Building art and icons

Regarding greco-roman pillars, I have used the vanilla parthenon and temple of artemis as the two Mahdi buildings, as noted in this post. Both of these are the historical definition of pillared buildings.
 
There is a post here I did which has various shots of Arrakeen from the CoD miniseries. I like the way the buildings have a mixture of ancient and modern styles.

I think these look great.
 
Just for info i found numerous amazing buildings.
Now plugging them in.
Will make Atlas for new icons.
Imperial got golden mideastern style (shadamm was padishah anyways)
Landsraad EE style futuristic (there is a nice set)
Zansufizm - pink tinted Tao buildings
Mahdi - Tinted to dusty orange greek wonders
Shai hulud - some fantasy stonish buildings with awesome shrine for it
Also fixed number of other buildings.
Techno shrine is now ex war academy
War academy is new awesome model of futuristic fort.

The problem with Fscale. I will need help for sure with it.
 
Just for info i found numerous amazing buildings ... The problem with Fscale. I will need help for sure with it.

Excellent! Some of the existing buildings have very poor icons; even leaving the art the same, having a new button would be great. Also one original goal was to make buttons for the religious buildings, which have the right religious symbol on them.

For fscale, I think about it in two parts: fscale and finterfacescale. In game, only fscale is used. In the pedia viewport, fscale and finterfacescale are multiplied together. What I usually do is ignore finterfacescale first. Set fscale, look in game (not in the pedia) and get the size right. Then, leave fscale the same and look in the pedia viewport. If it is the wrong size, adjust finterfacescale. If you try to adjust both at once, it is very complicated. Does that help?
 
Thanks that helps alot....
i messed actually alot with those parameters and got bit crazed :P

Sure i am touching some worst icons which not related to religious buildings.
 
Does that help?
Note, the in-game appearance isn't simply the fScale, but it's the fScale multiplied by the scale in the CityLSystem, in case the given LSystem uses scale factor as well (though it usually defaults to 1.0). Now, I know that Dune Wars, in general, does not mess with the LSystem, but if something appears really odd scale-wise, this might be a helpful clue.

Cheers, LT.
 
While working on stuff i found thing that i want to change - Shrine for Mahdi called Dune Messiah , and i'd would rename it as Keep of Mahdi - the huge palace that Paul built for himself.
 
I would like to keep the Keep (!) for a Wonder - we have few enough ideas for Wonders as it is.

It is a bit unusual the shrine being called Dune Messiah I suppose, but we could have a nice statue of the Mahdi or come up with some other name.
 
I already picked art by davids suggestion, did quite lots of work
if you want to peer - here they are - buildings + religions .
Buildings got serious revolution.

Mmmmm well i think i'll publish it, may be you'll be able to help me with FScale.

Here is my art pack for buildings + religions

this not include gamefonts fix and action buttons (still need to do)

Please peer into it, and i will appreciate if you help with FScale
there quite lots of new buildings arts (models from here and there), tinted, with new icons. Still need to fix gamefonts and to finish work with FScale.
 

Attachments

This is great! Here are a couple of suggestions.

a. The three imperial building buttons do not have enough contrast. The buildings are yellow and the background is yellow. Can you put a different background? For the Atreides Palace building button, I put a background of the Atreides flag.

b. The existing Landsraad Embassy is the same building as the Landsraad Shrine (CHOAM Headquarters). Is there another building in that set to use? Whatever you do, the Landsraad Embassy button is an old one and it should be redone.

c. The Landsraad and Qizarate building buttons also lack contrast, same as (a). The Qizarate Shrine (Temple of Alia) is especially bad from this standpoint.

d. The Zensufi Shrine looks nice with the purple roof. But, the Zensufi Temple has a green roof. Can you make it purple instead?

e. The Zensufi Temple button is hard to understand. Perhaps if you zoomed in on the building to show just part of it, it would be easier to understand.

f. The Prison Camp button is pure black.

g. The War Institute button is the vanilla market button?

h. A few of the buildings are fine in the pedia but too small in game; I guess you should increase fscale and then decrease finterfacescale by the same: Mahdi Temple, Shai-Hulud Temple, Shai-Hulud Shrine

i. The Qizarate Shrine is fine in the pedia but too large in game

j. The Shai-Hulud Hall (Temple of the Maker) is small in game, and also it appears way outside the city. This will cause the Force Shield to appear huge. Can you edit the nif file so that the building appears at the center?

k. The hospital building is tiny in the pedia and tiny in game. Anyway, it does not look much like a hospital. It has a dome, and torches burning outside. Can we use this building for something else?

l. Something is wrong, or weird anyway, with the Intergalactic Comm Tower. In the pedia, you can see the ground tower and it is very small. In game, you can see the satellite, and it is huge. Can you make it just the tower, and eliminate the satellite?
 
