goraemon said:Rest assured that I played all default settings, and Mansa Musa did have longbowmen etc. at a bit over 500 AD and was growing rapidly by warring against Monty. If you remember I virtually took out Qin around 980 AD and you'll see I mentioned in the original post that Qin did have longbowmen sometime before then, but my numbers were too great for him.
As for Peter, duh. I took him out first.
As for Isabella, I took her out at 720 AD, and by that time she was too crippled to research well.
So I frankly don't see what you find unusual about the AI's research rate at this game. I'm sure Victoria (on the other continent) had longbowmen at >500AD as well.
Standard continents, not small. This ain't exactly small pangaea we're talking about.
First thing to avoid further misunderstandings: I completely agree with your strategy (I use the same strategy myself) but I was surprised by the relatively (from my experiences) slow tech research rate from your opponents. Then I finally realised the reason.
I have seen many times in these forums the terms "standard settings" - that say many things and nothing. In fact, there is a big difference between the "standard" (forgive me that I call "small" by habit) and the Large/Huge maps, but only in respect to the number of AI players. You are right that with the "standard" settings the research rate you showed is quite normal.
But it must be noted that this happens mainly because in the "standard" settings civs are quite close to each other - so usually no chance to build "alone" more than 5-6 cities at most. I can confirm from experience that in this case your strategy is perfectly viable exactly as described: 18 cities is pretty normal to handle, and can assure you victory at the latter phases (perhaps after a war against Mansa plus Corporation and later State Property).
The only case where there is a big difference is with the Large maps with few civs (5-6). In this case each civ usually builds MANY cities (9-10 minimum) and also there is bigger distance between the civs. So you cant afford to make two or three early wars (30-35 cities so early would be more than you could handle) but should again contain yourself to something around 18-20 cities. The extra distance also creates some difficulties in the attacks.
You should also be careful that, in the "empty" maps with the many cities, each civ discovers faster and also there are more village huts "to take". That means, by 500 AD it isn't uncommon to see some musketmen around (so no more axemen and swordmen chances). But with the necessary corrections, I strongly believe this method of play is viable in ALL kinds of maps (except, of course, Archipelago with 1 player in each island - very difficult to implement there). So, you can vote me also in the category of "swordmen expansionists and later builders".