Bugs2.0 - The Gauntlet Revisited

Nice turns Yom! Way to hammer o'l Hannibal! Now let's see... lots of infrastructure builds... go commie... mop up China...

Who shall we hammer next?
 
Actually, now that I think about it, pumping pure Sihapi's and boats would be the smartest thing to do if we want an early conquest victory. It would take away from the fun, and I haven't gotten a chance to see what Communism can really do (as in, a whole civilization geared toward communism with ubiquitous courthouses and police stations). Do you think we could get wonders without pre-building?
 
Yom said:
...and I haven't gotten a chance to see what Communism can really do (as in, a whole civilization geared toward communism with ubiquitous courthouses and police stations). Do you think we could get wonders without pre-building?
I don't think we could get wonders without pre-buildng....

...on the commie thing: It's too bad you weren't in Bede1. But if you want to see what a commie empire can look like, those saves should still be available. Brother Bede did some absolutely bee-you-tee-ful city management in that one. It got a little crazy at the end, but the early industrial era saves are a marvel of an empire.
 
Good turn Yom :goodjob:

I like Communism in C3C, the shared corruption makes those previous 1 shield cities productive, but it also reduces your shield production in your 2 main cores. If we are going conquest (or dom) that should not be a problem.

I'll probably play tomorrow. So post any other items of interest, Yom's after action reports looks pretty good.
 
One other fun thing to consider would be building the Military Academy in our most productive city and pumping out 3 more Sipahi armies, then adding a Pentagon. A 4-man Sipahi army would be a 12-6-4 unit :beer:
 
It also wouldn't be able to traverse the seas until transports.
 
Yom said:
It also wouldn't be able to traverse the seas until transports.
...just load the 4th on the back end... after something's been takend. :devil2:

Sipahi rule, and so shall we.
 
Preturn - 650AD
move a few knights and the Army towards SE coast and the caravels
we have some cities at or near 10% flip chance - I remove elite knight from one

IBT - our GA ends (gpt drops by 70) / PORT building Newton’s

Turn1 - 660AD
Anyang worker => harbor (not enough food for another worker)
convert an IRS guy to sci (easily trade 1 gpt to get 1 turn of sci going)
minor troop moves

IBT - BYZ building Newton’s

Turn2 - 670AD
Mugla sipahi => settler for cow are near Cart.
Lux to 30% due to WW
minor troop moves

Battle for Hadrumetum
vSip vrs rNM - flawless vic no promo
vSip vrs rNM - flawless defeat
eSip vrs rNM - we redline but retreat inflict 1 hp of damage (at least 2 defenders left and I only have 1 more so I'll wait)

IBT - KOR building Newtons

Turn3 - 680AD
TRADE: Buy ToG, MAG & Tmap from PORT for Spices, Tmap, 2091gold & 19gpt
we enter Industrial Age and get Nationalism - since KOR & BYZ already have it I decide to trade it to PORT (who has our 2000 gold)
TRADE: sell Nationalism to PORT for gems, ivory, ECONOMICS, MUSIC THEORY, Wmap & 835 of our gold back

Aydin set to Galleon (completed its build but I forgot to note it)

Battle for Hadrumetum (continues)
vSip vrs rNM - flawless vic
eSip vrs rNM - vic (down 1hp no promo) capture a worker & city - set to harbor

Battle for Rusaddir
vSip vrs rNM - vic (-1hp no promo)
vSip vrs rNM - vic (-2hp no promo) - captures city - sets to library (for culture)
CART went bye-bye

IBT - add two wings to our palace - fireworks are going off in our cities again / Bcamp pops back up on cows

Turn4 - 690AD
Salonika library => sipahi
change Cadiz from Rifle (76) to wealth to library
mm cities for post war happiness - set sci to 50% w/1 Scientist for Steam Power in 23 turns (could have gone Comm. Here but that coal & RR were more important)
FP due in 11
hurry harbor in Shantung
protect worker stack near Bcamp

IBT - na

Turn5 - 700AD
Utica worker => library (culture)
Theveste worker => library (culture)
Oea barracks => library (culture)
Shangtung harbor => library (same # of turns as a barrack)
Denizli courthouse => aqueduct
minor troop moves

IBT

Turn6 - 710AD
Mugla settler => sip
Leptis Minor worker => courthouse
minor troop moves

IBT - na

Turn7 - 720AD
minor troop moves

IBT -

Turn8 - 730AD
Chengdu aqueduct => sip
Cirta worker => harbor
Nora worker => library (culture)
minor troop moves

IBT - Bcamp pops up right next to our unescorted settler & about a dozen workers (why??? Area was "lite")

Turn9 - 740AD
Istanbul univ => sip
Leptis Magna courthouse => sip
Rusicade worker => library (culture)
took out Bcamp with LB and musket
found URFA (se of cow near Cart) set to library (culture)

IBT - PORT exchanges Wmaps / CHN wants us to remove troops (empty boat) / PORT learned Comm

Turn10 - 750AD
Edrine aqueduct => galleon
Izmit aqueduct => sip
minor troop moves


Notes to next player
1) I have 3 sips in Shangtung with a caravel of 2 eKnights and 1 vSip due in next turn. There is a caravel off Beijing which can take our 2sip Army also in the preturn.
2) I have started some libraries for their cultural affect
3) I restarted our research to get Steam Power for coal & RR's. We are only behind DEM and as of this turn COMMUNISM
4) Our military is Strong versus BYZ & CHN, Average to PORT and Weak against KOR
5) There are several wonders we could build, but have not started anything
6) FP is due in 5 turns in our strongest shield city

The 750AD save


Quick look at the CHN island
Bugs20_07.jpg
 
Say you have a rioting city because you lost a city or a lux in the interturn. You can not use the scroll ahead feature to fix the city that will riot, or change their builds or anything the AI couldn't do.
 
