C2C - Project Megalist

Azurian

The Azurian
Joined
Apr 10, 2012
Messages
2,092
Location
Florida, USA
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MultiMaps
Adds multiple maps to the game that represent various planets.
Project Leader: Koshing
Thread:
http://forums.civfanatics.com/showthread.php?t=484905

Combat Mod
Adds new Combat classes, new Promotions and makes Combat have several strategic layers.
Project Leader: Thunderbrd
Thread (intro):http://forums.civfanatics.com/showthread.php?t=475229

1D Property System
Enhances the current Genetic Property system to create more dynamic combinations like hypothetic weather.
Project Leader: AiAndy

Nomadic Start
Start in the Prehistoric Era as a nomadic tribe without a city.
Project Leader: Thunderbrd
Thread: http://forums.civfanatics.com/showthread.php?t=447755

Advanced Disease Mod
An enhanced disease system that makes disease be dynamic, in that it spreads, has different levels of sickness, and can be catastrophic.
Project Leader: Dancing Hoskuld, Hydromancerx and Thunderbrd
Thread: http://forums.civfanatics.com/showthread.php?t=427855

Mass XML Changes Parser
Will allow the editing of multiple files at once and allows to categorize files.
Project Leader: Nimek and n47
Thread: http://forums.civfanatics.com/showthread.php?t=510103

Proposed Properties
New Properties that enhance gameplay and open new areas of strategy.
Project Leader: C2C Mod Team
Thread: http://forums.civfanatics.com/showthread.php?t=511734

Electricity Property
Adds electrical consumption and requires certain buildings to turn off during black outs.
Project Leader: Faustmouse
Thread: http://forums.civfanatics.com/showthread.php?t=442075

Italian Translation
Makes Caveman 2 Cosmos avaliable in Italian!
Project Leader: Hale_9204
Thread: http://forums.civfanatics.com/showthread.php?t=476747

Transhuman Era
Finishes the content in the Transhuman Era.
Project Leader: Mr Azure, HydromancerX, Faustmouse
Thread: http://forums.civfanatics.com/showthread.php?t=448582

Sparth Skins
New Skins for Units to make them more attractive, unique, or have new unit types.
Project Leader: Sparth
Thread: http://forums.civfanatics.com/showthread.php?t=511194

Space Terrain
Adds Space Terrain to Caveman 2 Cosmos .
Project Lead: Hydromancerx and Dancing Hoskuld
Thread: http://forums.civfanatics.com/showthread.php?t=453005

Musical Addon Pack
Adds hours of new music to Caveman 2 Cosmos.
Project Leader: Praetyre
Thread: http://forums.civfanatics.com/showthread.php?t=505725

Cultural Sizes
Adds new Cultural Ranks to Caveman 2 Cosmos
Project Leader: MrAzure
Thread: http://forums.civfanatics.com/showthread.php?t=453005

Pests
Adds Pests with annoying stats with the right disease requirements
Project Leader: HydromancerX
Thread: http://forums.civfanatics.com/showthread.php?t=476853

Audio Quotes
Adds Audio Quotes for Techs that don't have them.
Project Leader: HydromancerX
Thread: http://forums.civfanatics.com/showthread.php?t=463666

Colonization Style Specialist Types
Adds New Specialists
Project Leader: Nimek
Thread: http://forums.civfanatics.com/showthread.php?t=509322

Event Ideas
Thread: http://forums.civfanatics.com/showthread.php?t=440465

Great Works
Thread: http://forums.civfanatics.com/showthread.php?t=503148

Native With Guns
Thread : http://forums.civfanatics.com/showthread.php?t=501957

Cultural Heritage
Thread: http://forums.civfanatics.com/showthread.php?t=454186

Holidays
Thread: http://forums.civfanatics.com/showthread.php?t=434934

Supersitions
Thread: http://forums.civfanatics.com/showthread.php?t=498335

Artifacts
Thread: http://forums.civfanatics.com/showthread.php?t=438252

C2C - Sea Curents and Wind Direction
Thread: http://forums.civfanatics.com/showthread.php?t=488652

Geo Realism
Thread: http://forums.civfanatics.com/showthread.php?t=474613

Building Categories
Thread: http://forums.civfanatics.com/showpost.php?p=12472808&postcount=25

Movement Range Limit
Thread: http://forums.civfanatics.com/showthread.php?t=459417

C2C Spreadsheeting Tool
Thread: http://forums.civfanatics.com/showthread.php?t=443431

Maintenance Adjustments
Thread: http://forums.civfanatics.com/showthread.php?t=420206

Demographics, Health Bonuses and Population Growth
Thread: http://forums.civfanatics.com/showthread.php?t=435867

Rescaling Units
Thread: http://forums.civfanatics.com/showthread.php?t=459169

Progenitor Civs
Thread: http://forums.civfanatics.com/showthread.php?t=477585

Praetyre: My Ideas, Suggestions and Concepts
Thread: http://forums.civfanatics.com/showthread.php?t=417624

