<PromotionInfo>
<Type>PROMOTION_HUNTING_SIGHT1</Type>
<Description>TXT_KEY_PROMOTION_HUNTING_SIGHT</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereq>PROMOTION_HUNTER1</PromotionPrereq>
<PromotionLine>PROMOTIONLINE_HUNTING_SIGHT</PromotionLine>
<iLinePriority>1</iLinePriority>
<NotOnGameOptions>
<GameOptionType>GAMEOPTION_HIDE_AND_SEEK</GameOptionType>
<GameOptionType>GAMEOPTION_SIZE_MATTERS</GameOptionType>
</NotOnGameOptions>
<UnitCombats>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_COMBATANT</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_EXPLORER</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_RUFFIAN</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
</UnitCombats>
<AIWeightbyUnitCombatTypes>
<AIWeightbyUnitCombatType>
<UnitCombatType>UNITCOMBAT_HUNTER</UnitCombatType>
<iAIWeight>20</iAIWeight>
</AIWeightbyUnitCombatType>
</AIWeightbyUnitCombatTypes>
<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
<iPursuitChange>5</iPursuitChange>
<Button>,Art/Interface/Buttons/Promotions/Sentry.dds,Art/Interface/Buttons/FinalFrontier1_Atlas.dds,4,10</Button>
</PromotionInfo>
<PromotionInfo>
<Type>PROMOTION_HUNTING_SIGHT1_HIDE_SEEK</Type>
<Description>TXT_KEY_PROMOTION_HUNTING_SIGHT</Description>
<Sound>AS2D_IF_LEVELUP</Sound>
<PromotionPrereq>PROMOTION_HUNTER1</PromotionPrereq>
<PromotionLine>PROMOTIONLINE_HUNTING_SIGHT</PromotionLine>
<iLinePriority>1</iLinePriority>
<OnGameOptions>
<GameOptionType>GAMEOPTION_HIDE_AND_SEEK</GameOptionType>
<GameOptionType>GAMEOPTION_SIZE_MATTERS</GameOptionType>
</OnGameOptions>
<UnitCombats>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_COMBATANT</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_EXPLORER</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
<UnitCombat>
<UnitCombatType>UNITCOMBAT_RUFFIAN</UnitCombatType>
<bUnitCombat>1</bUnitCombat>
</UnitCombat>
</UnitCombats>
<AIWeightbyUnitCombatTypes>
<AIWeightbyUnitCombatType>
<UnitCombatType>UNITCOMBAT_HUNTER</UnitCombatType>
<iAIWeight>20</iAIWeight>
</AIWeightbyUnitCombatType>
</AIWeightbyUnitCombatTypes>
<iChanceFirstStrikesChange>1</iChanceFirstStrikesChange>
<iPursuitChange>5</iPursuitChange>
<VisibilityIntensityChangeTypes>
<VisibilityIntensityChangeType>
<InvisibleType>INVISIBLE_SIZE</InvisibleType>
<iIntensity>2</iIntensity>
</VisibilityIntensityChangeType>
</VisibilityIntensityChangeTypes>
<Button>,Art/Interface/Buttons/Promotions/Sentry.dds,Art/Interface/Buttons/FinalFrontier1_Atlas.dds,4,10</Button>
</PromotionInfo>