C-evo Distant Horizon

PeterBB

Chieftain
Joined
Sep 21, 2003
Messages
10
C-evo had been around for a while, but I've not seen any mention in this forum. C-evo

There is extra documentation hosted on Fandom.
Game Mechanics
Strategies

Its been recentently ported to Lazarus, with many bug fixes and improvements.
Cevo: New Horizons

I've now made by own fork of C-evo here.
C-evo Distant Horizon

The main new features are larger maps, now up to 400% instead of 230%.
Also I've added French, Spanish & Portuguese translations.
These are machine translations, so feedback from speakers of those languages would be appreciated.

Graphics are rather retro, resembling Civ2 & Freeciv.
A novel feature of C-evo is custom design of the military units.

The AI is tough, especially up to mid game.
Expect to have your own ass handed back to you on the first few games!

On that note, just noticed a minor wrinkle. There's always one!
If startng on a random map (as opposed to a premade one) you need to disable
'Free Player Setup' (bottom right of the start menu) in order to expose the difficulty setting.
I suggest to play the first game on Beginner...

Cheers,
Peter
 

PeterBB

Chieftain
Joined
Sep 21, 2003
Messages
10

Dadais

King
Joined
Oct 20, 2010
Messages
803
Location
France
Units are 48x48


There are three terrain sizes. Can be easily change using the mouse wheel.

66x32 Small
96x48 Medium
144x72 Large

The screenshots on the website used the Medium size tiles.


Cheers
Thanks for the answer

Can you do something about unit sizes (and then would you plan to) ?

I mean, civ2 unit graphics saw a massive quality update thanks to fairline and others, for most using tot unit size (64x64).

I loved discovering c-evo decades ago. I loved its personalized ia concept, its unit designing concept, its territory display, its civilization particularities...

Sadly, it now looks on many points like a downgrad in compare with civ2totpp, despite its everlasting qualities.
 

PeterBB

Chieftain
Joined
Sep 21, 2003
Messages
10
The Fairline graphics do look nice.
Seems I got the size wrong, the C-evo units are actually 64x48. As there is spare space at the top of most of the Fairline units, it should be easy enough to crop them down from 64x64 to 64x48, so no coding changes would be needed. It would just be a question of updating the graphics files. Fix the background colour etc...
But to be incorporated in C-evo-dh, media must be FOSS licensed, as this version of C-evo is mainly for Linux, even though its cross platform.

I can't find any licence grant relating to these graphics.
Does anyone know if there is one, or is anyone in contact with Fairline?
I would be interested in trying out some of these unit graphics if the licence situation can be sorted.
 

Dadais

King
Joined
Oct 20, 2010
Messages
803
Location
France
64x48. As there is spare space at the top of most of the Fairline units, it should be easy enough to crop them down from 64x64 to 64x48, so no coding changes would be needed.
From experience, many don't have the 16 needed free height.
Too bad then. Thanks for taking time to answer my selfish whishes.
 

Hans Lemurson

Prince
Joined
Jan 2, 2006
Messages
487
Location
Silicon Valley
I've been an appreciator of C-Evo for many years. Much better balanced and designed than Civ2, and even Civ3.

I recently played a long game of it and found myself wishing for two "quality of life" improvements:
- Movement Cost indicator. Trying to guess how far a unit can get on a rail network, or eyeball an aircraft's max range gets very annoying after a while.
- Separate "production complete" notifications for Buildings and Units. I don't need to be alerted to the fact that my military city built yet another infantry.

Are you the right person to whine to for such things?
 

Hans Lemurson

Prince
Joined
Jan 2, 2006
Messages
487
Location
Silicon Valley
I am not yet experienced enough with programming to want to fork the project myself, nor do I think a 4th fork would do anybody much good.

But maybe I should go liven up the official C-Evo forums...haven't been there in a while.
 
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