Ancient Golden Age Alt History
Thread: http://forums.civfanatics.com/showthread.php?t=443149

[GeoRealism] The two core Geography files
Thread: http://forums.civfanatics.com/showthread.php?t=477917

C2C - Housing
Thread: http://forums.civfanatics.com/showthread.php?t=420663

C2C - Weather
Thread: http://forums.civfanatics.com/showthread.php?t=439763

Alternative Timelines
Thread:http://forums.civfanatics.com/showthread.php?t=439662

Auto-Build, Luxury Resources, and Quality of Life
Thread: http://forums.civfanatics.com/showthread.php?t=491816

Personality Archtypes
Thread: http://forums.civfanatics.com/showthread.php?t=487838

Post -Apocalypse Alt History
Thread: http://forums.civfanatics.com/showthread.php?t=455125

Heroes
Thread: http://forums.civfanatics.com/showthread.php?t=440577

Extra Traits for C2C
Thread: http://forums.civfanatics.com/showthread.php?t=458872

Balanced Ancient Era Start
Thread: http://forums.civfanatics.com/showthread.php?t=478221

Unhealthiness Mod
Thread: http://forums.civfanatics.com/showthread.php?t=427855

Developing leaders
Thread: http://forums.civfanatics.com/showthread.php?t=490633

Adopting Cultures
Thread: http://forums.civfanatics.com/showpost.php?p=12713981&postcount=6
 
Thanks. It will really help my poor memory. :) :old: But can you add a section for propositions? So when I will have some extra time, I could pick one of them and implement.
 
Volumetric Resources would also be a long-term goal that requires 1D-Properties.

Strategic Rivers is also a thing that's considered.

Superforts need some more work.

Mine-Warfare could be fleshed out.

Teaching AI the Art of War

Globa Warming and Terraforming.

Audioquotes for all techs.

Static Movies for all Wonders.

Building Classes (Temple, Monestary, Manufacturing, Mines...)

Probably Construction sounds for group of buildings (iE all Manufacturing have the same sound)

Advanced Starts.

"Free at Tech" tag for buildings (Tech A unlocks a Building so you can build it like now, tech B gives the building to all new build cities, Tech C gives that building to all cities (maybe B and C could be merged together).

Advanced Religion System by DH.

Movement Restriction (DH) for early eras.
 
What is difference between current property system and 1D property system?

Anyway epic list, its going to be my dream game :D

EDIT:
So technically (treating C2C like Civilization) Platinum level is going to have impact of Projects,
Gold level - Great Wonders,
Silver level - National Wonders
and Bronze level - normal buildings?
 
@MrAzure

Some adjust ment son who is working on what ...

Advanced Disease Mod
Dancing Hoskuld, Hydromancerx and Thunderbrd

Space Terrain
Hydromancerx and Dancing Hoskuld

Audio Quotes
While I tried to kickstart this its not really my project. Others have tried to take over it but I am not sure who is in charge of it now. From the looks maybe MagnusIlluminus? Ort maybe just strategyonly.
 
Updated Main Post.
 
There's also Developing Leaders...

And there's a planned project to have Leaders as Units and changing leaders as time goes by.

Then there's a project for Adopting Cultures as your civ's identity evolves with time.
 
There's also Developing Leaders...

And there's a planned project to have Leaders as Units and changing leaders as time goes by.

Then there's a project for Adopting Cultures as your civ's identity evolves with time.

I couldn't find much about Leaders as Units.
 
I also want to make a three plantes scenario, I just can't get a map to start with because every time I want to create one the game crashes (tried numerous scripts).

If someone could make one and upload it, I'd be more than happy!

Wide: 210 Plots
High: 240-300 PLots (the more the better)
Wrap around x-achsis (as normal).
 
I couldn't find much about Leaders as Units.

I think the main part of the discussion on this took place in the early pages of the extra traits thread.

There's also Giving Workers and Settlers Strength, a project that ls612 originally introduced with Combat Workers. There's a number of AI issues to address on that one.

Then there's a matter of diversifying Animal AIs.

And a mechanism to have Law Enforcement units capable of attempting to arrest local foreign criminal units.

There was a planned project to merge in another mod's added forms of vassalage.

And another project to enable the Mothballing of Naval units and perhaps more.

Also brought up was a project to enable the combining of units into a single Army unit.

Still some further work to be done on Divine Prophets.

And there was a plan to give a No First to Tech Bonuses option.

Along those lines was also a plan to give all buildings a little GP generation. However the employment project some of the team is looking at may replace this.

Also wanted to enhance GPs a bit and there were some plans for further developments in their abilities.

There was also a cool plan for Negative Great People.

We're also working towards Great Hunters, Admirals etc... alternatives to the Great General.

And how many tags have been requested? Whew...

All this and I haven't even looked at my to-do list... lol. Quite a bit of planning has taken place and been lost within the forum pages as they weren't discussed in direct context to the thread's topic they were located in.
 
I belive we can remove viewports, since it is replaced by graphic paging, from sticked and add this.
 
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