I was talking about Open Borders, not Custom Houses, which indeed usually suck. Can't think of why they'd be better or worse on slower speeds, though.
On slower speed buildings take longer time to build yet commerce remain the same, thus the hammers invested vs commerce gained is much lower.
They take an equal time to build, that time is just divided into more turns on slow speeds. Though one could argue that on Marathon you could get more military with those hammers than on Normal (as unit costs are only 2x on Marathon while all other costs are 3x with triple turns).
By time I meant number of turns not years.
Lets say CH costs 100 on normal speed, thats 400 on marathon IIRC. If the city has size 15, production 4 (from forests or early watermills), and 50 commerce, of which 16 are from trades with foreign civs. (free market+corp). Now building it increases trade commerce to 24, net gain 8 commerce per turn. It takes 25 turns on normal, or 100 turns on marathon to build it, after which it starts making 8 commerce per turn (slowly rising by growing the city but still only maybe 2-5 more commerce.
I'm too tired to make any conclusion but the point is that it takes alot of time before those hammers spent pays off, so you'll probably be better off building something else. If it was possible to get a production boost for a resource or leader trait things would change alot.
Still a lousy building, i'm not defending it, just making sure my assumptions are right. And for some reason the game ALWAYS seems to suggest building them. Not yet sid, i need a granary first...
I'm too tired to make any conclusion but the point is that it takes alot of time before those hammers spent pays off,...
Just the culture, if I recall.
EDIT: Err, I mean the culture doesn't obsolete, everything else does.
Defense bonus and slowing bombardment still works against non-gunpowder units, so they stay somewhat useful until your opponents get Cannon.
I gift frequently gift Aluminum using the very same method. Only with Modern Armor.Yeah, you can have steel from me Gandhi. I'll be sending it to you in convenient 20 lb cannonballs.
But you're forgetting that the benefits last 3x as long on Marathon so it works out to be exactly the same return in the end.
I gift frequently gift Aluminum using the very same method. Only with Modern Armor.![]()
I like gifting uranium. As a representative of world unity and eventual peace, it is important to encourage "alternative energy".
play duel maps. then you never need to build any buildings at all, or research tech. courthouses and granaries will still be considered science fiction by the time you win.
Start playing in a level where the AI starts with something better than warriorsThen you atleast will need to get AH or BW and the wheel
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Ok, you are playing monarch without markets?I'm a monarch (epic speed usually) player and there are some buildings (I'm not talking about wonders here) I virtually never bother to build. Perhaps they are too expensive or obsolete too quickly or maybe they are just not fit for my play style. Here are some examples:
Walls/castles: I don't plan my cities to be attacked ever and if that happens something has already gone wrong at some point.
Temples: I rarely play as spiritual leader and otherwise they are too expensive for their effect.
Market: This one is too costly for my liking. I maybe build one in wall street / corporate headquarters city but that's it.
Coal plant: I never dare to build it as it comes at the time I am already struggling with the unhealthiness.
Post your own shunned buildings here!