C2C SVN Changelog

SVN-11177
v40.1.2377 - 2020-05-31

Rev
Fix py error when accepting revolt terms.
WB: City pop and stored food is now saved in scenario file.
WB: script data is now correctly saved in scenario file. -- Toffer
All Changes
Merge branch 'master' into release -- Toffer
Rev: Fix py error when accepting revolt terms.\n WB: City pop and stored food is now saved in scenario file. WB: script data is now correctly saved in scenario file. -- Toffer
Removed set functions from CvInfos that arn't called by other classes. ([#581](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/581)) -- MattOttawa
Fixed obsoletion tech of Sentry Post -- raxo2222
 
This is more tidy:
11177
v40.1.2377 - 2020-05-31

  • Rev: Fix py error when accepting revolt terms.(Toffer)
  • WB: City pop and stored food is now saved in scenario file.(Toffer)
  • WB: script data is now correctly saved in scenario file.(Toffer)
  • Removed set functions from CvInfos that arn't called by other classes. (#581) (MattOttawa)
  • Fixed obsoletion tech of Sentry Post (raxo2222)
https://sourceforge.net/p/caveman2cosmos/code/11177/
 
11179
v40.1.2401 - 2020-06-08
  • WB: Solved inability to rename cities belonging to others than yourself.(Toffer)
    • Changed tooltip text for the "placement requirement" option checkbox. (Toffer)
  • Cleared all invaid infotypes in python. (raxo2222)
  • Fixed similar message issues (like in previous commit) in mapscripts. (raxo2222)
  • Fixed some benign python error messages caused by a technical change in parameter handling in the dll. (Toffer)
  • const 3 (#587) (MattOttawa)
  • Cached 4 colour types (#585) (MattOttawa)
  • Removed the default NULL value for the copyNoneDefaults params. (#586) (MattOttawa)
  • Got rid of a couple python wrapper functions in CyGameUtils that are not doing anything. (#584) (MattOttawa)
  • Removed unused functions from python interface files. (#582) (MattOttawa)
https://sourceforge.net/p/caveman2cosmos/code/11179/
 
Last edited:
SVN-11180
v40.1.2406 - 2020-06-14

All Changes

Merge pull request [#589](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/589) from caveman2cosmos/master -- raxo2222
Added maximum tick mark limit to the research bar (max 100 ticks). -- Toffer
Added event log entry for pillaged gold from city capture. -- Toffer
Refactored CvUnit::canSpread -- Toffer
 
SVN-11181
v40.1.2408 - 2020-06-15

All Changes

Some clean up and tweaks to open space terrain textures. -- Toffer
 
SVN-11183
v40.1.2415 - 2020-06-19

All Changes

Merge branch 'master' into release -- Toffer
Some cleanup of unused stuff we don't need. -- Toffer
Changed scenario version to 15 (related to last commit) -- raxo2222
Extensive review of scenario read/write code. -- Toffer
Fixed CvAnimationPathInfo::read -- alberts2
 
SVN-11184
v40.1.2418 - 2020-06-21

Balance

Education levels are now much harder to reach - both positive and negative (10x more up to Industrial era).. -- raxo2222
All Changes

Merge branch 'master' into release -- Toffer
Fixed a small oversight in WB write code. -- Toffer
Balance: Education levels are now much harder to reach - both positive and negative (10x more up to Industrial era).. -- raxo2222
 
11186
v40.1.2429 - 2020-06-23

  • The year a building was built is now stored in scenario files - General polish of scenario read/write code. (Toffer)
https://sourceforge.net/p/caveman2cosmos/code/11186
Next step would be to allow world builder to modify the year a building in a city was built so that you don't have to play perfect history before creating the scenario where you want historical dates set for wonders and buildings.
 
SVN-11187
v40.1.2432 - 2020-06-24

Feature

Makes the total adjacent damage visible in the city defense help tooltip -- Thunderbrd
All Changes

Merge branch 'master' into release -- Toffer
Another large review on scenario read/write code. I'll write a guide on scenario file structure tomorrow. -- Toffer
Feature: Makes the total adjacent damage visible in the city defense help tooltip -- Thunderbrd
 
11188
v40.1.2440 - 2020-06-25

  • Optimized scenario file read time + nitpick (Toffer)
  • Fixed a code issue with building capture on city owner change. (Toffer)
  • Removed a couple incomplete(?) things from CvGlobals (#591) (MattOttawa)
  • bts loose ends. (Matt)
https://github.com/caveman2cosmos/Caveman2Cosmos/commit/a6033b4067
https://sourceforge.net/p/caveman2cosmos/code/11188/

