[C2C] Ramkhamhaeng of the Incas

Is this still fun to play?
 
My cities are reeling just a bit from losing their Presidential Monuments, Expressways, Draft Offices, and Body Exchange Clinics. Civic buildings mean you get some gaps when switching civics because you lose the old buildings and have to build the new ones.

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Chuito finishes the National Shield and surrounds all my cities with domes. I also discover Antimatter Rocket.

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I'm cranking out a lot of Great Engineers now. Joseph Marie Jacquard is my bonus GE for getting Antimatter Rocket.

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The Saltpeter event. I doubt I'm seriously using gunpowder weapons by now.

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Planet Engineering. This would be nice if I could actually do something with it.

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It does come with Inca Roca. Another GE for the collection.

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And Daniel Chee Tsui shows up as a Great Scientist. I also decide to set my Science rate back to 95% -- it was at 80% for ages.

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Washington DC is going to churn out Constructor Ships for a turn. These are the high-tech equivalent of Workboats.

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I finally build my Forbidden Palace. Because it's a National Wonder, I never have a pressing reason to build it, so I save it to build as far away from my capital as I can. The Forbidden Palace goes up in The Hague, in the center of what used to be Japan.

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This should take care of all my ocean-improving needs.

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I get Artificial Planets.

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You may also notice that I started another Golden Age. This was a complete surprise to me, as technologies don't start Golden Ages, I didn't spend any Great Persons, I didn't get an Event giving me a Golden Age, and I didn't have any Wonders in the queue that would start a Golden Age - so what happened?

I have Religion Decay on. This allows religions to disappear from cities, instead of staying there permanently once they spread (religious buildings and state religion status help prevent this). Turfan had lost its Naghualism before I captured it. When Naghualism spread back to the city, it re-awoke the Pyramid of the Magician wonder. This triggers a Golden Age on completion; I think when I conquered the city, its lack of Naghualism meant the Wonder was dormant, so I never got flagged for conquering it. When the Wonder re-awoke, the game thought that I never had a Golden Age from the Pyramid, so it gave me one.

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Artificial Planets leads into Artificial Stars. (The misspelling has been fixed.)

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If "ambition is a dream with a V8 engine", what is a dream with a couple of Fusion Power Plants? There's a question no one ever asked Elvis.

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Submerged Towns are one of the most annoying parts of the late game of C2C. At maximum, they can provide +1 food, +2 hammers, and +3 commerce on every ocean tile. Since they are just about the only improvement that can be placed on most ocean squares, I feel obligated to churn them out. However, the automation routines are broken, so you have to direct them manually. I find I spend a lot of time moving stacks of Submerged Towns to fill every owned ocean square.

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The last time I looked at the world was 100 turns ago - when I was finishing up Mali and before the whole Great War. Now the entire planet is mine.

Here's the Inca homeland. Four cities have triple-digit populations.

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The eastern islands, including American territory.

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The ex-Babylon lands in the southeast.

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What used to be Hatti.

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Moving west through the islands.

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The southern islands.

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The far southwest islands.

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The central islands, south of the second great continent.

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On the continent, the lands that used to be Japan and Mongolia.

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The far west.

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The northwestern islands.

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Finally, here's what my Power Graph looks like.

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Next time: The Grand Tour begins.
 
You've made it to year 99 in the UE (United Earth) Calender (wouldn't surprise me your nation started a new calender with a start date of the year the world was one and made it a national holiday the day this was achieved(called Unification Day))....just one year to go and you can throw everyone a giant party.
Well, i guess by now the incanification of the world should be done.
 
The best place to be on a historical popup; at the top because there's no one left to be above you.

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Singularity Stabilization technology.

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Great Scientist Reginald Victor Jones comes along.

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Babylon builds the Burj al-Arab. Unfortunately, the Wonder movie broke.

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The Burj al-Arab acts as a combination Colossus and Lighthouse.

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Wormhole Communications. Now I can talk to cheese anywhere in the galaxy, regardless of its foreign tongue.

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Advanced Seedships. Not sure I like this name, given that there is no Seedships to be advanced from.

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Another Great Artist: al-Mutanabbi. Pacifism is providing unlimited Artist specialists, and I certainly have the population to use them.

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Astroanthropology tech.

