Preturn - 50AD
Trade silks, 4 gold & 2 gpt to KOR for Dyes
Rush Harbor in Pondarosa for 164 gold
IBT
CHN MI attacks settler group and is defeated
Turn 1 - 70AD
Pondarosa harbor => MI
William attacks NE to warrior
Settler founds Mugla (on old Canton site) set to barracks
A 4/5 elite Longbow inflicts 2hp of damage on a vet warrior before losing 4 straight and dies
Disband Argo - since coastline map is complete and we can't upgrade her
IBT - PORT, KOR & BYZ all have Education - we will get it next turn
Turn2 - 90AD
Istanbul Longbow => Knight
Izmit Longbow => knight
Trade silks and 75gold to PORT for Incense (gives us a 5th lux)
Lux down to 10% - fired some IRS guys told them to go get a real job
Main force still healing in Mugla
IBT - We learn Education
Turn3 - 110AD
Bursa longbow=> knight
Iron City worker => temple
Career change for IRS guy to Sci - Metallurgy in 50 (Sci at 0%)
Main attack force is healed - move towards Chengdu
IBT - Thor dies while blocking the Killer warrior (was trying to slow him down so another elite bow could catch him)
Turn4 - 130AD
Beijing worker=> library - now at size 2 ( can't starve it any lower, because its still in resistance)
Edrine longbow=> knight
Elite LB catches elite killer warrior (3/5hp) attacks nd flawlessly takes it out (no promo)
Battle for Chengdu
vLB vs rPike - redlines but wins (no promo)
vLB vs rSpear - flawless vic (no promo)
William rLB vs rSpear - redlines buts wins (no promo)
Hawkeye vArcher vs rSpear - inflict 1hp of damage and dies
Robin vArcher vs 2/3 rSpear - redlines and captures Chengdu & 3 workers (I keep town or CART borders will swallow it) set to worker
Trade Spices & 45 gold to KOR for furs (6th lux)
IBT - na
Turn5 - 150AD
Iznik longbow => settler
Istanbul shoots off fireworks and we add 2 sections to our Palace
Hurry worker in Nanking (will take to size 1 next turn)
Move troops towards the Tsingtao Brewery
IBT - CART learned Mono (getting closer to knights)
Turn6 - 170AD
Nanking worker => library
Troops 1 step closer to Beer
IBT - CART move a NM into our territory looks like he maybe heading to Oea
Turn7 - 190AD
Troops can almost taste the Beer - Bar opens next turn
IBT - a redline Dromo sails by (war or barb?)
Turn8 - 210AD
Antalya longbow=> courthouse (in 40 vrs a knight in 35 - corruption is high)
Battle for the Brewery
vLB vs rPike - we die but redlines Pike who promos to vet now at 2/4
vLB vs rSpear - win down 2hp no promo
eLB vs 2/4 vPike - flawless vic no promo - we capture Tsingtao set to worker
CHN capital jumps to off continent location and single tile appears in minimap (see picture below)
IBT - PORT learns Metallurgy
Turn9 - 230AD
Aydin longbow => courthouse (losing half our shields to corruption)
Ankara trebuchet => harbor
IBT
CART complete Leos workshop for us - how nice since its completely useless to us in a no upgrade variant
KOR & BYZ both have Metallurgy - no one will trade it, however PORT will trade Ivory for 299gold (since turn 10 I do not make any trades)
Turn10 - 250AD
Istanbul knight => knight
Izmit knight => knight
Salonika Trebuchet => aqueduct
Battle for Xinjian
only 1 elite in position so I save him for last
vLB vs rPike - we die but redlines pike who promos to vet now at 2/4
vLB vs rSpear - we die inflicting 1 hp damage (no promo)
vLB vs rSpear - we die inflicting 1 hp damage (no promo)
vLB vs vPike 2/4 - victory at last
William rLB vs 2/3 rSpear - victory no promo
eLB vs 2/3 rSpear - victory no promo - captures Xinjian set to library for culture
***I stopped here since it was a good place to pause. There are a few troop movements left for this turn but they hinge an whether we are pushing forward with attack or consolidating our empire. (There may be a few worker moves also.)***
China will make peace and give us Macao, Chinan, Anyang & Tientsin (thats 4 of their 7 cities) - since turn 10 I leave trade & peace to next player.
-------------------------------------------------------------------------
Notes to next player
Our first knights were produced this turn so they are not in position. I wasn't sure how quickly we were going after CART so I started some non-military builds. These are only 1 or 2 turns old so they can be changed. We have 6 lux but some of those deals will expire soon. Only PORT seemed to have more than 1 variety of lux to trade so renegotiating deals should not be too bad. China's new capital looks an awful lot like a 1 tile island or a penisula but its hard to tell with all the fog. I think we need to take the 4 city peace deal and gear up for the CARTS.
Not sure we need any more research. We have knights and are "strong" against everyone else and can reach them with galleys.
The 250AD Save
Our new front
China's new capital