This is great! Here are a couple of suggestions.

a. The three imperial building buttons do not have enough contrast. The buildings are yellow and the background is yellow. Can you put a different background? For the Atreides Palace building button, I put a background of the Atreides flag.

b. The existing Landsraad Embassy is the same building as the Landsraad Shrine (CHOAM Headquarters). Is there another building in that set to use? Whatever you do, the Landsraad Embassy button is an old one and it should be redone.

c. The Landsraad and Qizarate building buttons also lack contrast, same as (a). The Qizarate Shrine (Temple of Alia) is especially bad from this standpoint.

d. The Zensufi Shrine looks nice with the purple roof. But, the Zensufi Temple has a green roof. Can you make it purple instead?

e. The Zensufi Temple button is hard to understand. Perhaps if you zoomed in on the building to show just part of it, it would be easier to understand.

f. The Prison Camp button is pure black.

g. The War Institute button is the vanilla market button?

h. A few of the buildings are fine in the pedia but too small in game; I guess you should increase fscale and then decrease finterfacescale by the same: Mahdi Temple, Shai-Hulud Temple, Shai-Hulud Shrine

i. The Qizarate Shrine is fine in the pedia but too large in game

j. The Shai-Hulud Hall (Temple of the Maker) is small in game, and also it appears way outside the city. This will cause the Force Shield to appear huge. Can you edit the nif file so that the building appears at the center?

k. The hospital building is tiny in the pedia and tiny in game. Anyway, it does not look much like a hospital. It has a dome, and torches burning outside. Can we use this building for something else?

l. Something is wrong, or weird anyway, with the Intergalactic Comm Tower. In the pedia, you can see the ground tower and it is very small. In game, you can see the satellite, and it is huge. Can you make it just the tower, and eliminate the satellite?


I'll need help of Deliverator here i think. there are few things that i dont know how to do yet.

a. Ok.
b. Need to find proper building. I have one in mind. Need retexture. Hope i'll do it today evening. I have button for embassy, i thought that old is ok.
c. Ok, i'll increase contrast. Perhaps background will help.
d. perhaps i will change model. Thats it. Dai Miao.
e. I think its ok. Too much of work so i will pass this only one :P
f. Odd... why? i need to check...
g. odd...i think it appeared correct to me, as my new button. Very odd. It should be Futuristic fortress same as model. I'll recheck at home at evening. Thanks for noting.
i. Yes i know. I adjusted all models to pedia but then found that other value and that some of buildings look too big or too small.
j. I dont know how. Need Deliverators help here.
k. Need to check for what what thing we can use this one. I think i have proper hospital building.
l. i need Deliverators help here. I just dont know how to adjust it.
 
Well atm i am at home but i dont know how to tweak 3d models. All i can do is graphical intrusion, but removing sattelits or centring model isnt thing i can do.
 
Please work on all the other points besides removing the satellite and re-centering the shai-hulud hall. These are not fatal. Perhaps deliverator will have a chance to look into the nifs, but that can happen in parallel. If we can release something today or tomorrow, that would be great.
 
Yeah i was thinking same .... Atm i will release Relgions and Building update and some relaease of Action buttons which will be improved more in future. I just feel wrong to leave as it is - but i am not sure i have today / morrow to make all that at perfection. We'll see though, atm on my paper action buttons are much better than vanilla ones, if there will be place for improvement, it will have its day.
 
Ok i plan a relase tomorrow evening gmt, kinda tired after job and all that.
Alot done and more to do, but not today :)
So far fixed allmost all of issues , but i left hospital as i made (it kinda fits even, with proper fscale).
If someone have good building for hospital feel free to propose.
CHOAM will use bit retinted, enlarged version of SDI building.
 
I may not have time to look at the building fixes until the weekend, just so you know.
 
I may not have time to look at the building fixes until the weekend, just so you know.

ok thats no problem
i will leave those , and we may fix it later.
I know things about time, and often there is not enough of it.

Only question for you – do you can explain me how I can get rid of separate part of model in Nifviewer.
The problem, noticable, is in Intergalactic Com Tower. That satellite – I don’t know how to get rid of it. It, I think, appeared from older model. The tower itself is small, so if I use FScale then this satellite appear very huge and very low, and visible. The tower, i found, is really awesome, and old eifel Tower cant be compared to it, 1. because its eifel tower, 2. new tower is really nice one model for intergalactic com tower.

Edit: folder called ICT in attached assets pack. While other adjustments are not critical, alreayd solved or will be solved with ease by myself, this one seem to be.
 
Also i have another guess but i cant test it because i at job now - may i remove this satellite through art defines xml?
 
It is quite easy to remove elements from the NIF with NifSkope. I can take a look tonight.
 
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