C-Evo is an open source fan remake of Civilization programmed in Delphi
C-evo is a empire building game for Windows under Public Domain licence (according to author here).
With a time scope of several thousand years, it covers aspects of exploration and expansion, industry and agriculture, warfare and diplomacy, science and administration. C-evo follows the spirit of popular turn-based strategy games from the mid 90s, but with more emphasis on powerful AI and careful design of the rules, resulting in a true challenge.
The game is based on Microprose's famous Sid Meier's Civilization and has many basic ideas in common with it. Actually, this project has arised from the wish to correct annoying design mistakes and AI weaknesses of Civ II. The priorities of the C-evo project are considerably different from big commercial games. While those are focused on easy entertainment and mainly compete for the most realistic and exciting up-to-date multimedia, this one aims at ageless challenge. There are six design principles, see below.
The project does not have a team in the classic meaning. I'm doing the main programming alone and I put my work to the public domain, while the game graphics are supplied by the Civ community. Since a clever AI is essential for a strategy game, C-evo has an open AI interface implemented. So everyone who feels called to can code his personal AI engine and let it compete against others.