Byzantium Strategy

KillingMeSoftly

Warlord
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Sep 11, 2011
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I'm trying to figure out the best ways to play Byzantium, and there seems to be a lot of ways to go. I'm curious about everyone else's methods and experiences with Theodora so far.

Has anyone discovered some really sweet belief combos? I notice that the Extra Belief slot can literally be anything, even Pantheon beliefs.

Cataphracts in my experience are very nice. Their strength is misleading due to not only gaining terrain defense but also being able to fortify. They stand up very well as a front line unit and are essentially harder hitting, faster moving swordsmen. The best use for them I've found is soaking city attacks, especially backed up by a unit with Medic (usually one of my early warriors). I regret upgrading them to Knights.

Dromon is the only early game ranged ship which makes it very unique, and it upgrades to Galleass. Much like the Cataphract, the upgrade is so/so because it loses its bonus against naval and becomes slower. I've not had much use out of the Dromon because every time I've played Byzantium I get land-locked starts.


Anyway, my strategies so far have been to abuse the Cataphract in wars either against neighboring Civs or puppeting a few city states. Thus the key techs we need is Mathematics for Catapults and Horseback Riding for Cataphract. Both of these are in the middle of the tech tree. Getting a religion in a timely manner is also a must if we want to cherry pick the beliefs, which as Theodora is something you really need. So we also need to focus heavily on the top half, at least so we can build Temples or try and grab Stonehenge. Spearmen and Swordsmen aren't needed at all due to the Cataphract, so the bottom half can be mostly ignored. Composite Bowmen are really nice, though.

Getting a Pantheon quickly comes down to a little luck. A shrine alone isn't enough, at least on Emperor, even when building it as early as possible (picking up Pottery first). So scouting and hoping to find Religious city-states is a must, and maybe finding a faith-giving ancient ruin (not sure if I've even found one of these yet)? Building Stonehenge, if it isn't stolen by an AI first, comes across as the most sure fire way to get a religion early. This also depends a lot on your opponents-- get the Celts, Ethiopia, Mayans, etc in your game, and good luck getting a Pantheon or Religion first or even in a timely manner.

Social policies are also something I've been playing with. At first blush, Honor seems the obvious choice if I'm going to push hard with Cataphracts. I'm not entirely sold on Honor, though. It seems the slowest to me, but the military benefits are very nice. Not entirely sure if it's worth it, honesty. However I noticed the Dromon is a great Culture farmer! If you start on the coast and build an early Dromon, you can explore and wipe out all the barbarians on the coast and islands very easy. The dromon is very safe due to its bonus vs. naval and ranged attack, and after a few vs. land promotions, I was wiping out barbarians in one attack.

Tradition is much better now, though. Instead of warmongering early, Byzantine can go for a typical tall strategy with emphasis on religion. Her early UUs make the expansion period safe (getting up to 4 cities). Liberty, while weakened, still comes across as very good and can facilitate just about any play style you want. The real kicker is the finisher letting you pick a Great Prophet, which gives you a ticket to a religion if you happen to be behind.


The Byzantines come across as very versatile on playstyle due to Theodora's unique ability, an infantry-like mounted unit, and a powerful ranged ship. And both come quite early. What are some belief combos you use, what do you feel is the best policy tree, and what kind of play style do you perfer?
 
Because they dont get any faith bonuses, I would recommend picking Mosques for the first follower belief, and if the map allows it then a faith generating Pantheon (Desert Folklore would be awesome).

If you have any (or all of) Celts, Ethiopia or Maya in your game, you arent going to get the first pick on Pantheon beliefs so that can be a bit of a let down. I think that their UA should also generate +1 additional faith permanently in the capital.
 
Yes Byzantines are really versatile and their religion bonus is OP if you can get the 2 prophets early. You need to choose your beliefs fast, so late for Byzantine is out of the question. Someone pointed out and I agree, that you should find and friend a religious CS asap. That's the best way to get early faith fast. Sell some luxes, even your only one for that. I also think it's really good to get the HS especially for Byzantium - I find that AI does not focus on it as it also did not in vanilla, and the extra prophet will really help. You should be able to get the first prophet already so the HS one will help in enhancers.

As for wide (ie warmongering) or tall, I think it applies to every civ as far as religion is concerned. War, get beliefs that mainly give happiness to reduce the hit. Don't get cathedrals/pagodas/mosques as they can't be purchased in puppets. Tall, get gpt and happiness for every city that follows your religion, add Cathedrals and/or pagodas and enhance so that it spreads out fast.

And yes the cataphract and dromon really good to the point it seems almost a pity to upgrade them. No complaints there. If you play tall then they are great defenders by themselves. If warring get catapults and those cataphracts will take cities while defending them to the death.
 
Cow cow sheep, god of the open sky 2 horses near by both CS near my starting point were religious. Cataphracts out killing barbs and making the CS's happy.

3 cites first up then freebie, one more to grab a nice river side no one was pushing for then city 6 taken of the arabs after a little war.