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I move from Astroanthropology to Galactic Federation. This will eventually have a Federation of Planets that will serve as the successor to the United Nations.

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Great Artist Barry White.

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The Grand Tour is my name for switching religions in order to build all of their Wonders. Many, but not all, C2C religions have Wonders that you have to be running a particular religion as your state religion in order to build. Furthermore, several of these religious wonders go obsolete during the Renaissance and Industrial eras, so I now start these switches earlier.

To start the tour, I have to vote down my own Secular UN Resolution (not difficult to do, but I had to wait for the vote to come around) and then I can revolt to Free Church. With the number of religions I have, I decided State Church and Intolerant were too dangerous to use.

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Transtangible Neutrino Accelerators. Another technology that I have no idea what it means, but it's Galactic Era, so that's fine by me.

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Atomization Field.

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I can still generate Great Prophets, like Sergius of Radonezh.

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I nominated Aachen for the third Fusion Power Plant because it was a brand-new city in a good location. I fly in some Great Engineers to help build it and burn three of them to have them push the plant further along.

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Weaponized Disintergation. (Another spelling mistake that we've fixed.)

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Inca Roca and Thomas Crapper put the finishing touches on the third Fusion Power Plant. Aachen is ready to become a powerhouse.

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Weaponized Antimatter offers the Antimatter Battery. Great for protecting cities, if you have anything you need to protect them from.

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And then Megastrong Alloys.

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I spent a turn converting to Judaism before realizing that it didn't have any Wonders left to build; Judaism's three Wonders are Ark of the Covenant, Masada, and Solomon's Temple. (Yes, there is both Solomon's Temple and Temple of Solomon. Confusing.) All of them were built and I destroyed them along the way. We weren't as careful back then in ensuring that Wonders would be capturable.

So I switch to Christianity. I captured King Richard's Crusade and destroyed Holy See Library along the way, but St. Mark's Basilica is still available and gets built in Caxamalca. It uses the same Wonder movie as Piazza San Marco.

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Next time: The Grand Tour continues.
 
Teleportation technology is the final frontier in movement. Just about everything vehicle-related that didn't go obsolete at Skyroads goes obsolete now.

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This makes being the first person to fly over the North Pole a bit anticlimactic.

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Great Artist Frank Kafka.

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Wormhole Traversal tech is another technology that doesn't do much on the planetary scale. It is the first technology that will allow faster-than-light travel on the galactic map.

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I put off building the Interfaith project as long as possible so it would, theoretically, spread the maximum number of religions, and I finally build it in Karakorum. Unfortunately, it doesn't do anything. I tried building it in a couple different cities to see what would happen, and I never got anything out of it. We've since removed it from the mod completely.

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Great Scientist John Dalton.

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Islam is the third stop on the Grand Tour. It has 4 Wonders, one of which is Alhambra and that went obsolete at Railroad. The other three are still quite available. Riobamba builds the Blue Mosque. I'm choosing the biggest cities that already have the key religion, rather than try and spread the religion with missionaries.

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Great Merchant Gerardus Mercator shows up.

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Caxamalca build the Great Mosque of Desert.

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Turfan builds Sultan Qaboos Grand Mosque.

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I discover Time Travel. Unfortunately, I can't send this information back to the past.

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I can bring Xi Ling Shi to the present.

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After Time Travel comes Ascension. This is the key technology for the Scientific Victory.

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Ascension unlocks the Ascension Gate, which is an on-the-spot win (unless Mastery Victory is in effect). However, it costs you 30 population in every city as your people become pure energy. The only reason I didn't build this on the spot was that I didn't know what the Gate would do to a city below size 30. It turns out that cities below size 30 drop to size 1, no lower.

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The Clunker Coal event is another anticlimax when Biofuels and Fusion are available.

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Great Merchant Wang Anshi. I'm still collecting Great People.

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Somehow, Hinduism managed to spread to the icy city of Sipan. I let it blitz through the three Hindu wonders in four turns. Most of these are Renaissance or earlier in their technological prerequisites; for a Galactic Era city, building these is quite simple. Despite being on an island that's half tundra, Sipan is a respectable size 64.

First is Akshardham.

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Second is Meenakshi Temple.

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Third (no movie) is the Brihadeeswarar Temple.

