cammcken
Prince
Has the argument over "Unit=individual" vs "Unit=group" been resolved yet?
Has the argument over "Unit=individual" vs "Unit=group" been resolved yet?
Stuff introduced by TB means that unit = both. We just don't have a way of displaying that on the screen. Especially so when players can choose the option to only show single figures removing the first and easiest way of showing the difference by actually having different numbers in the display of the unit.
On size matters you do have a way to tell how many individuals roughly are in the unit - just look at the volume combat class. I would like to eventually tie the # of figures shown to that unitcombat as well - not sure it can be done but it'd be a neat trick.
Yes but it is not shown on the screen as the units race towards your defensive position![]()
I would show an individual as a single figure, two figures would probably be a squad, four a battalion and five a hoard for example. However to do that at the moment would mean having different units for each size and warning those who use the single figure option that they are loosing out on information.
What would be the difference between a slightly damaged horde and a complete battalion?
Sorry, I meant the graphical representation. With DH's numbers, both might have four figures.
Sorry, I meant the graphical representation. With DH's numbers, both might have four figures.
Oh... injury would not reduce the group volume therefore would not reduce the amount of figures.
I think you're right, come to think of it. And without doing serious digging I'd think it would probably remain so that injury reduces the number of figures. So it wouldn't be completely reliable to just look at the # of figures to judge group size but for healthy units it would reflect accurately.Right now it happens that way, I think. A unit I have (usually 3 figures) gets damaged a little, the first figure is gone. When the unit is heavily damaged, the second figure is gone as well. That's one reason why I don't play with single figures, the state of the unit (sorry if that expression is wrong) is somewhat represented by the number of figures.
Of course, the proposed way would be much better. I have played with units being two or three group size levels apart, and all of them presented alike seems ... strange. But could the information about damage be retained as well, without using FPS-like graphics? Or is the graphical representation of damage hard-coded in the exe, in which case group size would have to be displayed differently? Another option might be a banner for the unit, a bit like NATO symbols, where each group size gets a certain icon.
I think you're right, come to think of it. And without doing serious digging I'd think it would probably remain so that injury reduces the number of figures. So it wouldn't be completely reliable to just look at the # of figures to judge group size but for healthy units it would reflect accurately.
There are a lot of limitations based on the exe but without looking I can't say what can or cannot be done yet.