over a couple of short skype sessions so it is getting rather exciting :) We are practically a Dev Team now it would be great to have chus back, he helped me design the original faction traits.
     
  12. deadomancer

    deadomancer Chieftain

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    I need to do more "research" myself. For me actually finishing the original Fallout, and starting and playing Fallout 2 is a great start. I sometimes just read lore for fun but that is mostly from the New Vegas wiki and therefore my knowledge and influence is skewed from the focus of the mod. I don't mind a skype call at all but I should probably make sure we are on the same page before I become apart of the brainstorm/idea refining process.
     
  13. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    I wouldn't worry too much, partly the brainstorming can be helping you figure that stuff out as well, but Fallout has a bunch of great wikis on all the games for lore reading, i haven't done much reading on it for a while as my energy has been spent badly coding mods for Civ 4 :D But I remember enough to keep myself reasonably on track with the progression of the game.
     
  14. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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  15. deadomancer

    deadomancer Chieftain

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    I've actually not had the chance to play F3, but New Vegas is not a bad shot at redemption for Bethesda as it pays homage to Wasteland and the Original Fallout 3 (Van Buren) project. A good portion of the story comes from both games and it's Hardcore mode makes game play a completely different experience.
     
  16. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    Yeah, my problem with the whole of F3/NV is the mediocre FPS engine, if they were going to make a major shift they should have at least gone for a TPS engine which in my opinion does absolutely everything better than FPS...oh well :)

    the F3 franchise just could have been something magical and instead it is a fairly mediocre FPS with an amazing Pedigree....sigh
     
  17. deadomancer

    deadomancer Chieftain

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    The lore, story, and role play elements are very strong though, the first time I encountered the Legion and came across the remains of their burnings and crucifixions I felt horror, sorrow, and then rage for vengeance. Know I'm not trying to advocate for the New Vegas ;) I'm just not partial to the format of the game so much as the three elements I mentioned.

    I meant to ask I noticed new files coming from the dropbox is there a new update?
     
  18. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    well I updated to fix the militia, and I moved all of thge work folders into the main one, to make sharing easier. I put a note in the group profile, i don't know whether it sends updates on those though...
     
  19. deadomancer

    deadomancer Chieftain

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    Happy Holidays everyone, just reporting after starting a test as The Civilised Ghouls that the Assert Failed bugs (at least the one's triggered from start up) have disappeared, but on turn one I experience a repeatable CTD.
     
  20. Lib.Spi't

    Lib.Spi't Overlord of the Wasteland

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    yes i switched out the .dll, for more details look in the dev group. however this CTD is concerning, I will investigate.
     

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