There were two status promotions that I suggested to do with movement which should not end the units movement and perhaps should be available if the unit has any movement left. These are
- Quick March - doubles the (remaining) movement but makes the unit have 50% or less defense/combat strength and surprise attacks on the unit do more damage. Negates any invisibility the unit has.
Designed to get across friendly territory quickly but can be used anywhere with caution.
- Forced March can only be used to get the unit to an existing fortified position or other stack of the same nation. Effect ?
These promotions could be used for units no matter what combat mod is in play or none.
Interesting development. I would have thought a mechanism where the unit arrives at destination with 50% less Strength would be better - so they have to heal on arrival.
Maybe it would defeat the purpose but seems more logical to me