My comments:
I don't really see why one would want to build this, -5 (base)
per turn (unless I'm mistaken?) for maybe 1 or 2
(not counting the judge cost) is a bit expensive. OK, maybe if you're swarming in unhappiness, but there are probably many less expensive ways to gain
.
There could be a crime bonus (though admittedly that's controversial...) and/or a local stability bonus.
Here I'd give a
and/or
penalty here (lower productivity if you have to take more time for preparing meals and eating) and a :healthy: bonus rather than a disease bonus.
I'd also add some more bonus to make it more worthy if the right conditions are met.
Also, not sure why there's a
bonus for Patriarchy while Matriarchy has a
penalty?
I'd rather see a % penalty in
, otherwise this ordinance would be very harsh on small cities and insignificant on large ones. No reason why removing a fraction of the population from the labor market would have the same effect independently from the population.
Ordinance - Firearms Prohibition
Req Tech: Matchlock
Obsolete Tech: -
Req Buildings: Courthouse
Req Resources: Firearms
Cost: -1
Requires City Size: 6
Upgrades to: -
- -5
- +1
with Egalitarianism civic
- +1
with Pacifism civic
- +1
with Nationalist civic
I don't really see why one would want to build this, -5 (base)
per turn (unless I'm mistaken?) for maybe 1 or 2
(not counting the judge cost) is a bit expensive. OK, maybe if you're swarming in unhappiness, but there are probably many less expensive ways to gain
.There could be a crime bonus (though admittedly that's controversial...) and/or a local stability bonus.
Ordinance - Fast Food Prohibition
Req Tech: Franchises
Obsolete Tech: -
Req Buildings: Courthouse
Req Resources: -
Cost: -1
Requires City Size: 6
Upgrades to: -
- -5
- -5 Disease
- +1
with Socialized civic
- +1
with Corporate civic
Notes: This would replace Fast Food Buildings.
Here I'd give a
and/or
penalty here (lower productivity if you have to take more time for preparing meals and eating) and a :healthy: bonus rather than a disease bonus.Ordinance - Segregation
Req Tech: Code of Laws
Obsolete Tech: -
Req Buildings: Courthouse
Req Resources: -
Cost: -1
Requires City Size: 6
Upgrades to: -
- -5
- +1
with Patriarchy
- +1
with Matriarchy
- +1
with Intolerant civic
- +1
with Propaganda civic
- +5
with Women's Suffrage
- +5
with Minority Rights
I'd also add some more bonus to make it more worthy if the right conditions are met.
Also, not sure why there's a
bonus for Patriarchy while Matriarchy has a
penalty?Ordinance - Child Labor Prohibition
Req Tech: Compulsory Education
Obsolete Tech: -
Req Buildings: Courthouse
Req Resources: -
Cost: -1
Requires City Size: 6
Upgrades to: -
- -5
- -5
- +5 Education
- -5 Disease
- +1
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I'd rather see a % penalty in
, otherwise this ordinance would be very harsh on small cities and insignificant on large ones. No reason why removing a fraction of the population from the labor market would have the same effect independently from the population.
Though one fun possibility would be to actually give different bonus for Patriarchy and Matriarchy (similar to alpha male/alpha female), such as
points to Child Labor Prohibition

Also, I have another idea. If you ban citizens from owning firearms in your civilization, then it lowers the instability penalty by a percentage. So if you have 100 instability points in your city, per turn, than having gun ownership will increase the instability by 10%. So it doesn't create instability, just increases it once it starts to rise. However, to counter that, banning guns will also decrease the amount of militias that rise up when an enemy attacks your cities.


