strategyonly
C2C Supreme Commander
Finished the bamboo feature; I'll let it stay as a modmod (under Experimental Graphical features) until it's been tested and got a greenlight for the core.
Looks good to me . .
Finished the bamboo feature; I'll let it stay as a modmod (under Experimental Graphical features) until it's been tested and got a greenlight for the core.
hmm... I'm not liking it as much. Perhaps the bamboo in the second example doesn't need to spread across the whole plot so much. Maybe just densifying the same count a bit would be sufficient?
Question, I've been away for a little too long, What happened to the new Sea/ocean tiles? i knew it was temporarily removed to release the last version,
it does seem that my save that has those changes isn't wanting to start up
Aha, So my save is FUBAR? or is there a fix? :/ Sounds like me, Eager to play with new toys and ending up putting it in parts unable to put it back together
Are you comparing Deep-Coast vs Deep-Sea, their textures are IMO unfinished at this moment? Or Deep-Coast vs Ocean?@Toffer90,
I have a question for you. Your coast ocean tile is a dark blue but your deep ocean is a light blue.
What is the reasoning for the deeper being lighter?
Reason I ask is because it seems to me that the coloring on these 2 should be swapped, light = shallow and dark = deep. Less light penetration in deeper water = darker.
JosEPh
The easiest fix would be to add TERRAIN_CONT_SHELF, based on any other water terrain, in the appropriate xmls; the save should then be able to load again.Wouldn't it be more easy to just create the missing Continental Shelf? and then with world edit make sure the Continental Shelf is gone?
As i am unsure if i have the Software to access the data you propose (unless Notepad++ can read it?)
Also if the creation of Continental Shelf is the better way to go, could someone just give me a small guide of what i must do? I kinda know what to do, Copy an existing art file, rename and tie it into the code, but the clear how and what eludes me
In my previous post I was thinking about how stuff looks like with my graphic pack modmod, hence my confusion. You were of coarse thinking about the bright blue sea graphic seen without my graphic modmod.@Toffer90,
I have a question for you. Your coast ocean tile is a dark blue but your deep ocean is a light blue.
What is the reasoning for the deeper being lighter?
Reason I ask is because it seems to me that the coloring on these 2 should be swapped, light = shallow and dark = deep. Less light penetration in deeper water = darker.
JosEPh
Sorry for the long time it took me to answer, with the combined information Toffer and Sparth gave me it was fixed, it was the "ART_DEF_TERRAIN_CONT_SHELF" that was in my save, and missing from the game, Even better the fix caused a Pink terrain glitch making it easy to spot and clean it up, Only it broke the DLL Recallc, Causing that to make a Crash when i use it, Currently not having the energy or the patience to clean it up a Second time, but thanks
any reason why "TERRAIN_CONT_SHELF" is missing?
The planned design layout was adjusted due to taking a moment between DH, myself and Toffer to talk it out properly. That particular terrain did not factor into the final design, nor is the design absolutely complete at this point. Toffer's coming back soon though.