C2C SVN Changelog

Just pushed to SVN (5435):
  • Optimizations for AI move to staging city code to remove some expensive repeat calculations one turn to the next
  • Optimizations for AI city production choice
 
Added NEW nif for Gladiator (better looking i think)

Moved buildings from modules Vokarya/Buildings to core (were just XML files anyways)

EDIT: Forgot to add to commit new C2C buildings TXT, DUH!
 
If we reached the limit. Please remove cultures units because culture is something that is build by nation by centuries so each civ should have its own individual developing by centuries culture.

I think we shold tweak developing leaders option to developing culture option and include more bonuses to it (like buildings, promotions and units)
 
Three errors reported by Koshling fixed Thx

Missile Silo (Civic i changed to Pacifism)?? Hydro can change it if he wants to.
Armenia <DerivativeCiv>CIVILIZATION_BYZANTINE changed to BYZANTIUM
Cuba ARTSTYLE_EUROPEAN changed to ARTSTYLE_EUROPE
 
If we reached the limit. Please remove cultures units because culture is something that is build by nation by centuries so each civ should have its own individual developing by centuries culture.

I think we shold tweak developing leaders option to developing culture option and include more bonuses to it (like buildings, promotions and units)

First, I think this mod should be realistic, but fun. Having to choose units would be OP, confusing, and stupid

Second, SO, Hydro, Ls612, and many others have worked on this for literally years. Good luck with that.
 
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