C2C SVN Changelog

Someone changed A_New_Dawn_GlobalDefines from 3 which i had to 0?? I changed it back to 3.


<!-- Use the following to determine what building art
is displayed on cities. It is a bitmask of flags which may be
added together:
1 = Wonders
2 = city defences
128 = other
We default to Wonders and city defenses (1+2 = 3) -->
<DefineName>SHOW_BUILDINGS_LEVEL</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>
 
Someone changed A_New_Dawn_GlobalDefines from 3 which i had to 0?? I changed it back to 3.


<!-- Use the following to determine what building art
is displayed on cities. It is a bitmask of flags which may be
added together:
1 = Wonders
2 = city defences
128 = other
We default to Wonders and city defenses (1+2 = 3) -->
<DefineName>SHOW_BUILDINGS_LEVEL</DefineName>
<iDefineIntVal>0</iDefineIntVal>
</Define>

DH did on May 20th. All you need to do is 'Show log' and you can look at exactl what changes were made when and by who.
 
on May 20th.

Dang i must be really sick then, if it took me that long to catch something like that:rolleyes::eek::stupid:

OK no more adding, even the same stuff if it goes into a FPK please after 11 PM Central USA time, thx.
 
Ion Propulsion is one of the most early types of propulsion. It has already been in use on spacecrafts. It is not even closely linked to Planet Engineering.

Ion Propulsion
Req Techs: Computer Networks AND Lunar Exploration
Leads To: Space Tourism

Planet Engineering
Req Techs: Lunar Terraforming AND Attomer Engeering
Leads To: Artificial Planets

Ion Propulsion -> Space Tourism -> Lunar Tourism -> Solar Propulsion -> Planetary Colonization -> Nuclear Pulse Propulsion -> Launch Arcology -> Attomer Engeering -> Planet Engineering

This is in SVN (not in v23)! They have different colors. I checked, first at Galactic Era, second at Modern Era!

0_6dd63_979aceaf_XXL.jpg
 
Minor Updates
- Text changes requested for Story Teller, Celebrty and Lourve Museum.
- Added in other language tags for Modifieda4's Solar Panels.
 
Sorry guys but my uploading isnt working correctly, i tried for 2 days now to get ahold of MrAzure with PM's but he must be gone for the holidays or something?

I had a big backlog of PMs, i just PMd you right now. :blush:
 
I just found out, Starting on the 5th, i will be gone for two weeks, i am going on vacation to Mexico.
 
Update
- Mesopotamian Shrine (Tower of Babel) now gives Great Prophet points.
- Started to reduce the number of XML files by merging the manufactured resources. A - C done. (Note Culture resources will not be merged in here.)
- Art added for the tornado event. The feature and event xml to come.

I have looked at the tornado, earthquake, blizzard and tropical storm graphics from AnyFunMod. The tornado is the same as AAranda's and is the only directly useful. the others may be useful with a bit of tweaking. the Tropical Storm is the same as our Storm.

Edit Update
- Manufacturing Resources now merges from A- F but not Fossils. - Now I am ready to start the conversion of Fossils the feature to Fossil Bed the resource. ;)
- Tornado event should now put a tornado on the plot. The tornado only lasts one or two turns so the plot is not available for that time.
 
Updates:

-Altered Photography, Romanticism, Realism, and Impressionism techs as per Vokarya's suggestions
-Added Animism and Scriptures
-Altered the beginning of the Medieval Era to make it more even, also as per Vokarya

@Hydro: I'm not certain what to do about the Religious Techs, as DH told me that he plans to convert Sevo's Faces of God to C2C, which would make the religious system we have now obsolete. What should I do with that?

@Modders: I'm not going to be able to do a lot for the next few days, as I had an accident with my bicycle and now it hurts (a lot) to type. Sorry about this. :(
 
Updates:

@Modders: I'm not going to be able to do a lot for the next few days, as I had an accident with my bicycle and now it hurts (a lot) to type. Sorry about this. :(

ow, not pretty, hope you get well!!!!!;)
 
Updates:@Hydro: I'm not certain what to do about the Religious Techs, as DH told me that he plans to convert Sevo's Faces of God to C2C, which would make the religious system we have now obsolete. What should I do with that?

Go for it, when you can. Sevo's "Faces of God" mod will not change religion founding or what religions there are it will just change how you play them removing the need for sects. The other stuff I am looking at may change things later by removing the early four and replacing them but it is a long way off.

@Modders: I'm not going to be able to do a lot for the next few days, as I had an accident with my bicycle and now it hurts (a lot) to type. Sorry about this. :(

I feel your pain, or been there done that. Get well first.
 
@Hydro: I'm not certain what to do about the Religious Techs, as DH told me that he plans to convert Sevo's Faces of God to C2C, which would make the religious system we have now obsolete. What should I do with that?

How different are we talking? If religions are still founded by techs then the new religion tech should be added. I think we should add them and then adjust as we need if Faces of God conflict.

EDIT:

Go for it, when you can. Sevo's "Faces of God" mod will not change religion founding or what religions there are it will just change how you play them removing the need for sects. The other stuff I am looking at may change things later by removing the early four and replacing them but it is a long way off.

Oh good. Like DH said go for it! (Before Joe passes out from anticipation. :p)
 
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