1. The goody huts need to be redrawn in some fashion to be visible on the map and there probalby should be "less" of them on noble setting (other settings scaled from the default at noble)
Answer:
Yes, Goody huts will be redesigned eventually, the current mapscripts are not complete and are just place holding for testing. I also need to work on properly defining the goody rewards.
2. Survivor (scout) units should have a minimal attack ability - buff early animals/barbs if necessary for balance. (Turn 87 i had my first scout death (actually 3) which was good except that the balance swung from winning to loosing. The balance is early scouts have a chance to survive and their promotions give them a chance to survive the next level of baddies... not guaranteed but should average 50/50 imo)
Answer:
The initial survivor has the feeling of being terrified by everything, if they achieve anything, then it is essentially dumb luck, animals will be made stronger in the future as well to increase this feeling. For the First Era of the game (Represented by the first 6 tiers of Research (which are currently under development) The feeling should be one of 'stay at home and survive' The Wasteland is a scary place that will eat most people alive. The Survivor is not really a dedicated scout, the dedicated scout will enter at the tech 'War animals' (name may be revised).
3. If there isnt yet, there needs to be a "wasteland" promotion
Answer:
Define your idea?
I am intrigued
4. Pop up displays need the text to be in a darker green colored font, it is hard to see the green on green font. (This should be a high priority as it will help me spot text bugs and other documentation needs easier).
Answer: Yes I am still working on getting the balance between text and bg right, (Dawn of Man) is a good example of where this goes badly wrong as it has an extra 'shine' in the background that makes it near impossible to read. I am still learning all the ins and outs of the graphics files in these respects. As a number of different boxes have slight variations in different places all over the code...it's mind boggling!
5. Play Now defaults should not include a duplicate of leaders or civilizations..... more is not more in a good mod. If the player wants more early action, he should start with advanced start and/or a smaller map until such time that the Mod can develop additional civs/leaders.
Yes, this is something that I need to figure out how to do, I don't know where to set defaults such as civ numbers, but it should essentially be all the civs in every game, but only one of each..I have yet to learn where to define this though.