Bugs2.0 - The Gauntlet Revisited

Looks like some good turns Yom.

Your after action plan of attack sounds good. A look at the F4 screen shows China still with 10 cities, but only 4 are visible.

I'll wait to see if there are any other thoughts before I play.
 
WooHoo! [dance] We hammered China!

Nice job Yom! :thumbsup:

I was nervous about this turnset, because I know I stretched things pretty tight just to get us to this point, but you played it nicely!
 
Yom, brillantly executed campaign.

I imagine China has cities to the southwest in the fog. I would try and gain control of all cities to our north.
 
There is an Island West of Beijing and Shanghai. I would just leave it alone and get it in the peace treaty.
 
Yes - if the rest of China's cities are offshore, we need to sue for peace once we've grabbed the Chinese territory on our continent... Now that we've got Feudalism we can start building some MDI and set our sights on Carthage... spices, iron, and Great Library makes a nice coup if we can keep it all...
 
Great Library came with Beijing

I agree completly about Carthage. MDI & knights (once horses are available) should be able to do the job there.

We should probably think about disbanding some warriors and archers (non-elite of course) once the MDI are being produced or else the support costs under Republic will get too expensive.
 
denyd said:
Great Library came with Beijing
I knew that... having it is one thing, keeping it might be another...
We should probably think about disbanding some warriors and archers (non-elite of course) once the MDI are being produced or else the support costs under Republic will get too expensive.
Agree on the warriors, disagree on the archers... at least until after we deal with Carthage. The defensive bombard in C3C makes it worth keeping a few archers around a little longer IMO.
 
Good point on defensive bombard - We'll need to evaluate the number of archers kept based on the number of longbows in a stack.

I'll be out of touch from later today (about 8 hours from now) until Sunday evening. My wife and I are taking our son to Legoland, San Diego Zoo & Marine World. See you all on Sunday.
 
Have fun with the family, that's why a haven't played yet. My 3 year old niece is in constant motion. I'll play and post today.
 
I'll be away on a trip starting tomorrow, 7/16, and won't be back until 7/23 or later. Since I'm not exactly sure how long the trip will last, I'll let you know when I'm back. I won't have computer access most of the time, so I won't be able to take part in a lot of the discussion.
 
Preturn - 50AD
Trade silks, 4 gold & 2 gpt to KOR for Dyes
Rush Harbor in Pondarosa for 164 gold

IBT
CHN MI attacks settler group and is defeated

Turn 1 - 70AD
Pondarosa harbor => MI
William attacks NE to warrior
Settler founds Mugla (on old Canton site) set to barracks
A 4/5 elite Longbow inflicts 2hp of damage on a vet warrior before losing 4 straight and dies
Disband Argo - since coastline map is complete and we can't upgrade her

IBT - PORT, KOR & BYZ all have Education - we will get it next turn

Turn2 - 90AD
Istanbul Longbow => Knight
Izmit Longbow => knight
Trade silks and 75gold to PORT for Incense (gives us a 5th lux)
Lux down to 10% - fired some IRS guys told them to go get a real job
Main force still healing in Mugla

IBT - We learn Education

Turn3 - 110AD
Bursa longbow=> knight
Iron City worker => temple
Career change for IRS guy to Sci - Metallurgy in 50 (Sci at 0%)
Main attack force is healed - move towards Chengdu

IBT - Thor dies while blocking the Killer warrior (was trying to slow him down so another elite bow could catch him)

Turn4 - 130AD
Beijing worker=> library - now at size 2 ( can't starve it any lower, because its still in resistance)
Edrine longbow=> knight
Elite LB catches elite killer warrior (3/5hp) attacks nd flawlessly takes it out (no promo)

Battle for Chengdu
vLB vs rPike - redlines but wins (no promo)
vLB vs rSpear - flawless vic (no promo)
William rLB vs rSpear - redlines buts wins (no promo)
Hawkeye vArcher vs rSpear - inflict 1hp of damage and dies
Robin vArcher vs 2/3 rSpear - redlines and captures Chengdu & 3 workers (I keep town or CART borders will swallow it) set to worker

