Turn -1 (I'm going to play 11 turns to even out the numbers) -
Hmm..apparently there are lands to our East that we can colonize.
They won't be very productive, but they'll get us Horses. Our Iron
Chances are pretty slim with only 1 tile that can potentially hold
iron. There are a couple of mountains & hills on the islands
though, so we could still have a chance at Iron and avoid an archer
rush.
We are down CB, Math, IW, and Map Making.
Aydin is switched to a worker.
CoL will come in next turn (we should have gotten Philosophy). I
will switch research to philosophy when it comes in.
IBT - Research set to Philosophy at 100%, comes in 9 at -1gpt.
Edrine:Barracks->Curragh.
Turn 0 - Our curragh backtracks to meet the Byzantines.
Apparently everyone else was researching CoL too, as both China
and Carthage have it.
IBT - Iznik:Archer->Barracks (why were we building an archer
without one?)
Turn 1 - The Carthaginian settler pair has penetrated deeply into
our territory but we'll found our Cattle city next turn.
Our warrior finds a barb camp with 2 warriors in the tundra
square, which will have to be defeated before we settle.
I move a warrior from Aydin to Edrine to keep it happy and move
its archer South to help defeat the barb camp.
IBT - The carthaginian settler pair retreats. What did I tell you

.
Bursa:Warrior->Barracks.
Turn 2 - Antalya founded next to the cow. Set to worker.
Conan goes toe-to-toe with a conscript barb and wins, getting
redlined in the process.
It's painful to backtrack our curragh, but contact is worth it. Plus,
I see a coast-sea-sea-coast crossing in the north where the
Byzantines must have crossed.
IBT - We get the FP message.
Uskudar:curragh->worker (a temple would be nice to pull in more
tiles, but we don't have CB yet

.
The Portuguese complete the oracle.
Turn 3 - Our new curragh will explore our Island colonies while
the old one and all further ones will try to cross the channel and
get to the Byzantine/portuguese/Korean Homeland.
Hopefully the Byzantines won't have Philosophy when they show
up next turn, as we can get REPUBLIC as our free tech.
IBT - The Chinese are building the Great Lighthouse (this should
slow them down. They're obviously our first target).
Turn 4 - Damnit! The Byzantines have philosophy. I had a feeling
that would be the case. They also have all the techs our AIs have
plus Horseback riding.
We can get Philosophy in 4 now at no loss of GPT to trade to the
other AIs.
Will penny is an absolute failure as he fails to even SCRATCH the
barb warrior. I will try with Conan (the barbarian) in 2 turns to see
if he can change his people's minds.
IBT - Edrine:Curragh->Curragh (I was hoping to get MM before
the Curragh finished so that we could get a galley and settle our
colonies faster, but no such luck).
Turn 5 - The island nearest to us (mainly tundra) seems to be
chock-full of Hills and Mountains. Hopefully one of them
contains iron.
Our AIs got Horseback riding this turn. Philosophy is in 3, so
there's no way they can research it before we can sell it to them.
IBT - Istanbul:Settler->Settler
Izmit:Barracks->Archer.
Turn 6 - Conan engages in mortal combat with the barbarian
warrior and manages to lose 4 straight after redlining the barb

. A reg. archer will try next turn (should have waited
since the barb will heal, but I expected to win).
Our Brave Curragh attempts a crossing of the Red (Byzantine)
Sea. Our 2nd curragh is being chased by a barb Galley.
IBT - The RNG gods are merciful as our Curragh barely fends off
the Galley and our other Curragh doesn't sink.
Turn 7 - I hope the RNG gods are just as merciful now, and attack
with the reg archer. He wins flawlessly (like his predecessor
SHOULD HAVE) and takes the camp, netting us 25 gold.
Philosophy comes in next turn. I hope to get CB, MM, and IW
from it + Cash, but I'll probably only get 2 of the 3.
IBT - Philosophy comes in and research is set on Republic at 10%
(100% would only get it in 40 turns).
Aydin:worker->Barracks.
Turn 8 - Philosophy +22 gold gets us CB and MapMaking from
the Chinese (They don't have contact with the Byzantines so they
consider it monopoly).
Philosophy and 51 gold goes to the Carthaginians for Iron
Working (for whom it is @4th).
Sweet! one of the mountains in the Tundra island has iron.
Edrine's build is automatically switched to a galley (if it hadn't
been, I would have done so anyway, as I feel it's within the rules of
the variant.
BTW, I notice 'Emphasize production is off, so I turn it on.
IBT - Quite convienently, a Portuguese Galley appears from the
West (Must get a settler to the Iron first!!!)
Uskudar riots

. I give it a scientist and turn off science.
Turn 9 - The Portuguese are up Mysticism, Mathematics, and
Horseback Riding (like everyone else). But also have republic!
Maybe they did a philosophy slingshot?
The only civ left to find is the Koreans.
I have to up the lux tax to 20% until I can get an MP (the archer
that took the barb camp) to Edrine.
Uskudar's worker is swapped to wealth and then swapped to a
much needed temple (it will bring in *7* land tiles of which 5 can
be used by another city).
IBT - Ack! Antalya riots as well, it gets a taxman for now.
Turn 10 - Bah, I can't partial whip the temple in Uskudar and swap
back to a temple thanks to the variant.
The Tundra town will be founded next turn. The settler from
Istanbul is meant to get on the Galley from Edrine (I would build
one more Galley and then set it on Archer/Swordsman production)
and settle the Iron site. I would set it on a harbor immediately and
ship over a worker later to hook up the Iron (remember, no
upgrades, so avoid building warriors).
Also, I would use our workers in the South to immediately
connect Antalya and Tundra town to the road network to get
happiness from our silks).
Here are two tentative dotmaps. The red dots are high priority with
Iron coming first. Black dots are less important
cities/fillers/fishing villages. There are 10 dots, so we may want to
build settlers in a few more towns in order to get most of them.
Futhermore, I would place Tundra Island at a higher priority (at
least the closer sites - especially the two cities on/next to gold
hills) as they will be less corrupt.
BTW, Remember to abolish the lux tax and make sure our cities
are happy once the archer returns to Edrine.
P.S. Is it just me, or does Notepad make the lines shorter (and thus the length of the post longer) and double space? I had to delete a lot of empty space lines to keep the post legible and (more) compact.