if (pBuildingInfo->GetHappiness() > 0) {
ChangeBaseHappinessFromBuildings(pBuildingInfo->GetHappiness() * iChange);
}
if (pBuildingInfo->GetUnmoddedHappiness() > 0) {
ChangeUnmoddedHappinessFromBuildings(pBuildingInfo->GetUnmoddedHappiness() * iChange);
}