Byzantium: Beyond the Golden Gate

Err, if you read the dl link its for warlords.
 
You are correct...
Maybe you could add it to the original post as well... I am sure that others may miss it as well.
 
I played last night, went up through 1500... Great scenario.
Some notes... I played as Byzantium
*You have "Bari" as a city on the NE coast of Sicily. It should be, more likely, Messina. Bari is on the mainland, around the top of the heel on the east coast.
*There are several Pedia issues... these are an easy fix
*I lost 4 cities before peace with most, the Abbassids would only give peace at the price of a city, so the fighting carried on. This seemed reasonable enough. I even took Rome! Perhaps the Lombards could have a minor invasion force on the Italian Peninsula also, to stop Byzantium from taking the offensive there?
*Seeing as how Byzantium and the Islamic world were on the cutting edge of techs at the time, I was surprised at the low levels of units, and no gunpowder units. I mean, by 1453, you know the history I am sure... huge cannons, etc.
*Surely you can get the buttons/symbols for the religions to be more accurate? The promotions with the three medic shields... I am sure you could change those to better buttons also...
*On the first turn, every Muslim nation except the Abbasids converted Orthodox Christianity. To counter this, perhaps you could take Orthodoxy out of all those cities they took from the Byzantines? I understand there was definitely a huge Orthodox presence, but for game mechanics, perhaps just the ruling state religion should be present in most cities...
*I think, and I don't know if this is possible, that Byzantium should have the ability to see the eastern world, since it had surely had maps, and basically just lost a lot of that land.
*The starting date... the Muslims were not so broadly spread out at that time (If, indeed it was 660AD, I actually didn't look, just started playing away!). Perhaps they could have huge invasion armies as a better reflection.
 
Thanks for the feedback. I need to redo the scenario for BTS.
tech levels>The calendar is messed up, the mod should end in 1071 (manzikert)
orthodox conversion> I need to fix this. Just go into WB and remove orthodox from most of the cities.
map>I tried giving byzantium map visability, but it didn't save for some reason. What I should do is give them world view as they basicaly knew what the meditiarainian looked like.
start date>The muslim expansion is relativly accurate. 660 is when the Ummayad caliphate was founded (I replaced them with the Abbassids and added the Fatimids to prevent them from becoming borg-like) I don't recall when Carthage was captured and I know I have the invasion of spain to early but by the time you are done conquering it the timeline should be fine.
 
Thanks for the feedback. I need to redo the scenario for BTS.
tech levels>The calendar is messed up, the mod should end in 1071 (manzikert)
orthodox conversion> I need to fix this. Just go into WB and remove orthodox from most of the cities.
map>I tried giving byzantium map visability, but it didn't save for some reason. What I should do is give them world view as they basicaly knew what the meditiarainian looked like.
start date>The muslim expansion is relativly accurate. 660 is when the Ummayad caliphate was founded (I replaced them with the Abbassids and added the Fatimids to prevent them from becoming borg-like) I don't recall when Carthage was captured and I know I have the invasion of spain to early but by the time you are done conquering it the timeline should be fine.

Yeah, mainly minor fixes...
*I remember reading you talking about in BTS, that they trade techs to quickly... you could just disable that (if you didn't come to this conclusion already).
*The world view thing sounds like the best bet... I did get some errors when I loaded it, but they were non-specific... I wonder if any of that has to dow with the map visibility you tried to give them?
*Re: The Caliphate... The sources I saw had them at the level you gave them starting in around 850AD. It was founded in 750AD, and moved to Baghdad in 762...
The Umayyad's (I think I saw that you just combined the two, which is reasonable) were founded in 660, and they were related... but... even then, you have at the extent of their power geographically plus a large invasion army... I could be wrong here, this is not my best subject... rather a touchy subject for me (I am Orthodox), so I have kind of avoided it... now I get to change history through my computer. :lol:

Overall, very cool, and I look forward to the release of the BTS version.
 
Unfortunalty I am limited on historical accuracy by the civ engine, so I tried to make it the most historical for the longest time, not just in the year 660. I don't know if I will make a BTS version as the sci-fi mod I'm working on is seriously behind schedule.
 
Well then I'll just have to not unistall Warlords like I was planning to then, seeing as how much I love Byzantine history and this senario. If I can find my Warlords disk, I'd give you some feedback, but Warlords in MIA as of right now...

I do hope that The Peacekeeper Wars get back on track for you, seeing as you're very into it. I downloaded it when it first came out, and I've neglected to check up on it sense, something I'm very dissapointed in.

I just got back into Byzantine history, after reading Agent of Byzantium, so I swear I shall find my Warlords or buy a new one! I've been trying to change Byzantine history ever since I got BTS...and am still trying...
 
If you can't find your WL disk, try the Byzantium scenario by TheNavySeal or RFCEurope. Although for both you do need a moderatly powerful comp as they each use large maps. Since there is interest in this scenario, once I get a beta version of The Peacekeeper Wars release I'll update this for BTS.
 
Heya

This was the first Scenario i have tried to play for CivIV but i cannot get it to show up in the menu. I put it in the correct place (I think): c:\Program Files\2K Games\Firaxis Games\Sid Meier's Civilization 4 Gold\Warlords\Mods

No dice. What the heck am i doing wrong?
 
To load it you have to go to advanced->load a mod. It wont show up in the Warlords mod menu (no community mods will). I am honored that this is the first mod you have downloaded. I really need to get around to updating this for BTS, however I want to get my Sci-fi one actualy worked on first.
 
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