C2C - Ordinances

Royal Decrees (with proper civics) have been discussed before. However what they specifically should be has not been figured out yet.

What I meant is, that Royal Decrees are in fact, earlier and weaker versions of Ordinances.

For an example...

Royal Decree On Kingdom's Water and Air would be the equivalent of all the Ordinances which decrease water/air pollution (except, of course, much weaker).
Royal Decree On Citizen's Safety would be the equivalent of all Ordinances which decrease crime (and also, espionage conducted by AI)

And etc.
 
Removed.
Adding to Addon.
 
Removed.
Adding to Addon.
 
@MrAzure

The ordinances we have so far are ...

- Ordinance - Alcohol Prohibition
- Ordinance - Automobile Emission Reduction Act
- Ordinance - Carpool
- Ordinance - Clean Air Act
- Ordinance - Clean Water Act
- Ordinance - Commuter Shuttle Service
- Ordinance - Drug Prohibition
- Ordinance - Fire Code
- Ordinance - Gambling Ban
- Ordinance - Neighborhood Watch
- Ordinance - Prositution Ban
- Ordinance - Smoke Detector
- Ordinance - Smoking Prohibition
- Ordinance - Tire Recycling Program
- Ordinance - Youth Curfew

Also we have Parking Meters but its not an Ordinance it just a regular building.

EDIT: And Farmers Market is just a regular building too.
 
This will make the Judge busy. Ordinances are buildings right?
 
Agreed, it should at least give happiness to religious civics.

Some of these ordinances shouldn't even be considered. How is an alcohol ban going to be positive even with religious people? An alcohol regulation ordinance makes more sense for something that you have control over. If it is to be considered, wouldn't it be better as an event that you don't control, and you suffer for X amount of turns?
 
Some of these ordinances shouldn't even be considered. How is an alcohol ban going to be positive even with religious people? An alcohol regulation ordinance makes more sense for something that you have control over. If it is to be considered, wouldn't it be better as an event that you don't control, and you suffer for X amount of turns?

Which ones shouldn't be considered?
 
Which ones shouldn't be considered?

Well, I haven't really looked at them. I was just throwing that out there, but here's two that stuck out:

No Fishing
No Hunting

Again, wouldn't it be better if it was "regulated hunting/fishing"? Since regulation, many big game populations have made a significant rebound, and the money from hunters and fishermen help wildlife conservation.
 
Well, I haven't really looked at them. I was just throwing that out there, but here's two that stuck out:

No Fishing
No Hunting

Again, wouldn't it be better if it was "regulated hunting/fishing"? Since regulation, many big game populations have made a significant rebound, and the money from hunters and fishermen help wildlife conservation.

You have a point there, what are your thoughts on having an Ordinance called Hunting Season and Fishing Season?
 
An idea to fight pollution the very hard way.

Ordinance - Ecotopia (light)
Replace all building with +15 pollution (air or water) or more
-0.1 pollution / population
+0.1 unhappy / population
5 gold maintenance

Ordinance - Ecotopia (medium)
Replace all building with +10 pollution (air or water) or more and Ordinance - Ecotopia (light)
-0.2 pollution / population
+0.2 unhappy / population
10 gold maintenance

Ordinance - Ecotopia (heavy)
Replace all building with +5 pollution (air or water) or more and Ordinance - Ecotopia (light) and Ordinance - Ecotopia (medium)
-0.4 pollution / population
+0.4 unhappy / population
20 gold maintenance

Ordinance - Ecotopia (total)
Replace all building with pollution (air or water) and Ordinance - Ecotopia (light) and Ordinance - Ecotopia (medium) and Ordinance - Ecotopia (heavy)
-1 pollution / population
+1 unhappy / population
50 gold maintenance
 
Can we please please have some more early ordinances, to give my judge something to do. Eg.

Street Fighting Ban - requires Fighting Pit or upgrade; -5 crime per turn, melee units receive -1XP

Public Urination/Defecation Ban - requires Excrement Holes or upgrades; +1 health, -5 disease per turn; small increase in city maintenance (or 'ablutions' building maintenance)

These could quite realistically come into force as early as the late prehistoric (you would need to introduce an earlier judge of course).

Later an ordinance could prohibit the hunting of wild animals without prior permission (Vagabond Ordinance).
+1 health (less accidents) -2 food

Is there any point at all to the Prostitution Ban, which is the only thing my judge currently can do? Its effects are all negative, (please correct me if I'm wrong) and all it does is delete (Ctrl-A) a building out of all cities - ie. something you already had the power to do via Ctrl-A. Surely it needs to be given some hefty benefits, to make up for its sledgehammer-like effects. It doesn't even, as far as I recall, 'replace' Crime (Soliciting)!
 
sounds cool and i'd love to make them, but atm all the buildings I made with "can be build by unit..." doesn't seem to work :sad:

The Belief Karma etc are working now - the problem was that iExtraPlayerInstances was not zero in the Building Class file.

I would like to use the judge as a law reconciler unit and give them similar abilities to the story teller line in quelling captured city anger and cultural cohesion. The problem is with how to limit the number of units you can use in a turn when quelling captured city anger - I think it could be done with properties but probably requires the mythical 2D property mechanism we are waiting for:mischief:.
 
The Belief Karma etc are working now - the problem was that iExtraPlayerInstances was not zero in the Building Class file.

I would like to use the judge as a law reconciler unit and give them similar abilities to the story teller line in quelling captured city anger and cultural cohesion. The problem is with how to limit the number of units you can use in a turn when quelling captured city anger - I think it could be done with properties but probably requires the mythical 2D property mechanism we are waiting for:mischief:.

My current plans will work around the 2D property mechanism - with something like it I suppose. But I'm not going to sit around and wait on it unless it gets into place before I do what I have in mind.

It wouldn't be hard to add a numeric tracking mechanic that could be worked with in Python that tracks how many times an action or set of actions have been enacted in a city each round and then resets at the beginning of each round. Very easy. Then using it in python would just be a matter of 'if X < limit' we can do this thing.
 
Back
Top Bottom