Trade Spices & 45 gold to KOR for furs (6th lux)

IBT - na

Turn5 - 150AD
Iznik longbow => settler
Istanbul shoots off fireworks and we add 2 sections to our Palace
Hurry worker in Nanking (will take to size 1 next turn)
Move troops towards the Tsingtao Brewery

IBT - CART learned Mono (getting closer to knights)

Turn6 - 170AD
Nanking worker => library
Troops 1 step closer to Beer

IBT - CART move a NM into our territory looks like he maybe heading to Oea

Turn7 - 190AD
Troops can almost taste the Beer - Bar opens next turn

IBT - a redline Dromo sails by (war or barb?)

Turn8 - 210AD
Antalya longbow=> courthouse (in 40 vrs a knight in 35 - corruption is high)

Battle for the Brewery
vLB vs rPike - we die but redlines Pike who promos to vet now at 2/4
vLB vs rSpear - win down 2hp no promo
eLB vs 2/4 vPike - flawless vic no promo - we capture Tsingtao set to worker
CHN capital jumps to off continent location and single tile appears in minimap (see picture below)

IBT - PORT learns Metallurgy

Turn9 - 230AD
Aydin longbow => courthouse (losing half our shields to corruption)
Ankara trebuchet => harbor

IBT
CART complete Leos workshop for us - how nice since its completely useless to us in a no upgrade variant
KOR & BYZ both have Metallurgy - no one will trade it, however PORT will trade Ivory for 299gold (since turn 10 I do not make any trades)

Turn10 - 250AD
Istanbul knight => knight
Izmit knight => knight
Salonika Trebuchet => aqueduct

Battle for Xinjian
only 1 elite in position so I save him for last
vLB vs rPike - we die but redlines pike who promos to vet now at 2/4
vLB vs rSpear - we die inflicting 1 hp damage (no promo)
vLB vs rSpear - we die inflicting 1 hp damage (no promo)
vLB vs vPike 2/4 - victory at last
William rLB vs 2/3 rSpear - victory no promo
eLB vs 2/3 rSpear - victory no promo - captures Xinjian set to library for culture

***I stopped here since it was a good place to pause. There are a few troop movements left for this turn but they hinge an whether we are pushing forward with attack or consolidating our empire. (There may be a few worker moves also.)***

China will make peace and give us Macao, Chinan, Anyang & Tientsin (that’s 4 of their 7 cities) - since turn 10 I leave trade & peace to next player.

-------------------------------------------------------------------------

Notes to next player
Our first knights were produced this turn so they are not in position. I wasn't sure how quickly we were going after CART so I started some non-military builds. These are only 1 or 2 turns old so they can be changed. We have 6 lux but some of those deals will expire soon. Only PORT seemed to have more than 1 variety of lux to trade so renegotiating deals should not be too bad. China's new capital looks an awful lot like a 1 tile island or a penisula but its hard to tell with all the fog. I think we need to take the 4 city peace deal and gear up for the CARTS.

Not sure we need any more research. We have knights and are "strong" against everyone else and can reach them with galleys.

The 250AD Save

Our new front
Bugs20_05.jpg


China's new capital
Bugs20_06.jpg
 
Yom & Gator laying some smack down on the Chinese! :hammer:

I think we should take the four cities and call it square.

I also think we should keep researching until we get Mil Tradition.

I'd say we're in a good position to take a war to Carthage. I will evaluate that and try to set up the next player for an assault.

Oh, BTW - Got it.

Denyd - On Deck
Scout
Yom
DJM Gator - Just played
Bugs – Up

I may not get this done right away, but I think Denyd is away until the 18th anyway. I should have it posted by Saturday evening. Any input is welcome as I won't get this played today.
 
I'm afraid I can't offer you much input Bugs. Thanks to Yom and Gator, this is no longer the same game that I last played.