Scout - On Deck
Denyd
Yom
DJM Gator - Finished off Hannibal
Bugs– Up and Got it
 
It's been a while since we played together. Wasn't it HMM1?
 
Pre-flight – 750 AD – Wow! You gentlemen have really changed the world! Time to take out Mao.

I sell Mao our WM for his WM & all his cash…37G.

We have three cities in resistance, move military units in.

Load up the army. Great headwork by only putting two units in it. I’ll have a galleon to bring it back.

IBT - We lose our supply of dyes. Renegotiate a deal. We pay our WM & 7G for dyes.

1. 760 AD – Kick Mao’s troops out then declare war.

Sipahi rock! Macao falls at the loss of one hp.

Move into position on the heights above Hangchow.

IBT - Build a galleon and start another.

2. 770 AD – Hangchow falls without loss.

Our Sipahi army single-handedly takes Tientsin (2 spears and an archer) without losing a hp.

IBT – Theodora drops off a cav and a LB next to Pondarosa.
Henry permanently hires Will Shakespeare.

3. 780 AD – Kill two defenders in Mao’s last city.

I rush a galleon build.

To see if I can fend off Theodora until I have some units in place, I sell her wines for WM & 5 gpt.

To make thing even less tempting, I sign Henry into an MPP for iron. We don’t have an embassy with Korea so I establish one for 70G. Seoul was one turn from building Shakespeare’s. They’ll lose a ton of shields. Sign Wang to a MPP for WM & 313G. Well I hope the city of Pondarosa is going to be worth it Theodora.

IBT – Renew our incense deal with Henry for silks, WM & 169G.

And the Byzantines declare war anyway. Pondarosa falls. An MDI is dropped off next to Istanbul.
We get some serious war happiness.

4. 790 AD – A sipahi dispatches the MDI.

Our Sipahi army loses its first hp of the campaign as Tatung is captured. The fragile Chinese are destroyed.

Portugal now has steam. It is too expensive for us.

IBT – Renegotiate a deal with Wang. He gives furs and 10 gpt for wines and silks.

We build the FP. Income jumps from 22gpt to 47gpt.

5. 800 AD – Move our Sipahi towards Oea, our jumping off point for the Byzantine eastern island.
6. 810 AD – Drop off our first units on the Byzantine island.

IBT – Build a Sipahi, and two markets. Henry hires Adam Smith permanently. While we’re short horses, I build rifles.

7. 820 AD – Heraclea falls to our Sipahi. We drop off four more Sips.

IBT – A few Byz troops (a cav and two archers) approach Heraclea. Build a settler.
Korea completes Isaac Newton’s University, and Theodora decides to hire J.S> Bach on a permanent basis.

8. 830 AD – We pick off the Byzantines in the open then turn to Sardica. First two Sips retreat, but our army walk right over the two rifles and the city is ours.

Science goes to 10%. Just notice that we have horses in an uncontrolled area of Carthage. :smoke: I’ll have them on line next turn.

IBT – Steam comes in. Go for Communism. Set the slider to 70%, due in 9 turns, budget is -9gpt.
Build four Sips and a harbor.

9. 840 AD – Found Bingol getting us some horses. Change the cities that just built Sips to Sips.

Naissus falls with barely a struggle. We should be able to recapture Pondarosa next turn.

10. 850 AD – In another :smoke: move on my part, I didn’t gather our workers to start railroading in a timely manner. Pondarosa is liberated and our people are very happy to see us.

After action the fleet is gathering at Oea. The army can be picked up and the rest of the force can be dropped off at Smyrna.

Save: http://www.civfanatics.net/uploads8/Bugs2_850_AD.SAV
 
Nicely done Bugsy! I love a good dogpile, and I love it when Theodora gets all pouty-faced. :devil2:
 
Good Turns :)

Hopefully KOR will be active in this war and lose some of her units. We have almost 30 cities that are producing only 1 shield, communism will help make them productive.
 
Scout – Up
Denyd - On Deck
Yom
DJM Gator
Bugs - Just played
 
Looks like you are all having a good go at this. Back in the days of PTW, I also organized a Gauntlet SG (otherwise known as the band of ringers :lol: ). Clicky

We had a good team, but it was a pretty tight ending with a strong endgame AI (Rome IIRC)--though not the "screw you" of Epic 12. I am not sure how much our go at this will help you, but at least you'll have another experience to review.

Good luck.

Bam-Bam
 
Once again, I find myself "Up in Three". :hatsoff: It may be tomorrow until I get to this one.

@Bam-Bam: Welcome to our little slugfest. :D
 
Thanks Bam-Bam. I'm thinking I might take the Epic 12 game and play it next. I'm thinking this one isn't nearly as brutal as the original.
 
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