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Between Meenakshi and Brihadeeswarar, Great Artist Heinrich Heine showed up.

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Great Scientist Pappus shows up too.

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With 4 religions down, Buddhism comes next. The Palace of Potala has already been built in London, but Osaka gets the nod to build Nara's Giant Buddha.

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Osaka continues by building Kotoku-in.

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Artificial elements aren't very impressive at this point. By now, my scientists are working with the very fabric of reality itself.

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Osaka finishes off the Buddhist wonders with the Bezeklik Caves.

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Next time: Part 3 of the tour.
 
So most of these techs do stuff that is not added yet?
 
So most of these techs do stuff that is not added yet?

Unfortunately, yes. We need to add a lot of content to the Transhuman and Galactic Eras. Off-planet stuff is gong to have to wait until Multi-Maps are working. There are some very interesting ideas in the Strategy text for some techs, such as Astroanthropology's Museum of Humanity and Species Uplifting's Monolith. We have started to add some content to those techs.
 
We go to some unusual lengths in C2C to expand the ranks of named Great People. This helps because games can go on for very long and if you run out of names, you get generic Great X. A case in point is Goodwill Zwelithini Kabhekuzulu. Great Artists at this point are just hanging out.

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I discover Dualflux Quantum Temporal Rift. I would like to discover what it actually means, and what it can actually do.

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I continue shuffling through religions to loot them for their Wonders. Caxamalca, which already has St. Mark's Basilica from Christianity and the Great Mosque of Desert from Islam, builds the Confucian School. This is the only Confucian Wonder left; it has two, but the second one is the Dosan Seowon, which goes obsolete at Compulsory Education.

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Great Prophet Tertullian. I'm still collecting Great People.

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Chuquiapo gets the first Taoism wonder; the Temple of Heaven (no movie for this one).

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Sausa builds the Quanzhen School, another Taoism wonder.

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Chuquiapo builds Wudang Mountain next to the Temple of Heaven. This would have been much more useful several eras ago.

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The Hydro Plant in Moscow suffers a dam break. 547 gold should pay for cloning new bodies for everyone killed in the accident. It will just take a little time to grow them.

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I've finished off the religious wonders of the original seven religions. I now get to move on to the next group. Of this group, I long ago built all the Zoroastrian and Andean wonders, Baha'i doesn't have any (although it now has the Lotus Temple), Ngaiism/Mormon/Yoruba are all empty of Wonders, and everything Naghualism had except for the Pyramid of the Magician went obsolete at Humanism. So I'm switching to Kemetism next.

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Great Scientist Konstantin Tsiolkovsky. I'm long out of the cradle at this point.

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Odd things happen when Wonders don't have expiration dates. For example, on the one hand, I can build temples to ancient Egyptian gods that provide a free building that went obsolete in the Renaissance Era.

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On the other hand, I'm folding space itself.

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The Temple of Toth is the second Kemetism wonder. These were both built in the city of Beshablik. The reason why only Ptah and Toth get World Wonders is that, since AND, the Temples of Osiris, Isis, and Set form a set of mutually-exclusive National Wonders. Kemetism was the only religion to get three National Wonders instead of one World Wonder.

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Mohawk triggers the Personal Computers event. It doesn't do much, but it should have gone obsolete an era ago.

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Great Artist Johannes Brahms. Artists are probably the GP I need least at this point.

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I've kept one pair of Missile Cruiser and Landing Ship Tank to tote Androids around from island to island to improve them -- you can't airlift units to an island without a city. Somehow, a single barbarian Stone Axeman has remained alive on a little island near Canberra (left side of the screenshot). I send a Tesla Infantry to wipe them off the map.

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Despite 75% odds for a Great Scientist, Chuito manages to generate a Great Doctor at 1% odds. Theophrast von Hohenheim is better known as Paracelsus.

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Next time: Looking for Wonders in the strangest places.
 
Since I'm still not finished searching through every single religion for its unbuilt Wonders, I switch over to Voodoo.

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Voodoo hasn't done a very good job of spreading itself, so Washington DC hurriedly builds a Voodoo Missionary to spread it to another city.

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From Folding Space tech, I can move on to Space Creasing tech.

