function OnNextyTurn (iPlayer)
local pplayer = Players[iPlayer]
local civUA = GameInfoTypes.CIVILIZATION_WHATEVERITIS
if (pplayer:GetCivilizationType() == civUA) then
for pCity in pplayer:Cities() do
if (pPlayer:GetCurrentEra() == 1) then
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CLASSICAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MEDIEVAL_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_RENAISSANCE_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_INDUSTRIAL_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MODERN_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_FUTURE_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_POSTMODERN_TOURISM"], 0)
end
if (pPlayer:GetCurrentEra() == 2) then
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CLASSICAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MEDIEVAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_RENAISSANCE_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_INDUSTRIAL_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MODERN_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_FUTURE_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_POSTMODERN_TOURISM"], 0)
end
if (pPlayer:GetCurrentEra() == 3) then
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CLASSICAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MEDIEVAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_RENAISSANCE_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_INDUSTRIAL_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MODERN_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_FUTURE_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_POSTMODERN_TOURISM"], 0)
end
if (pPlayer:GetCurrentEra() == 4) then
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CLASSICAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MEDIEVAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_RENAISSANCE_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_INDUSTRIAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MODERN_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_FUTURE_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_POSTMODERN_TOURISM"], 0)
end
if (pPlayer:GetCurrentEra() == 5) then
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CLASSICAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MEDIEVAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_RENAISSANCE_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_INDUSTRIAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MODERN_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_FUTURE_TOURISM"], 0)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_POSTMODERN_TOURISM"], 0)
end
if (pPlayer:GetCurrentEra() == 6) then
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CLASSICAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MEDIEVAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_RENAISSANCE_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_INDUSTRIAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MODERN_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_FUTURE_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_POSTMODERN_TOURISM"], 0)
end
if (pPlayer:GetCurrentEra() == 7) then
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_CLASSICAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MEDIEVAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_RENAISSANCE_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_INDUSTRIAL_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_MODERN_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_FUTURE_TOURISM"], 1)
pCity:SetNumRealBuilding(GameInfoTypes["BUILDING_POSTMODERN_TOURISM"], 1)
end
end
end
end
GameEvents.PlayerDoTurn.Add(OnNextyTurn)