Lord Emsworth,
"However, what about simply settling a little loser with your very few first settlers, and then later to simply "backfill" the grabbed territory?"
Right... and I think I mentioned this before... that would imply something like cxxxxc before "back-filling" which mutates into cxcxxc or cxxcxc. With such spacing you can stick with it for the rest of the game, or abandon the middle city in the industrial age. In other words, *in principle at least* (I haven't done this yet myself), first settling out to a "full cxxxxc" (or a "looser version of cxxxxc based on terrain" instead of a tigher version of such) and then "back-filling" gaps would seem to satisfy both those who want metros and those who want cities.
Aabraxan,
"Commercial is going to reduce your corruption, but both the metro-style game and farm-style game will benefit from that. I don't know if one will benefit more than the other."
You'll have more cities in a cxxc game on average than a cxxxxc game, so empire-wide commercial has a greater effect on a cxxc game. I wouldn't use a commercial civ. The Maya seem a better choice to me... although admittedly I will have to say I don't know how the results of your tests would affect my spacing, since I don't go around taking other's territory and rather actively try to avoid it. Sure, I'll take cultural flips... but I won't take territory when someone has to spill blood... at least not usually.
[The problem child in the above list is the Maya, and it's because of the enslave ability of the JT. There's the risk with them that one game will wind up with a whole lot more slaves than the other game. As much as I like the Maya, I think they should be taken out of the running.]
Just don't build them. Find a game where you have iron and stick to swordsman.
[OTOH, if my capital is attacked, I think I've probably got bigger problems on my hands.]
LOL... in a OCC 20k game you should almost expect your capital to get attacked at some point.
[More corruption than that and I start farming. FWIW, my 50-70% corrupt cities will usually get a rax and, at some point, courthouse.]
Since I've already discussed this and provided an example, I'll refer to Charis's micromanagement article here:
http://realmsbeyond.net/civ/mmguide.html He wrote this for Vanilla, so maybe they changed something for conquests that I've missed in my conquest games. He wrote "What if you could build a factory in your best expansion cities in the ancient era? Would you build one? Hmmm, to expensive, not a good value? What if this 'factory' also increased revenue *100%*. Still not convinced? What if I throw in a "Solar Plant" for FREE?! Ready to buy? Wait!! There's more!! This magnficent factory- plant-economic center is yours for just... 80 shields!! Order TODAY and we'll throw in protection vs propaganda at no extra charge!
Such a ridiculous building doesn't exist you say? Think again! It's called a... Courhouse."
Othniel,
"So, metros are better because they teach you by handicapping you?"
I guess you might read it that way, but you've REALLY missed the point. Metros can provide an advantage in terms of gameplay in that they come as fun enough and viable enough to build while also helping you to learn more about the game faster. It seems to me that you do need to know trading better/ensure you build the Great Library and not go beating up the AI as early on as you might have done usually when you go up a level or two, because 1. the tech pace moves faster and 2. the AI has more units to defend and counterattack. Even though I don't do it, how many people can win a conquest game on Emperor before military tradition and how many people struggle winning a similar conquest game on Demi-God even after military tradition? As perhaps a better point, SirPleb thought he might have a chance at a mounted warrior rush in his HoF Sid game with the Iroquois. He later admittedly that idea as basically naive. Building metro-style might help players understand that such changes can arise when you move up a level.
Overseer,
"Since the GLib has been discussed as a CxxxxC advantage"
A CxxxxC advantage only??? No. I meant to say that the GLib can help *mitigate* against some of the early disadvantages of a wider spacing. You don't need such a mitigation with a tighter spacing.
Concerning tests,
I'd like to see how cxcxxc or cxxcxc fares vs. both cxxc and cxxxxc, of course even cxcxcxc might also seem interesting also... but then again three games with the same civ on the same map seems more than enough to ask already.