By the middle game there wer no other religions, sure a few heretics may have been worshiping in basments where the inquisiton was yet to find them but every city christian, pagodas and mosques in all my cities and CS's falling over them seves to tell me how spiritual and cultured i was.

Looked like a booring walk in to a culture win so built up the army and started beating up the neighbors, arabia, rome and the yanks are still around as we speak but not for much longer :)

First game with the fake tan tart on the sun bed but enjoying it.
 
Play to the map, and maximize your faith production. The terrain will dictate what is best. If you've got lots of stone nearby, stone circles, gold and silver, religious idols, desert, desert faith, etc.

It's not the UUs that make Byzantium strong, it's the religion, and the Byzantines can grab 3 extra social policies effectively. This is huge.

If there's a nearby faith natural wonder grab that ASAP. And beeline towards Stonehenge.

I rush through liberty to get settlers then switch over to tradition. Tradition is good, but getting a second city up ASAP is key.
 
Since I started this thread, I've been working on a new strategy with Byzantium. Specifically one focused on Culture but with a fun twist; warmongering!

The key here is to get religion as early as possible, which usually requires discovering a religious city-state or two and becoming friends or allies with them. In my current game on Emperor, I had a lucky desert start next to a religious city-state. First to a pantheon so I picked up Desert Folklore (+1 Faith per desert tile). This ensured that I founded a religion first and was the first to enhance.

I picked: Asceticism (+1 Happy per Shrine w/ 3 followers), World Religion (+1 Culture per 5 followers), and then Religious Texts (extra pressure). I enhanced with Cathedrals and Just War (+20% combat strength near cities following my religion). In hindsight it may have been better to pick up the +2 Happiness from Temples w/ 5 followers. Pantheon belief should always be something that gives Faith when possible, or Culture otherwise.

The tactic here is to spread my religion as far as I can for the World Religion bonus, made easier due to Religious Texts. Puppets don't increase Social Policy costs yet help with Science, Culture, and Gold. Just War belief makes it much more easier to capture cities than it would be otherwise, we just need to spread our religion there first.

I start with Liberty, which seems to be the best way as the early jumpstart is very nice considering what we need to do; keep our culture up and yet produce a large army. Obviously the next choice was Piety for the Faith and Culture boosters; it's just a shame there isn't any Happiness boosters here anymore! After this, I went into Tradition to make my settled cities even better and for free Opera Houses (Legalism policy, make sure you have Amplitheatres already). This is currently as far as I am, in the late Renaissance, as of this post.

After Tradition is finished, then Autocracy is the next choice for the very juicy opener. Extra Culture when conquering cities! And not to mention all the wonderful warmongering boosts. The final Social Policy tree will either be Honor or Commerce.

This is working out very well for me right now, and the only area I'm lagging in is Science. But that is par the course for Culture, so it doesn't worry me so much.
 
Being ablue to get both Church property and Tithe is awesome. Just think about all these golden apples you get from transfering your righteous faith via holy order!
 
Try to get Shrines up ASAP, almost always 3rd build . I do not like the luck factor, turn off Ruins. I grab , pantheon + 10 % Food, +1 gold per 4 people ,Tithe, plowshares +15%, Feed the world, and text. Go really tall with 3-4 cities dependng on your start area. Either work hard at SH or find a CS. Same as you all looks like, accpet Food is my king.

Unless you have Ethiopia or Celts, you stand as good a chance as any to get fast pantheon. I alos agree HS is nice to try for.
 
My first two cities were in the desert, so I took Desert Folklore. Went up to 12 fpt, and was the first to grab a religion.

I took another member's advice from another thread, and took the one that gives you science when you send a missionary to another religion's city. Then I took mosques, cathedrals, and pagodas. Finished it off with cheapo missionaries/inquisitors.
 
Byzantium can be brutally effective for wide empires.

Assuming you manage to get a religion... you can in the classical era with the liberty tree where each city pays for itself up to size 6.

1 for Pantheon of Love
2 for Pagoda
2 for Temple Complex
1 for Mosque (or 1 for size 5 cities)
1 for Road (liberty)
2 for Colloseum
..............................
9 Happiness

pick the quick spread of religion as well and capping city size at 6 (for the most part) you can spread across the entire map. Stick to the ancient era buildings plus temple and colloseum and you can start the steamroller. Your global happiness sources (luxuries, basic bonus and wonder happiness) will allow you substantial lead lag while your cities are gaining religion and building themselves up to a fully developed size 6.

but... then again if you don't get a religion you become a pathetic shell of a civilization left behind in all areas when the dromon and cataphract are obsolete.. or if you can't find any horses. It's a bit of a crapshoot, but if the arabs or celts are on the map you are competing with remaining 2n-2 civs for the n-2 religion slots (the first two being taken by the arabs and celts).

It is high risk high reward. If you get a religion quickly enough you basically have the same advantage as Monty would have if you picked a lakes map, Dido on a archipelago map, William on a wet tropical map or Augustus with an Iron resource next to his start location.
 
