C2C SVN Changelog

Edit Put back the Partisan even code and xml with zero probability of occurring. Added the Stuck in swamp event by Arian.

Yes getting all the art work into my FPk file is boring, or at least all the testing is. Three more religions to go!

Yeah i was testing that also about the partisans, since i deleted the <--- ---> i haven't seen it YET.

Yes it is, just image yours is just over 12,000 mine is over 600,000 :lol:
 
Yeah i was testing that also about the partisans, since i deleted the <--- ---> i haven't seen it YET.

Yes it is, just image yours is just over 12,000 mine is over 600,000 :lol:

Mine is currently about 50Mb. Should I move some of the other stuff in there also. The stuff I added such as OV's and Tsentom1's mods as well as the Alt-Timeline stuff?

I'm getting pink screens with the GP mod, using SVN rev. 655. I thought this was fixed.:confused:

I am also but I thought it was just my setup as I am trying to get them in the correct place.
 
*sobs*
Regret going SVN now as the game doesn't work at all anymore. It just crashes during the final steps of loading C2C.
Other mods work fine but my C2C is now broken.

I did all that should be done. First few updates it worked and I played a bit. Last updates (since rev 676) just has it crash.
After checkout I've 1) updated to my old C2C folder (after moving it) then moving it back to Mods, 2) removed the old folder completely and updated to an empty folder before moving the new version to Mods, and 3) taken pure v17 (worked) and updated that one to last revision (didn't work).

Also I don't have the 'export without versioned files' option when exporting. I have 'SVN Export versioned items here' and 'SVN Export all items here'. Which one is the right one to use? (I've been using all items before but trying with versioned still crashes the game...)

I also have a red exclamation mark on some folders in the SVN checkout folder. What's that mean? The rest of the folders have green check-marks.
 
Mine is currently about 50Mb. Should I move some of the other stuff in there also. The stuff I added such as OV's and Tsentom1's mods as well as the Alt-Timeline stuff?



I am also but I thought it was just my setup as I am trying to get them in the correct place.


OK yes to FPK, definitely.

As for the GP, thats because of the python that was changed i dont remember if i pushed the OLD one back or not, i am using my own copy, because i had the same problem the GP wasn't working correctly (:hmm:) so i tried three different ways, and i finally got it back, but i have no idea what is in the SVN at the current time, sorry guys, i guess i will have to look at that, if someone else doesn't figure it out before me, but that wont be till tomorrow, or later, i pulled something in my BACK and i have to go see the doctor tomorrow, so it all depends on what goes on there:health:
 
Updates
Fixed a bug with spawn info XML reading.
Added the possibility to spawn multiple units.
Added flatland/hills restriction.
Added one example spawn rule for each of those (bison from flat plains, multiple wolves as big pack).
 
I also have a red exclamation mark on some folders in the SVN checkout folder. What's that mean? The rest of the folders have green check-marks.

The red exclamation point means you have made a change to the files.

Updates
Fixed a bug with spawn info XML reading.
Added the possibility to spawn multiple units.
Added flatland/hills restriction.
Added one example spawn rule for each of those (bison from flat plains, multiple wolves as big pack).

Please don't change the animals. I've got them just about right.
 
Yes, back to original v17 worked and the point of no return seemed to be rev 676. Just that I have no idea how to revert to an older revision. Is that even possible?
 
The red exclamation point means you have made a change to the files.

I have made a change or the checkout and download has made a change? As far as I know I have not touched the files or folders in the SVN download I made, other than updating it to the next revision.
 
I have made a change or the checkout and download has made a change? As far as I know I have not touched the files or folders in the SVN download I made, other than updating it to the next revision.

A change has been made locally (whether by you or something else running on your system). Which files? Try right clicking one and selecting 'Tortoise SVN...' then 'Diff' - that will show you what is different in the file in question.
 
Figured out how to revert to an older revision at least. Looking back through to see where it stopped working.

Does 'SVN Checkout' count as changes made, because all the files marked are the ones updated after the first time I did the full DL?
 
The red exclamation point means you have made a change to the files.

Please don't change the animals. I've got them just about right.
I'll change the chance on the example spawn rules to only happen once in a blue moon so they are only what they are meant to be: examples.
 
I am putting a big update in now. Moving all the religion graphics into my FPK file as well as the health care units so that should stop the Steam installation problem next release.
 
Update Fixed Abandon City. Now gives tribes and gatherers if you don't have sedentary lifestyle. The error where it was giving missionaries instead was probably caused by the removal of civ unique units.
 
SVN fixed on my part. Seems my update got corrupted somehow. DL'ing it from scratch again worked.

When updating and having conflicts, what is one supposed to choose, if anything?
 
  • Added Heroes folder to modules/strategyonly
    changed MLF there also

    deleted folder that were placed in Art folder and placed in NEW FPK

    added Config file Heroes
    changed config file init to reflect Heroes load

    changed Config python folder stuff: Sevopedia: SevoPediaMain and SevoScreenEnums files
    Changed Screen python folder for CvPediaMain

    Added to Strategyonly python folder: Heroes

    changed file CIV4UnitCombatInfos to add unitcombat_Hero

    changed TXT file Prehistoric to reflect (hopefully all the TXT changes

    changed the CIV4UnitClassInfos file to reflect for OLD UU's to have 15 units total, and Hero unit 1.
 
Just pushed to SVN:

  • Small tweak to id allocation to make id-wrapping less likely (caused some very rare and obscure bugs)
  • Widespread memory usage reduction - saves about another 100M so far on the runtime footprint

Note - the memory reduction was a LOT of change, though mechanical in nature. As such there is a fair bit of scope for me having screwed it up - this would manifest as CTDs and should wash out of the woodwiork very fast though, but it may mean a day or two of instability. I have tested on my own game and 500 turns of auto play, so I have found and fixed at least the common cases.

@AIAndy - this was a bit of a 'merge from hell' with CvInfos.cpp since you and I changed it concurrently. I think I preserved all your changes correctly but I'd appreciate if you'd diff the changes and check it looks ok to you in regard to your spawnInfo stuff.
 
Back
Top Bottom