This would make it even more abuseable, people would just settle an early super food city to grow while building warrior escorts to disband when grown for an extreme super REX!What about getting x amount of settlers for abandoning cities equal to the population number. (So a population 6 city would give 6 settlers.
I think it would give the player too much of an advantage - you could (for example) prevent the AI from ever getting an AP diplo win by razing cities that get the AP religion. Also, it's a bit 'gamey' - you just massacring you own population for no good reason!
A size 5 city should take 20 turns, but a size 20 city should take like 200 (!) so depopulating those becomes infeasible.
But the AP victory itself is gamey. :3 And some people are psychotic and would massacre tons of people for idiotic reasons. :S
Maybe a "depopulate" feature. It costs a certain amount of resources and turns while a city slowly loses size and eventually goes away. However, in the meantime you must pay maintenance for it. It would take much longer to depopulate a large city than a small one. A size 5 city should take 20 turns, but a size 20 city should take like 200 (!) so depopulating those becomes infeasible.
Other suggested requirements:
-- Requires at least 75% culture owned so you can't just depopulate captured cities like that.
-- Requires Communism, Fascism, or being in the Police State civic.
-- Minimum of 3 pop, and existence of 50 turns.
-- Buildings are sold back to you as gold at 1/4 their hammer cost, gold is collected once every 4 turns but at least one building is removed per turn.
-- Requires 100 gold/pop (25 gold/pop if in Police State), if you want to stop, you must pay 200 gold per/pop of the original city at the time
-- +1 unhappiness in all cities while this is going on per city. "We no longer feel our homes are safe." +10 in the city being destroyed.
-- May not contain the Palace, AP, or UN. So you can't just self destruct that.![]()
-- May not offer cities being depopulated in trades or war concessions. If it is cancelled, you must wait 50 turns to offer it up.
So this would make it a bad idea, but still one could if they insisted. But hey maybe that stupid city that you misplaced and blocked off other cities can finally be dealt with!
True, AP is gamey. Strangely enough, a few days ago I was thinking about exactly what the OP suggested as a nerf for the AP (have only recently upgraded from Vanilla to BtS and think it's the worst part of the game). However it'd need to be done carefully otherwise it could be exploited.
You can already depopulate a city with whipping though? In fact there are times when depopulating for the sake of depopulating is beneficial for maintenance costs if a city has grown too quickly.
I like the idea of paying gold to raze a city (you could justify it by saying that the razing units are being paid extra as mercenaries to carry out genocide) . Not too sure about the turn rules though..after all you can capture an enemy city and raze it one go. I think that a civ-wide happiness penalty would be essential though. Something like 20% of the population of all your other cities go unhappy for 10 turns?
I dunno...misplaced cities don't really penalise you, they're just sub-optimal. You can always run down a poorly placed city by giving all the useful BFC tiles to other surrounding cities.
I think this is an idea with legs...how to fit it in without unbalancing the game is difficult though.
I don't really understand why Civ IV made it so cities weren't abandonable, to be honest.
What you could do is declare war on someone and leave the city undefended. Hopefully, the AI will take it and you can take it back and raze it then.