Buildlist spam makes the game less interesting

No offense but if you only play on Small, you will NEVER get the true value of C2C what so ever.
Personally, i play on HUGE or larger. Only then will you get some value out of C2C. Yes turn times do play a part, that is WHY i play on Epic speed, sure it fast and you get techs fast, IN THE BEGINNING, but after classical it goes back to over 10 turns for tech and the AI more than likely will kick some butt here also. Not like playing on Immortal or Deity. Where i hear the AI is stupid.
In the current game i am playing at Epic speed i am 50 or MORE techs BEHIND the AI. And can only get near them if i do alot of trading. Then i am still 20 techs behind.
Again yes its fast teching in the beginning but after that its really alot of fun to play, IMPO that is. And again i betcha the AI will kick your butt.

Seems our play settings are becoming more and more alike. ;)

JosEPh
 
No offense but if you only play on Small, you will NEVER get the true value of C2C what so ever.
Personally, i play on HUGE or larger. Only then will you get some value out of C2C. Yes turn times do play a part, that is WHY i play on Epic speed, sure it fast and you get techs fast, IN THE BEGINNING, but after classical it goes back to over 10 turns for tech and the AI more than likely will kick some butt here also. Not like playing on Immortal or Deity. Where i hear the AI is stupid.
In the current game i am playing at Epic speed i am 50 or MORE techs BEHIND the AI. And can only get near them if i do alot of trading. Then i am still 20 techs behind.
Again yes its fast teching in the beginning but after that its really alot of fun to play, IMPO that is. And again i betcha the AI will kick your butt.

How do you avoid snowballing the AI? Once a lead is built up, it works exponentially.

Also, on an unrelated note, I'm having trouble downloading the newest version of the game. The link to the site is circular and just refers me back to cfc, and the link the comments just opens a blank tab.:(
 
No offense but if you only play on Small, you will NEVER get the true value of C2C what so ever.
Personally, i play on HUGE or larger. Only then will you get some value out of C2C. Yes turn times do play a part, that is WHY i play on Epic speed, sure it fast and you get techs fast, IN THE BEGINNING, but after classical it goes back to over 10 turns for tech and the AI more than likely will kick some butt here also. Not like playing on Immortal or Deity. Where i hear the AI is stupid.
In the current game i am playing at Epic speed i am 50 or MORE techs BEHIND the AI. And can only get near them if i do alot of trading. Then i am still 20 techs behind.
Again yes its fast teching in the beginning but after that its really alot of fun to play, IMPO that is. And again i betcha the AI will kick your butt.

What is the true value of c2c and why is it limited to larger maps? I don't really understand the rest of your text. Are you drunk? ;)
 
No offense but if you only play on Small, you will NEVER get the true value of C2C what so ever.
Personally, i play on HUGE or larger. Only then will you get some value out of C2C. Yes turn times do play a part, that is WHY i play on Epic speed

Playing on a quicker speed like epic only gets you to the point where turn times get annoying faster.

I prefer bigger but Ive found large works best for me. I wish i could do GEM though. Im tempted to give it another shot after the changes, but really once the turn times get longer than a minute or two my interest starts fading.

But yeah, i couldnt imagine it on small.
 
I find that large maps with snail/eons speed strikes a good balance in turn times and playability of the game and mod enjoyment.

I would love to play on even larger maps (giant, gigantic) but turn times get way out of control (5~ min after i press the end turn button isn't enjoyable for me)
 
Playing on a quicker speed like epic only gets you to the point where turn times get annoying faster.

Say What?! I think you have that backwards.


JosEPh
 
Say What?! I think you have that backwards.


JosEPh

He's just saying that 1-3 turns is too fast for him.

Not reading the rest of what we said, after Medieval tech turns start to go back to normal, and in Ren Era the turn times are 10-20 turns each.

I was just thinking maybe we need to TURN the tech turns completely around, make the PreH loonger and the Ren and later faster, because of the number of cities?? Thats why players get bored fast , this way they would not.
 
Not reading the rest of what we said, after Medieval tech turns start to go back to normal, and in Ren Era the turn times are 10-20 turns each.
.

What? :confused: In my games (Snail or Eons) the techs need 10-20 turns in PH and Classical and in the renaissance 6. After the industrial era they are at only 3 turns per tech and slowly go back to 5 turns per tech in the TH era.
 
What? :confused: In my games (Snail or Eons) the techs need 10-20 turns in PH and Classical and in the renaissance 6. After the industrial era they are at only 3 turns per tech and slowly go back to 5 turns per tech in the TH era.

Interesting. My experience on snail is turns in the PH era take 6ish on average for the era, initially ancient tech times are 10-15 but by the end of the ancient/classical eras (the two blend together quite a bit) its down to 5-6ish.

Currently in the medieval era Im at 2-3 turns
 
What? :confused: In my games (Snail or Eons) the techs need 10-20 turns in PH and Classical and in the renaissance 6. After the industrial era they are at only 3 turns per tech and slowly go back to 5 turns per tech in the TH era.

