Dancing Hoskuld
Deity
You have to move on because you deplete the plot of resources. With Nomad units you only get access to the plot reserves and you use them up. Once used up it is move or die.
I am probably getting Johny Smith's prototype and AIAndy's prototype mixed up. I'll have to play with the C2C one again.
If you have a solution to animal migrations verses animal plot resources explaining it may help. My problem is that some animals migrate over vast distances while others only travel short distances in their migrations.
The list of inventions I have seen have fire and cooking at 1.8 million years ago with shelter building at 500 thousand years ago. I am assuming that your tech tree is only for the nomadic start at the moment. It seems to be missing organisational and spiritual "techs" and concentrates on the tool techs. Which is OK if you are going to address the other ideas in some other way. It does a fair job of summarising the C2C early tech tree but it may be making a whole new mod
I am probably getting Johny Smith's prototype and AIAndy's prototype mixed up. I'll have to play with the C2C one again.
If you have a solution to animal migrations verses animal plot resources explaining it may help. My problem is that some animals migrate over vast distances while others only travel short distances in their migrations.
The list of inventions I have seen have fire and cooking at 1.8 million years ago with shelter building at 500 thousand years ago. I am assuming that your tech tree is only for the nomadic start at the moment. It seems to be missing organisational and spiritual "techs" and concentrates on the tool techs. Which is OK if you are going to address the other ideas in some other way. It does a fair job of summarising the C2C early tech tree but it may be making a whole new mod