Bugs with Warlords

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I changed the warlords civilization.ini

have to search the other threads to which lines I changed... one minute...

HidePythonExceptions = 0
ShowPythonDebugMsgs = 1
LoggingEnabled = 1
OverwriteLogs = 1
SynchLog = 1
RandLog = 1
MessageLog = 1
Were TGA's suggestion for vanilla, I could find all but one entry in the warlords .ini....
Code:
HidePythonExceptions = 0
GenerateCrashDumps = 1
LoggingEnabled = 1
SynchLog = 1
OverwriteLogs = 1
RandLog = 1
MessageLog = 1
-and I changed my e-mailaddress. :)

edit: I made the hidepythonevents 1 again, it prevents the 'nasty-popup-event'.
edit to Olleus: ah. yes. ;)
 
I think I've found what causes the bug. It's caused when you build/select a second UU. However, the error is only created when you show python exeptions. Change the .ini to "HidePythonExceptions = 1" and you'll be able to play as normal. The really wierd thing is that that line is only meant to create popups for what would normaly go into the errorlogs. However, if you set it to 1, then the error does not even get recorded in the log. I'm still looking into what could be causing this, but I really have no idea. It might be a very wierd bug in the firaxis code.
 
Yeah, I got it once with my other project. It was when python exeptions were on and I build my second immortal. I've had another further look through the code and I still can't figure out whats causing it. Removing python exeptions isn't that much of a problem. All you have to do is look in the logs if something is going wierd, or every time you quit. Not very convenient but I cna't think of any way around it. Sorry.
I'll be releasing a patch here soon, when I get my compiler working again.
 
AAAAAAAAAAAAAAR:mad:

Everytime I load the it, I get this error:

error.JPG


Please help!
 
1) Redownload the file and check you didn't have a corrupted version.

2) Reinstal warlords.

3) Reinstal vanilla civ and warlords.

4) Run around screaming for help.
 
1) Redownload the file and check you didn't have a corrupted version.

2) Reinstal warlords.

3) Reinstal vanilla civ and warlords.

4) Run around screaming for help.

vanilla civ, warlords and other warlords mods are working fine. I just get it when I try to load our mod.:(
 
reinstall them anyway. Its the only thing that could make it go wrong for you but not for anyone else.
 
:gripe: Chamaedrys, you deserve a slap.( Damn this lack of :slap: ):gripe:
 
So...the patch is required for ver.d, but wasn't for ver.a?
As I get a similar error, while ver.a is still 'working' (eventhough I did get it messed up)

Installing the patch etc. makes the clean ver.d of the mod work as perfectly as can be expected.
 
Crash. Each time I try to build a religious building.

Also sometimes spontaneously, or I just miss the trigger.

edit: Just confirmed it: trying to build a religious building crashes my game.
Messing up the references by changing the 'religions.xml' did not help, but made small difference besides removing the 'building reqs'.
 
Hm Olleus could you have a look at this one? It's doesn't seem to be an art issue since everything appears fine in the pedia. I remember we had that kind of bug before but I'm really not sure why it happens since now the buildings are in the cityL system as well.
 
The first Temple I try to build. menhirs are fine.

What temple? Since I built some. Do me a favor and try again with the patch f I'll upload in a minute.


@Olleus or ELM

Do you know why the logs are moaning about a missing info type in CIV4TutorialInfos.xml? It might not trigger any problem but produced a xml error logfile of 100MB in my testgame!
 
In 'F' building level 1 shrines/temples for elves/oldones is fine.
playing HE.
The Unguls (my neighbours) are a different story.
Their cities show a hodgepodge of Chaos and The colourfull square 'Kislev' buildings. Many have wrong texture as well.
Their Leader has a missing description. etc.

One thing I find is identical to 'e': the watchtower is equal to the wall except appearance and defensive bonus.
What is the use in that?
 
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