The steel foundry makes me think - what would be really cool would be enable specialists to consume and produce resources. Deeper economic control.
Probably doable in a very very hacky manner. Specialists cannot "use" resources.
Or how about making it so that when 1 specialist is working in a building, you get 1 resource, 2 specialists, more resources. Scaling however you want.
I have no idea if this is possible in lua, just throwing it out there.
Once again, probably doable. The issue again is the way a resource is used. Buildings and Units "use" resources. For this to work for Specialists, you would need to delete 1 of that resource from the player's total. 9 times out of 10, no big deal. However, if that city gets captured, instead of that resource being added back to the pool, it would disappear forever into the abyss.
Should be doable in pretty much an identical way to this modcomp, really. Checking every turn against the status last turn, ensures changes are tracked.Probably doable in a very very hacky manner. Specialists cannot "use" resources.