I scrapped my game. Just one of those neverending - bad luck kind of deals. No horses around. Also, I was 6th, then 5th in the science race. I was hated by everyone but Liz... and you know how that goes. Then looking deeper into it, I was ignoring things I shouldn't have been... religion spread, expanding beyond 4 cities, etc. I think the wars took my mind off of managing my kingdom. I'll try again. I like the potential.
 
Been having a lot of success with Byzantium on Immortal and Deity with the following strat:

Build Order: Scout -> Worker -> Shrine -> Stonehenge -> Settler -> Library -> Pyramids -> Oracle
If you can and it makes sense with your land in your capital, switch off of the worker and build a shrine once you have the tech, then go back to the worker. Helps jumpstart the faith production.

Techs: Somewhat depends on resources, but early on its more focused on getting out faith than hooking up resources:
Pottery -> Calendar -> Mining -> Writing -> Masonry -> Philosophy (throw in Sailing after Mining if needed for resources).

Policies: Tradition Tree. Take the buff to wonders building as soon as you can, unless you pop a culture ruin or two and would otherwise get your third pick before Stonehenge is being built. Get a free monument and then go for the food buff, then the happiness and gold buff, then finish out with the garrison buff. As a side note, I find Tradition a much better option that Liberty now. Especially on larger maps where you might have time to expand. But even on smaller maps, since its much easier to solve a large pop happiness problem in G&K, the extra growth is really great.

Pantheon/Religion:
Pantheon - Whatever works for your land. Prioritize faith first, but God of the Sea is awesome for a coastal start.
Religion: Pagodas, Tithe, Ceremonial Burial, Papal Primacy, Mosques, then when enhanced, choose the options that spread your religion. Either cehaper missionaries or the 32/64% spread enhancement.
I almost always make sure I take Papal Primacy. Combined with the Patronage Social Policy that increases your resting point by 20, you can make a lot of friends without much effort.

Stonehenge actually has one bonus that is overlooked. It tends to produce a GE all by itself right around the time Hagia needs to be built. But if you also got Stonehenge, then you already produced your enhancing Great Prophet. So that other GP from Hagia gets settled. I often skip Hagia and put up Djenne instead. Or use the GE on Petra if possible.

Use your cash to buy a worker, and then a Dromon or two, and then work boats if needed. Chop, chop chop for wonders.

also, people say Pyramids isn't worth it. But if you have the Tradition bonus to wonder building, it costs roughly the same as the two workers it produces, with the added great person point and the 25% worker speed. I would normally build two workers after the first in the first 100 or turns, so its worth it in my mind.

I know its sounds crazy, but the AI does not seem to prioritize any of those three wonders.
 
What map are you playing dowd001? When i have 2 or 3 neighbors i don't have choice but to build 4-5 archers and tech construction ASAP to have a ''chance'' to survive :eek:
 
I usually play on large maps, with the default civs and CS for a large map. I like fractal and small continents because the game is just more fun with navies. The dromon can protect a city pretty well.

On a standard size Pangea map, I suspect the plan may have to change to buy archers as you suggest.

Also, even on standard maps with a bully next door, I never build walls. Secret is finding the second city in a location that funnels the AI towards it and that is defensible on terrain alone.
 
Here's one. Just War and Religious Text. It's hard to get your religion into enemy cities for Just War to take affect, so Religious Text can do that for you. They're both enhancers so only Byzantium can use them both.
 
My one GK game was with Byzantium and didn't do anything special for an easy domination win. Since it was my first game with religion, I didn't choose all that well with the only good one being Holy Warriors. I did ally with two religious c-s, so I was able to keep a good sized army despite attrition. I started my conquest with Swords and a Catapult or two and since two capitals were on the coast, Dromons did the good job of bombarding since I couldn't get my Cats in very well. I soon followed up with Cataphracts and they help a lot in reducing the odds, while upgrading the Swords to Longswords. The well-promoted Dromons got upgraded to 3-range Frigates and that won the game for me. Whne I get back into the game, I'll have a better handle on beliefs synergies, taking advantage of Byzantium's extra slot.
 
Played them with Liberty opener. Lost first pick on founder belief to the celts, but didnt matter.

Went with the Tithe, Cathedrals, and Cheap Prophets - Got my religion enhanced really fast with Religious texts & +2 happiness from temples. I prefere the culture bonus that Cathedrals bring over mosques and pagoda's, and with cheap prophets it didn't hurt to much to spend faith on early cathedrals while also popping a few prophets for converting my neighbours.

By the end of the game I had a balance of high culture production from cathedrals, lots of happiness from temples, and lots of gold with tithe - ended on a UN victory. Of course there were other factors but my setup was very much tailored for an ICS game - culture mitigates lots of cities, happiness allows for larger populations etc.

Policies Liberty -> Commerce -> Democracy (used capital as GP farm ended game with 50+ turn Golden age)
Lots of cities, lots of gold, lots of happiness, and strong science/production
 
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