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At this point, there are only 4 technologies left on the Tech Tree. The first is Transverse Euclidean Geometry. The beaker numbers are huge, but keep in mind just how much research a world-spanning civilization can produce. We've had to increase the numbers even more, and on slow game speeds with high enough difficulty settings, the numbers can actually overflow to 1.

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The second is Endogenous Euclidean Propulsion.

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The third tech is Euclidean 5-Space Geometry. It manages to mess up the geometry of the Tech Tree itself!

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The last tech left is Analyze Strings, which is our version of Future Tech.

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Great Artist Jules Verne can't really do much to help with the tech costs.

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Aachen builds the Technological Capital wonder. I thought this would give me a free tech, but I was wrong. It does kick off a Golden Age, which should last almost to the end of the millennium.

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Great Scientist Donald Knuth.

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Voodoo has one Wonder available: the Hellsmouth Sanctuary. This allows training of Hell's Mouth Dog units. They are long since obsolete.

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Great Scientist Joseph Priestley.

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Great Artist Julian Lloyd Webber.

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Something I did NOT need to see at this point is a small revolt in Bombay. Something has gone really wrong; maybe I spent too much time switching religions?

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Namp'o is asking for a Security Tax. It's a pittance, so I pay it.

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It turns out Bombay is pretty unstable. Its revolt index is at 807. Problems can occur at around 500 and are very likely at 1000.

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Great Scientist al-Khwarazmi.

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The very last religious Wonder I can build is the Freya Sanctuary. This is one of Asatru's four Wonders: the others are Heimdall Sanctuary, Loki Sanctuary, and Thor Sanctuary. All of those went obsolete at Humanism during the Renaissance. Generally, Asatru is one of the religions I switch to first if I'm trying to loot Wonders.

I immediately swap Civics back to Secular as soon as Freya Sanctuary is finished. Maybe it's enough to help Bombay out?

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Nope. I get a revolt warning from Bombay. I can't do anything about most of its problems (distant location, colony, Monarch difficulty, Technocracy civic) but that starvation should be something I can fix.

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Great Scientist Lawrence Roberts.

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Bombay's real problem is that it is starving. Starving cities are quite likely to revolt. I queue up some food-producing buildings, then turn to my secret weapon: HBOC. In full:
  • Heavy
  • Bags
  • Of
  • Cash
If a city isn't too upset with you, you can throw money at it to reduce its instability problems. A city that's really mad will reject any bribe attempts. I haven't tried to use this before now because cities haven't wanted to revolt, and using this option increases the cost to use it the next time.

I select the most expensive option to buy me the most possible time to build some food-producers. A few really cheap ones may take the edge off, then the High-Tech Crane to speed up the production of Farmscraper. This should solve the problem permanently.

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A few turns later, I finish Transverse Euclidean Geometry. (I actually have no screenshots for anything that happened on turns 964 or 965.)

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About this time, it starts to sink in that I am not going to be able to do what I planned to do with my Great People. In my previous experience with C2C, it was a really good idea to hoard Great People until reaching Analyze Strings, as using 2 Great People for lightbulbing would easily be able to score an Analyze Strings for the points and +1 health/happiness.

The increasing cost of technologies makes this a plan that is not going to work. I'd better do something with all these Great People.

The problem is especially acute with Great Doctors. Using a Great Doctor would provide less than 1% of the science needed for Endogenous Euclidean Propulsion.

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So I start sending the Doctors to the cities with the most Science to build Health Spas. This is a unique building for Great Doctors to build. I also use my 4 Great Spies to build Scotland Yard in Chuito and settle the rest. I can get a little Science out of them.

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One of the options I started the game with is Realistic Corporations. This option changes Guilds and Corporations (only Corporations now, as Guilds have been converted to National Wonders) from their standard founding pattern (Guilds: build a Guildhall World Wonder, Corporations: spend the appropriate Great Person) to founding on their own.

Up to now, Corporations haven't been founded yet. I discover that Emperors Clothing has been founded when the Emperors Clothing Store building pops up on Vilcas's build list. Every Corporation has an appropriate Store building attached that can offer some nice bonuses.

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It turns out that Emperors Clothing founded itself in Chuito a couple turns ago. I guess the chance for realistic corporation founding needs to be increased a little.

