Preturn - 650AD
move a few knights and the Army towards SE coast and the caravels
we have some cities at or near 10% flip chance - I remove elite knight from one
IBT - our GA ends (gpt drops by 70) / PORT building Newtons
Turn1 - 660AD
Anyang worker => harbor (not enough food for another worker)
convert an IRS guy to sci (easily trade 1 gpt to get 1 turn of sci going)
minor troop moves
IBT - BYZ building Newtons
Turn2 - 670AD
Mugla sipahi => settler for cow are near Cart.
Lux to 30% due to WW
minor troop moves
Battle for Hadrumetum
vSip vrs rNM - flawless vic no promo
vSip vrs rNM - flawless defeat
eSip vrs rNM - we redline but retreat inflict 1 hp of damage (at least 2 defenders left and I only have 1 more so I'll wait)
IBT - KOR building Newtons
Turn3 - 680AD
TRADE: Buy ToG, MAG & Tmap from PORT for Spices, Tmap, 2091gold & 19gpt
we enter Industrial Age and get Nationalism - since KOR & BYZ already have it I decide to trade it to PORT (who has our 2000 gold)
TRADE: sell Nationalism to PORT for gems, ivory, ECONOMICS, MUSIC THEORY, Wmap & 835 of our gold back
Aydin set to Galleon (completed its build but I forgot to note it)
Battle for Hadrumetum (continues)
vSip vrs rNM - flawless vic
eSip vrs rNM - vic (down 1hp no promo) capture a worker & city - set to harbor
Battle for Rusaddir
vSip vrs rNM - vic (-1hp no promo)
vSip vrs rNM - vic (-2hp no promo) - captures city - sets to library (for culture)
CART went bye-bye
IBT - add two wings to our palace - fireworks are going off in our cities again / Bcamp pops back up on cows
Turn4 - 690AD
Salonika library => sipahi
change Cadiz from Rifle (76) to wealth to library
mm cities for post war happiness - set sci to 50% w/1 Scientist for Steam Power in 23 turns (could have gone Comm. Here but that coal & RR were more important)
FP due in 11
hurry harbor in Shantung
protect worker stack near Bcamp
IBT - na
Turn5 - 700AD
Utica worker => library (culture)
Theveste worker => library (culture)
Oea barracks => library (culture)
Shangtung harbor => library (same # of turns as a barrack)
Denizli courthouse => aqueduct
minor troop moves
IBT
Turn6 - 710AD
Mugla settler => sip
Leptis Minor worker => courthouse
minor troop moves
IBT - na
Turn7 - 720AD
minor troop moves
IBT -
Turn8 - 730AD
Chengdu aqueduct => sip
Cirta worker => harbor
Nora worker => library (culture)
minor troop moves
IBT - Bcamp pops up right next to our unescorted settler & about a dozen workers (why??? Area was "lite")
Turn9 - 740AD
Istanbul univ => sip
Leptis Magna courthouse => sip
Rusicade worker => library (culture)
took out Bcamp with LB and musket
found URFA (se of cow near Cart) set to library (culture)
IBT - PORT exchanges Wmaps / CHN wants us to remove troops (empty boat) / PORT learned Comm
Turn10 - 750AD
Edrine aqueduct => galleon
Izmit aqueduct => sip
minor troop moves
Notes to next player
1) I have 3 sips in Shangtung with a caravel of 2 eKnights and 1 vSip due in next turn. There is a caravel off Beijing which can take our 2sip Army also in the preturn.
2) I have started some libraries for their cultural affect
3) I restarted our research to get Steam Power for coal & RR's. We are only behind DEM and as of this turn COMMUNISM
4) Our military is Strong versus BYZ & CHN, Average to PORT and Weak against KOR
5) There are several wonders we could build, but have not started anything
6) FP is due in 5 turns in our strongest shield city
The 750AD save
Quick look at the CHN island