Building art and icons

It is quite easy to remove elements from the NIF with NifSkope. I can take a look tonight.

thanks , thats only thing i need desperately, other issues already fixed , and 2 ones which 3d model based are very minor. Except this one, which, seems to me, have very easy solution for one who knows how all that model 3d stuff linking working
 
There is a good tutorial about nifskope at this link. Slvynn, you may be able to learn a little about nifskope and do easy changes with this. However, for the particular ICT model, I looked into the nif and I am confused. In nifskope and in the pedia, I simply cannot see the satellite at all. I wanted to just remove it in nifskope. But I cannot find it. So this particular one may require deliverator's help.
 
Yep i know i am confused too with this issue
last thing - may be its art defines xml file problem
 
The problem with the Intergalactic Com Tower is just because the effect of the wonder is to give a free Communication Satellite in every city. The graphic you see is the Communication Satellite. The Com Tower graphic is there too it's just the fScale needs to be more like 12-14.

The wonders beginning Intergalactic are hopefully going to removed when we redo wonders since they are some of the least thematic and cheesy, but that gold marker graphic is good with a nice animation and can surely be used for something else.

Other comments on the graphics:

The Zensufi reskins are nice.

The Imperial Buildings are pretty good base. I might make some adjustments to the models to give them a Dune twist, add some lions, that kind of thing.

On the Mahdi: I think this religion (together with Shai Hulud) is a less of an establishment religion. Mahdi is about fanatic guerilla militants and I think their buildings should reflect that. It would be cool to have some caves and chambers hewn out of rock for them. Spartan military structures with religous banners, etc, but this will need some custom modelling.

The Qizarate compared to Mahdi *is* an establishment religion so structures like your Dune Messiah shrine or the Dar Al-Hikman (i think that's the Hagia Sofia) are what I envisage for them. Stuff like the pictures I linked to of Arrakeen which is taken from the Children of Dune series set during the Qizarate's most dominant period.

The Shai Hulud ones are good for now. Maybe we'll do something with some worm influences at some point.

The Great Processor is a good choice, but the replacement Hospital is a little bit too ancient looking IMO. I think the Hospital should probably be one of the more sci-fi/furistic buildings. Still it's OK for now.

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Unrelated to this, can we use the current Imperial Space Port for the Corrino Palace? It is an icon from the film that people will recognise. I can give it a more reflective gold finish at some point.
 
Thanks for the comments.
I did mahdi as it described - and david requested. There was no direction so i took one , which was proposed by david.
Dune Messiah building is good, i think, because it resembles Keep which Muad'Dib built to him.

I know about hospital, need proper model, but this looks like some suck establishment. Dune is kinda feudal world, and it have mixture of Ancient/futuristic things. Agree with you completely - its OK for now, and we'll recheck it later.
 
Dune is kinda feudal world, and it have mixture of Ancient/futuristic things.

Exactly right! This is one of the most interesting things to play with - the mix of ancient and futuristic.

Dune Messiah building is good, i think, because it resembles Keep which Muad'Dib built to him.

The Keep is built in between Dune and Dune Messiah, after Paul has become the establishment and settled in Arrakeen. By that stage his followers who fought for him against the established order are on their way to becoming the bureaucratic preisthood of the Qizarate. Also, as I've said I'd like to reserve the Keep for a wonder so the art can still be used.
 
Lets keep it as it is - i really done big amount of job its late, and i must cut action buttons. That take alot of time.

We'll discuss it more, and change if necessary , when we will have wonder updates.
 
Lets keep it as it is - i really done big amount of job its late, and i must cut action buttons. That take alot of time.

We'll discuss it more, and change if necessary , when we will have wonder updates.

Sure, I wasn't suggestion we change them all again right away. Modding is an iterative process. Trying to get everything right first time is exhausting. It is better to aim for incremental improvements with each patch. These days I prefer to avoid the 'big projects' and just improve a few elements (units, buildings, whatever) with each release. This way it stays fun and doesn't turn into hard work.

I'll do some custom modelling on some of the religion buildings all some point - using existing models can only take you so far.
 
After Action buttons i am back to HUD. I really need to advance.
And yep little by little its good, because that way its less hard and tiresome.
 
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