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To squeeze a little bit more science out of my civilization, I switch civics one last time. I move my religion from Secular to Atheist; becoming openly hostile to all religions allows you to shake off any lingering shackles. I also switch my Military civic from Pacifism to Unmanned Warfare; building robotic forces gives a little bit more science.

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Next time: The world's greatest projects.
 
I love how that 5D Euclidian Geometry makes the tech line go inverse. Is that intended? :lol:
 
The last two great things for me to build are the Ascension Gate and the Eden Project.

As I really haven't done much with Aachen and its third Fusion Power Plant yet, I select it to build both of them.

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Under normal circumstances, building the Ascension Gate triggers a Scientific Victory. With Mastery Victory turned on, all it does is chop off a third of my score from the -30 Population in every city. I just decided to build it to get it out of the way. I am certain that my cities can rebound very quickly from the population loss.

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The Eden Project, on the other hand, has a much more useful effect.

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The Eden Project improves the planet. I waited until I had as much land as I could under control to improve.

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While it doesn't seem to affect every single tile, it does have a dramatic impact on the terrain. Tundras melt into plains.

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Deserts become plains too, and plains become grasslands.

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Cultures don't mean much when all they are good for are long-built Wonders and long-obsolete Units. Still, it is kind of fun to see an unusual culture pop up. Pataliputra is capable of building Polynesian Culture.

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I'm not a big fan of buildings that could cause Nuclear Meltdowns, but I decide to bite the bullet and build the Utility Fog in the cities with Fusion Power Plants. The +50% hammer bonus may let me squeeze out a little more in Research from the Fusion Powered cities that have already built all the buildings they will need.

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I also decide it's high time I did something with all the Great People I still have hanging around. I wind up settling all my Great Scientists in Vilcas, which winds up with 19 of them.

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I can get slightly more hammers settling Great Prophets in Cuzco than I can in Chuito, so Cuzco winds up with 11 settled Great Prophets.

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I also burn 8 remaining Great Engineers and Great Prophets to inch a little closer to Endogenous Euclidean Propulsion, leaving only the Great Artists behind.

Next time: A simple mathematical equation.
 
I am certain that my cities can rebound very quickly from the population loss.

With a bug that allows your cities to grow every turn, that's not very hard, I guess ;)
 
...and any positive number is greater than zero.

The Mercy Rule is the reason I even consider starting a Mastery Victory game.

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This option, which can be toggled on or off at will, allows you to trigger a 10-turn countdown to victory if your score is greater than that of all other players combined. All other players combined, in the current case, have a total score of zero. Even 1 point would trigger the Mercy Rule countdown.

The countdown is scaled to game speed, so it will take 30 turns for me to claim victory. All that's left to do is see how many Great Persons I can collect and finish the last couple techs. I get a couple more Great Scientists: Lord Kelvin and Herillus. I settle them.

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Mining Inc has founded itself when I wasn't watching. It spreads to Lisbon, but it's only 45 hammers per turn.

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Endogenous Euclidean Propulsion.

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It looks like I'm going to be able to get Euclidean 5-Space Geometry before the countdown runs out. It will take 20 turns to finish the tech, and I have 23 turns left.

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Great Engineer Josiah Wedgwood.

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I build SDI because I can. I haven't needed it since there have been no nuclear weapons and it actually increases city maintenance costs, but at this point, I don't care anymore.

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Great Scientist Shawn Fanning.

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An interruption from the parade of Great Scientists is Great Merchant William Lever.

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An earthquake strikes Karakorum. Android workers are on hand to fix the damage.

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SDI only provides a 25% chance to intercept Nukes. To increase your interception chance, you have to build a few additional projects. One of them is Laser Auto-Defenses.

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Karakorum can build Culture (Australian). It's difficult to build, as it requires both Culture (English) and Culture (Oceanian).

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A few more Great Scientists: Hippocrates, Benoit Mandelbrot, and Steve Chen.

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I finish Euclidean 5-Space Geometry with five turns left. This is the last tech before Analyze Strings. Unfortunately, while I have a lot of Great Artists remaining, I don't have enough to get Analyze Strings before the countdown expires. It would take 5 Great Artists to even knock one turn off Analyze Strings, and I don't have 80 GA's available to finish the job.

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Alhazen appears as yet another Great Scientist.

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Great Scientist Linus Pauling sneaks in just under the wire.

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Next time: Finale.
 
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