C2C SVN Changelog

I have just made the buildings that require or affect any of the modular religions work when those religions are not in play.

Edit Moved the art from my (AAranda's) custom wonders into the FPK file. That just leaves the religions to go plus some stuff I am working on). I don't expect to get to the religions until next week.
 
I have just made the buildings that require or affect any of the modular religions work when those religions are not in play.

Edit Moved the art from my (AAranda's) custom wonders into the FPK file. That just leaves the religions to go plus some stuff I am working on). I don't expect to get to the religions until next week.

As Groucho would say "Thats the best news i had yet, see."
 
Update
I have just moved the worker upgrades into the core files so that they actually work. However this has caused a minor problem with the worker Elephant graphic.

Would it be possible to get some new worker buttons? For example I am using the seed camp (gatherer) for the seed camp (worker) only difference is that the latter does not consume the unit but I am also using it for the various plant gatherers and pickers.. Similarly I a using the stone workshop button for special stone gathering and again both have a gatherer and worker versions.
 
update
I have changed the python for the Great People mod so that we can put the pictures in the FPK file. StrategyOnly will need to copy the pictures from his art/GreatPeople folder to the main assets/art/GreatPeople folder before updating I made a mistake and removed them premiturly. He will then need to build and push the new Pak file. then it will work for again.
 
update
I have changed the python for the Great People mod so that we can put the pictures in the FPK file. StrategyOnly will need to copy the pictures from his art/GreatPeople folder to the main assets/art/GreatPeople folder before updating I made a mistake and removed them premiturly. He will then need to build and push the new Pak file. then it will work for again.

Give me a little more time to get the FPK going ok, there was alot of stuff that was added in the Arts folder, i have to remove all the SVN folders in EACH one.
 
update
I have changed the python for the Great People mod so that we can put the pictures in the FPK file. StrategyOnly will need to copy the pictures from his art/GreatPeople folder to the main assets/art/GreatPeople folder before updating I made a mistake and removed them premiturly. He will then need to build and push the new Pak file. then it will work for again.

Give me a little more time to get the FPK going ok, there was alot of stuff that was added in the Arts folder, i have to remove all the SVN folders in EACH one.

OK tried to put them in the folder DH suggested and they dont work for me that way, so i have to put things back the way they used to be, sorry.

It will take approximately two hours to get the NEW FPK uploaded.
 
Update:
New improvements for Coconut, Date and Prickly Pear terrain features.

edit: And new early whaling improvement also. May be a bit OP at the moment.
 
new today

Dangers of the Deep, Leviathan (by default turned off) and Mermaid (default on) now released into Alt Time lines.
Zebra combat strength reduced.
 
Updates
Fixed bugs in PerfectMongoose.
Extended spawn system, feature/terrain combinations can now be a source for unit spawning, not only resources.
 
Update
- Increase gold from pillaging later-era improvements, and fix glitch
- Coconut, Date Palm, Bamboo, Savanna will be removed when improvements (Grain Gatherer, Farm, Shaft Mine, Modern Mine, Cottage etc.) are built, which means you'll not be able to build improvements on them until researching certain tech.
 
Update

Band of homo sapiens and Tribe will give gatherer (instead of worker) when they are captured.
 
Added Sabretooth Tiger to Alt_Timelines. It is off by default and it can't be captured.

Edit Put back the Partisan even code and xml with zero probability of occurring. Added the Stuck in swamp event by Arian.

Yes getting all the art work into my FPk file is boring, or at least all the testing is. Three more religions to go!
 
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