Way to :hammer: 'em guys!
 
Oops, forgot I was up. I'll have it played by Sunday evening.
 
Oh goody, I'm up in one and Bugsy will be posting any minute now :wavey:

Shamu says hi to everyone and a special well done :hatsoff: to DJMGator13 for whomping on Mao.

It looks like Hannibal is next and then it'll be time for some infrastructure building and preparing for the Arrival of the Siphai.

For those interested, an army of 4 veteran Siphai will have stats of 11-4-4 and 16 hit points. That should walk over everything on the board until infantry arrives. (of course, we'll have to load the 4th unit in after transporting it to it's target).
 
Oops. I knew there was something I forgot to do this morning. Played this last night.

Pre-flight – 250 AD – Don’t want to take Macao in a peace treaty since it will be undefendable in a war with Carthage. So we take 12G, Anyang, Chinan, and Shantung from Mao for peace. I leave the builds in our new cities as spears.

I want to get some intel on Carthaginian lands so I take a spear and wander over the mountain. We now know where Carthage is located.

We really need a harbor in Iron City. No we don’t we have a source over in China.

Spend 60G on a settler out of Iznik.

We are weak compared to Carthage and Korea. Average to Byzantines and Portugal. Stronger than China.

IBT – Bursa: knight=>knight
Iznik: settler=>treb
Uskudar: LB=>Treb

1. 260 AD – Start formulating a campaign for Carthage. We’ll need a small force to move of the west coast, probably a force of LBs. Then a force of fast movers to take the east coast up to the choke point. A force of two knights to take Oea.
2. 270 AD – Found Denizli. Start a court.

IBT - Chengdu: worker =>barracks
Portuguese build the Sistine Chapel

3. 280 AD – Scout more of the Carthaginian coastline.
4. 290 AD – We now effectively have a complete map of Carthage.


IBT – Tsingtao: Worer=>court
Portugal and Byzantine have Astronomy. Sounds like a two-fer.

5. 300 AD – I buy Astronomy from Theodora for 37gpt & 647G. I then buy metallurgy from Korea for Astronomy, 9 gpt & 15g. Start on Mil Trad.

IBT – Our wine deal with Hannibal expires. I could get wines, a worker and 28G for Theology, but I figure we’ll be going to get our own source of wines within 20 turns :devil2:

The cave gets a third story.

6. 310 AD – Hire a tax man in Kafa

IBT – Istanbul: Knight=>settler
Edrine: knight=>knight
Izmit:knight=>knight

7. 320 AD – Well our attack force is growing. We now have 6 knights, 9 LB and 2 trebs.

Mugla: barracks=>cannon
Bursa: knight=> knight

8. 330 AD – Korea has banking but we don’t have any markets, so we couldn’t build any banks.
9. 340 AD – Hire a tax man in Bursa. Start sailing around China.

IBT – Istanbul: settler=>knight

10. 350 AD – Byzantines know banking too.

After Action Report – Settler should build one tile NW of where he stands. It will probably tick Hannibal off, but so what. Keep whacking at the jungle and marsh. We might actually have some nice land someday.

Save: http://www.civfanatics.net/uploads8/Bugs2,_350_AD.SAV
 
Looks like this is back to me - I got it - I'll probably be able to start on this tomorrow night (after I finish my set in Gram 1.0).

Any ideas on what's going on?

I remember China getting hammered and we're setting up for a Carthage campaign. Beyond that it's all a blur.
 
That's about it. I've been building knights. There is a force of longbows to work the west coast of Carthage. Probably need another 4-6 knights and you can have a force of knights for the east coast.
 
Scoutsout: You want to swap places this round? (I need to play SGOTM 3 tonight)

I can probably start on this tomorrow night if he can't pick it up.

Sorry for the delay, but I seemed to come up in all my SG's at the same time.
 
@Denyd: if it's all the same to you, I'd rather wait a day. I had a long day at work today, and would need a serious nap before I could get my game face on. :)
 
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