Interesting. My experience on snail is turns in the PH era take 6ish on average for the era, initially ancient tech times are 10-15 but by the end of the ancient/classical eras (the two blend together quite a bit) its down to 5-6ish.

Currently in the medieval era Im at 2-3 turns

then something is definitely wrong with your games, Snail should be for Ancient around 10 turns each no less, Medieval 15 turns etc . . .

In Ren Era, turn go to 20-25 most times, and thats waaaay too long for me, i like under 5. Otherwise i bore out.

Thats why i said IN Epic, turn the turn tech around, make the longer turn tech in PreH and the short in Ren/Indus etc. because of the # of cities etc.
 
Well, my empire is HUGE (134 cities) but nothing compared to my remaining opponent (297 cities). And still, he needs longer per tech than I do. And he runs on 100% :science: and his cities seem well developed. :confused:
 
then something is definitely wrong with your games, Snail should be for Ancient around 10 turns each no less, Medieval 15 turns etc . . .

This is my current game
Spoiler :
MI7IvuS.jpg


Tech times a little faster due to golden age
Yes. my empire is large. But a large empire shouldnt make tech times drop to 3

Perhaps the answer is here
Spoiler :
koNR89B.jpg


Look at that foreign trade. And I only have one trade partner at this stage of the game. I do have most of my cities coastal + great lighthouse

I had been avoiding Sci leaders because of the imbalanced trait. maybe I should cross financial off the list:
Spoiler :
pKyTdfd.jpg
 
Golden Ages general Half research time for any tech. So that turn 3 tech time normally would be 6 or 7. And Yes the larger the empire the faster the Tech time in turns. That's been a given even in vanilla BtS.

If you can run 100% research in Med Era with NO % for either Culture or Espionage then there are 2 problems. Espionage is not strong enough for the AI to use it and Culture is too weak for the AI to use and compete.

Of course if you have Cultural Victory turned off in the Victory setting menu then that would remove the importance of Culture to the AI. And Mastery Victory also squashes the imortance of Culture and Espionage. That's another reason I do not use mastery.

Also you seem to have an Over abundance of resources. Using a Map setting that gives more than normal? If so then that skews the results too.

JosEPh
 
Golden Ages general Half research time for any tech. So that turn 3 tech time normally would be 6 or 7. And Yes the larger the empire the faster the Tech time in turns. That's been a given even in vanilla BtS.

If you can run 100% research in Med Era with NO % for either Culture or Espionage then there are 2 problems. Espionage is not strong enough for the AI to use it and Culture is too weak for the AI to use and compete.

Of course if you have Cultural Victory turned off in the Victory setting menu then that would remove the importance of Culture to the AI. And Mastery Victory also squashes the imortance of Culture and Espionage. That's another reason I do not use mastery.

Also you seem to have an Over abundance of resources. Using a Map setting that gives more than normal? If so then that skews the results too.

JosEPh

I dont find Golden Ages double tech times at all. there is some speed up, but once it ended I was still at 2-3 turns per tech.

Larger empire = faster tech makes sense. But Ive been tech leader with average sized empires too. And as I said before, its too easy to build a large empire now.

I do use mastery as the only victory condition.

As for the resources, I use perfect mongoose with default resources.
 
Golden ages definitely don't double your research output. A lot of the beakers are coming from specialists and + beakers buildings, Golden ages are maybe +20% to +40% beakers, top.
 
Golden ages definitely don't double your research output. A lot of the beakers are coming from specialists and + beakers buildings, Golden ages are maybe +20% to +40% beakers, top.

Not much difference between generally half and 40% wouldn't you say? Or are we just splitting hairs and tossing around semantics? :rolleyes::p

JosEPh
 
But there is between 20% and 50%! I usually find golden ages only increase my production over all, income either stays the same or goes down and science may increase by a fifth if I am lucky.
 
But there is between 20% and 50%! I usually find golden ages only increase my production over all, income either stays the same or goes down and science may increase by a fifth if I am lucky.

this is what I find as well. GAs are great for production and a small tech boost.

And of course free civic changes. Which is the best part about them IMO
 
Not much difference between generally half and 40% wouldn't you say? Or are we just splitting hairs and tossing around semantics? :rolleyes::p

JosEPh
Golden Ages general Half research time for any tech.
"Half your research time for any tech" would (if true) represent an increase of 100%. If the difference between 40% and that is splitting hairs, then all I can say is those hairs must be pretty thick...;)
 
IIRC GAs give +1 :commerce: and +1 :hammers: on every tile that already produce at least one. They also decrese the amount of :food: needed to grow, allows free Civic changes and increases the :GP: points.
This means, in the beginning of a game, a GA has a bigger impact since your tiles don't produce a lot of :commerce: and :hammers:. You don't have as many Population that can work tiles thou.
In the later game you have a lot population. But your strongest tiles already produce 5+ :hammers: and :commerce:. Therefore the percentage of the increase is smaller.

And I also think that GA reduce the :gold: you get. This is probably because tiles are more valuable than then specialists. And since specialists can produce :gold: and tiles don't, you have a net loss of :gold: when the AI switch your population from specialists to working tiles.
 
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