... I claim a Mastery Victory.
The Mastery Victory has its own video, which I think is actually pretty cool. If you'd like to watch it yourself, go here:
http://www.desura.com/mods/rise-of-mankind-a-new-dawn/videos/mastery-victory
I really did do it all, didn't I?
I achieved great wealth. 10 million gold in the treasury, and all I have to do to make more is switch one of the Fusion Plant cities to Wealth.
I built the tallest towers, including a Space Elevator to orbit. I wish I could do more, but multi-maps are still not yet a possibility.
I established liberty... mostly at gunpoint, but liberty after the smoke cleared.
I spread religion. As long as it was useful. Then I discarded it.
I earned fame.
I built modern marvels - and future marvels, too.
I explored deep space. Victory movies only play when you actually win with that victory, so the spaceship landing passed without me noticing.
I conquered the world. I did not expect to conquer it with the speed that I did, though. I didn't have to use nukes, either.
So here were things in the beginning.
My starting rivals - and me winning the race to Gathering and getting the bonus free Gatherer. I guess that was a portent of things to come.
A shot from closer to the end of the series. The Great War shows up very clearly in the overall score graph. As it turns out, I met
every available civilization over the course of the game.
The Score Graph. The effects of the Ascension Gate stand out quite clearly.
The Power Graph. I love it's obvious where I switched Chuito to unit production.
My top 5 cities. Machu Picchu, my religious and money capital, came in first. For some reason, Ica came in second -- maybe due to the Apostolic Palace? Chuito, which I thought of as my #1 city due to its Fusion Power Plant and Great Military Instructors, comes in third. Lisbon beats Cuzco for the fourth slot, and my capital winds up in fifth.
This game took 65 hours to complete. I built exactly 100 cities, razed 125 cities, and ended the game with 125 cities total. (My current game is Snail speed, Giant Earth Map. I've logged 92 hours and am still in the Renaissance.)
The most military units I built were those Submerged Town Platforms. Since they're the only improvement you can build on most Ocean squares, I feel obligated to fill every single possible square with them. After that come the Special Infantry and Tesla Infantry that I used for my late-game City Garrisons.
The most enemy units I killed were Riflemen and City Guardsmen. City Guardsmen just took a major leap in their usefulness because of their ability to reduce Crime; I used to hate their extra maintenance costs, but crime has to be kept in check.
So here's where it all began, where Dog Soldiers and Swordsmen conquered a continent.
My first target, once I had Rifles and ocean-going ships.
The next victims, falling to increasingly sophisticated armies.
The Flying Squadrons of Marines ran rampant over the southern islands.
And then, when I had to go to total war or have the entire game collapse, the lands I took by force. The southern islands.
The great southern continent.
And the frozen north, although not so frozen after the Eden Project.
The last screen of the game is the final score. As it turns out, the score on the scoreboard contributed very little to the final score. Far more important was that I finished the game in only 1000 turns, out of the 4000-turn limit for a Marathon speed game. Care to guess what the final score turned out to be?
Augustus Caesar,
eat your heart out.
So here we are, over a year after I started this story, 82 chapters and 1532 screenshots later.
I played through this entire game using v16. I actually skipped v17 to finish the game out. v27 is right on the horizon. What have we added since then?
- New units, buildings, resources, civilizations, leaders, traits, terrain types and just about everything else
- Hero units from Cultures, which are now World Wonders - if you want Culture (Sioux), you have to jump on it!
- Sea creatures (Giant Squid!)
- Crime, Pollution, Flammability, and Disease systems
- Viewports that make gigantic maps playable without crashes (for the most part)
- I joined the modding team and added some stuff of my own: a few new units and buildings, plus 49 new World Wonders (with more to come!) I also became one of the experts on the Tech Tree.
The next story will be told later - much later. I'd really like to get all my Wonder ideas into action before I start another story of this magnitude. I long ago decided that there are two things I want to wrap a story around:
- Five field armies aren't nearly enough.
- Leaders are not the only immortals in this game.
Thank you for reading.