Kailric
Jack of All Trades
As some of you know I been working on a Forts mod for Westward Ho. And in my play testing I been brain storming ideas. Forts are cool for a few situations but then for a lot of situations just founding a new Settlement would be a better and simpler idea. There is basicly no penalty for founding colonies instead of building forts.
Lets Compare under the current rules I have for forts:
-Forts take a few turns to build, Colonies are instant
-Forts spread culture, but so do Colonies
-Forts require only 1 FortCommander to gather resources, Colonies take one colonist per resource but ultimately can produce more
-Forts can not produce manufactured goods, Colonies can
-Forts require support from a Settlement, Colonies can support themselves
-Forts offer defense bonus, So does Settlements
-Forts have no Rebel Sentiment bonuses, Colonies do
Thats some of the comparisions. In Civ4 there are larger requirements in founding a new city, you have to have enough population then you have to build the settler. Then there are the penalties of unhappiness and curruption. But in Col there is no penalty for founding multiple Colonies and compared to Forts most times they are a better option.
Thats why I propose this idea...
After a Player has found his first Settlement you can no longer found another. In order to gain new Colonies a player must first build an Outpost. Outposts would work much like Forts do now in my mod. Then after certain conditions are met you can upgrade the Outpost to a Fort. Forts would then work much like Colonies do except you are only allowed to build of up to level 2 buildings. Then again after certain conditions are met you could upgrade your Fort to a full Settlement.
Some ideas on Forts:
Forts would only have the primative buildings and no Town Hall. They would still require some support from your Main Settlement. Depending on what the surrounding resources was the fort would gain a few Free first level buildings. Say if there was plenty of woods for Fur, you would get a free Fur Trader's House, if there was Hills and Mines for ore you would get a Blacksmith's house and so on. Then after a certain population and a number of buildings is built you can Build a Town Hall thus converting the Fort to the standard Colony.
Well, thats some of my initial ideas.
Lets Compare under the current rules I have for forts:
-Forts take a few turns to build, Colonies are instant
-Forts spread culture, but so do Colonies
-Forts require only 1 FortCommander to gather resources, Colonies take one colonist per resource but ultimately can produce more
-Forts can not produce manufactured goods, Colonies can
-Forts require support from a Settlement, Colonies can support themselves
-Forts offer defense bonus, So does Settlements
-Forts have no Rebel Sentiment bonuses, Colonies do
Thats some of the comparisions. In Civ4 there are larger requirements in founding a new city, you have to have enough population then you have to build the settler. Then there are the penalties of unhappiness and curruption. But in Col there is no penalty for founding multiple Colonies and compared to Forts most times they are a better option.
Thats why I propose this idea...
After a Player has found his first Settlement you can no longer found another. In order to gain new Colonies a player must first build an Outpost. Outposts would work much like Forts do now in my mod. Then after certain conditions are met you can upgrade the Outpost to a Fort. Forts would then work much like Colonies do except you are only allowed to build of up to level 2 buildings. Then again after certain conditions are met you could upgrade your Fort to a full Settlement.
Some ideas on Forts:
Forts would only have the primative buildings and no Town Hall. They would still require some support from your Main Settlement. Depending on what the surrounding resources was the fort would gain a few Free first level buildings. Say if there was plenty of woods for Fur, you would get a free Fur Trader's House, if there was Hills and Mines for ore you would get a Blacksmith's house and so on. Then after a certain population and a number of buildings is built you can Build a Town Hall thus converting the Fort to the standard Colony.
Well, thats some of my initial ideas.