Barracks line seems fine as is in CEP. The change in GEM was to make barracks useful anywhere through early policies (happiness in honor), not to the building itself. I suspect we could see similar policy shifts in the near future. Which is why I listed off the weaker buildings rather than worrying too much about barracks, which are just marginal. (In my view)
I would be fine with slight production unit bonuses (and changing the forge to a straight production building), but other than discipline or cover, I have a hard time seeing promotions outweighing scaling XP as the reason I might want a military building. But I can also currently get those promotions myself. I would leave the 10/20/30 alone rather than revert to 15/15/15.
I would be fine with slight production unit bonuses (and changing the forge to a straight production building), but other than discipline or cover, I have a hard time seeing promotions outweighing scaling XP as the reason I might want a military building. But I can also currently get those promotions myself. I would leave the 10/20/30 alone rather than revert to 15/15/15.
. Nor am I advocating replacing the xp with promotions, rather as an addition.
) and b) *after* conquering instead of before, which seems straight up backwards to me.:/
so as to be able to pump out units in a timely fashion. Yes?