JujuLautre
Deity
Hello everyone
Since Rhye came back from Japan, he should be able to go back soon on Rand (that is, until he has an internet connection). But lots of time has passed since the release of Rand, so all ideas/bug-fixes are writen everywhere on the forum, making them difficult to find.
With his benediction, I'm opening this thread so that we can compile and organize a list of bugs to fix and possible improvements. I'll update this first post regularly with everyone's ideas, so please share !
Here is a first list of things I gathered here and there on the forum; I could not read everything, so tell me if some stuff are missing !
Bugs
UHV stuff
Civ spawning
Map stuffs
Other stuff
I'd like to include most things, even the debatable ones; after all, that's to Rhye to judge in the end if some changes should make the cut or not. So post! Post!
-- I notice this morning I forgot to put some credits; since I'm not wanting to real all the forum again, I'd like to thanks all the people mentioning these stuffs, whether there's a link or not
Changes included in Rand 1.10
Bugs
UHV stuff
Civ spawning
Map stuffs
Other stuff
Note I did not check every change by myself, I trusted Rhye on his changelog. If some things need to be changed again, don't hesitate to share it
Since Rhye came back from Japan, he should be able to go back soon on Rand (that is, until he has an internet connection). But lots of time has passed since the release of Rand, so all ideas/bug-fixes are writen everywhere on the forum, making them difficult to find.
With his benediction, I'm opening this thread so that we can compile and organize a list of bugs to fix and possible improvements. I'll update this first post regularly with everyone's ideas, so please share !
Here is a first list of things I gathered here and there on the forum; I could not read everything, so tell me if some stuff are missing !
Bugs
- Invisible resources (cf here)
- AI asking every turn for some stuff (a tech, a civic/religion change...) while refusal does not give any demerit point
- Mongolia starting with 1/3 UHV http://forums.civfanatics.com/showpost.php?p=7080932&postcount=13
- Japanese save not working http://forums.civfanatics.com/showpost.php?p=7080990&postcount=14
- French UHV not working http://forums.civfanatics.com/showpost.php?p=7084686&postcount=50
- Spanish UHVs sometimes are checked as fulfilled, though actually they aren't.
- Great depression during a golden age?
- Natives conquerors http://forums.civfanatics.com/showpost.php?p=7255909&postcount=10
UHV stuff
- Scale some UHV with map size/number of civ (Japan)
- Change Turkey's UHV related to new world's civ http://forums.civfanatics.com/showthread.php?t=286161
Civ spawning
- Civ dye to barbs (or other civ?) just after spawning http://forums.civfanatics.com/showpost.php?p=7084005&postcount=1
- Reveal map around spawn area http://forums.civfanatics.com/showthread.php?t=285071
- Change culture behaviour on spawning http://forums.civfanatics.com/showpost.php?p=7101572&postcount=83
Map stuffs
Other stuff
- Lack of religions in Europe http://forums.civfanatics.com/showpost.php?p=7090706&postcount=1
- Give the player the possibility to have the number of players he likes on any map size (even maximum)
- No camel archer barbarians for Aztecs/Incas please.
I'd like to include most things, even the debatable ones; after all, that's to Rhye to judge in the end if some changes should make the cut or not. So post! Post!
-- I notice this morning I forgot to put some credits; since I'm not wanting to real all the forum again, I'd like to thanks all the people mentioning these stuffs, whether there's a link or not

Changes included in Rand 1.10
Spoiler :
Bugs
- Holy cow (cows added on starting positions placed on peeks)
- Maya, Ethiopia and Mali starting with only 1 settler http://forums.civfanatics.com/showpost.php?p=7080569&postcount=8
- Egypt starting without slavery and HR enabled http://forums.civfanatics.com/showpost.php?p=7080588&postcount=9
- Isolated barbarians http://forums.civfanatics.com/showpost.php?p=7080830&postcount=11
- Conqueror on americans http://forums.civfanatics.com/showpost.php?p=7084194&postcount=43
- Spawn as the roman with boats inside a lake 2-tiles from the coast: impossible to get them out
- Turkey starting with 1/3 UHV http://forums.civfanatics.com/showpost.php?p=7080932&postcount=13
- Dutch UHV not working http://forums.civfanatics.com/showpost.php?p=7088755&postcount=27
UHV stuff
- Scale some UHV with map size/number of civ (Japan, Portugal...)
- Change Russia, Germany's UHV related to new world's civ http://forums.civfanatics.com/showthread.php?t=286161
Civ spawning
- Give stone/marble to some civ to help UHV (Egypt, Greece...)
Map stuffs
- Make better separations between continents http://forums.civfanatics.com/showpost.php?p=7101045&postcount=1
- Cereals placement could be improved http://forums.civfanatics.com/showpost.php?p=7118067&postcount=102
- India, Maya and Khmer (to a lesser extent) too often starts in deep jungles with no chance of growing.
- Too much corn in the old world. Ideally we should have none.
- Grains on hills are okay; grains on desert/desert hills are stretching the imagination of the players too much. ((c) Brucedecatz)
Other stuff
- Independant cities spawning (also helps for judaism/christianity?)
Note I did not check every change by myself, I trusted Rhye on his changelog. If some things need to be changed again, don't hesitate to share it
