If you cant repair city walls whilst under attack then how can you build city walls whilst under attack? Seriously. That's just plain stupid.
Its pretty nice when youre defending. Make a wall instead of another unit is sometimes the turning point.
We can build monuments and windmills so why not walls.
How the flipping frack are workers stacking bricks in full view of the assaulting army?
I would suggest that in a future release, the level of production in a city should be tied to its health (e.g. at 50% health it has 50% of normal production). Either that or limit production to only units and repairs once the city gets below a certain percentage (i.e. goes into the red).
If a city is damaged well into the red you should be at the “house to house” fighting stage of a siege.
How the flipping frack are workers stacking bricks in full view of the assaulting army?
Again, the same way they are building monuments, windmills and any other city center building. House to house fighting and builders stacking bricks in town square for a monument to got made...
Just walls get a louder outcry cause players got their attack haulted when they really wanted the city. Would this thread exist if the same city barely finished their monument in time for the attack?
It dont have to make sense. Its a game not real life simulator. Plenty doesnt make sense but people only evoke this rule for certain things they dont like.
Then the trades routes should also stop working for a city under siege.it basically shuts down the entire economy if you just turtle behind walls
Then the trades routes should also stop working for a city under siege.