11189
v40.1.2447 - 2020-06-27

  • Scenario changes, version changed again, sorry. (Toffer)
    • New version is "C2C_1" and needs to be within a Begin/EndMeta section
  • Added CircumnavigatedTeam to scenario game data. (Toffer)
    • Next step is to allow worldbuilder to set which team circumnavigated the globe.
  • Moved path code for python from CvMap to CyMap (Matt)
  • Commented out unused function percentUnoccupiedLand in CvMap (Matt)
https://sourceforge.net/p/caveman2cosmos/code/11189/

11190
v40.1.2448 - 2020-06-27

  • Fixed a whoops in scenario write code
https://sourceforge.net/p/caveman2cosmos/code/11190/
 
SVN-11191
v40.1.2462 - 2020-06-30

Fix

Recalculation Process now considers whether Buildings are Obsoleted or Replaced when processing buildings. -- Thunderbrd
All Changes

Merge pull request [#600](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/600) from caveman2cosmos/master -- raxo2222
Fix: Recalculation Process now considers whether Buildings are Obsoleted or Replaced when processing buildings. -- Thunderbrd
Merge pull request [#598](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/598) from MattOttawa/Loops3 -- MattOttawa
Switched more loops. -- Matt
Switch city loops in CvPlayerAI to bill's syntax. -- Matt
Merge pull request [#597](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/597) from MattOttawa/FAssert -- Kristoffer
fixed extra safety check -- Matt
Merge pull request [#596](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/596) from MattOttawa/const5 -- MattOttawa
CvCityAI const -- Matt
Merge branch 'release' -- Toffer
 
SVN-11192
v40.1.2500 - 2020-07-04

All Changes

Merge branch 'master' into release -- Toffer
Tweaked bonus placement valuers and code, generic dll bonus clustering is now a mirror of the implementation in the World mapscript. -- Toffer
Refactoring/Optimizations of: CvGame::assignStartingPlots() -- Toffer
Removed unused functions from python wrapper classes. ([#590](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/590)) -- MattOttawa
Moved Crucifixation Crosses building to Code of Laws tech (Classical era) -- raxo2222
const ([#603](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/603)) -- MattOttawa
const ([#601](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/601)) -- MattOttawa
Merge pull request [#599](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/599) from MattOttawa/Loops2 -- MattOttawa
1 more revert. -- Matt
reverted one spot. -- Matt
Merge branch 'Loops3' into Loops2 -- Matt
Merge branch 'master' into Loops2 -- Matt
switched loops. -- Matt
Merge pull request [#54](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/54) from caveman2cosmos/master -- MattOttawa
Switched loops in CvPlayer. -- Matt
Merge pull request [#53](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/53) from caveman2cosmos/master -- MattOttawa
Merge pull request [#52](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/52) from caveman2cosmos/master -- MattOttawa
 
11193
v40.1.2514 - 2020-07-07

  • Fix: Trained dog didn't have same spot strength for neanderthals as others. (Toffer)
  • Added MISSION_ANIMAL_COMBAT to subdued bears. (Toffer)
  • Fixed the code bug that triggered that last refactoring job. (Toffer)
  • Refactoring before fixing a code bug in CvUnit::performInquisition(), no real change. (Toffer)
  • Switched while loops to for loops (#605) (MattOttawa)
https://sourceforge.net/p/caveman2cosmos/code/11193
 
11194
v40.1.2523 - 2020-07-10

  • You can now set what team circumnavigated the globe in the worldbuilder game option screen. (Toffer)
  • Reworked most of the game data screen in WorldBuilder. (Toffer)
  • Made the thinnest scroll bars slightly thicker. (Toffer)
  • Edit boxes (boxes you can write in) will no longer lose focus when the mouse moves off them. (Toffer)
  • Fixed misc small issues with WB UI. (Toffer)
  • Moved and renamed a python file for orders sake. (Toffer)
  • Nerfed abandoned city reward proportional to your own culture influence in the city, so recently conquered cities. (Toffer)
  • Switched unit loops from bill's first version to his second (#607) (MattOttawa)
https://sourceforge.net/p/caveman2cosmos/code/11194
https://github.com/caveman2cosmos/Caveman2Cosmos/compare/8b0fcce385e8...5bbf5599c066
 
11197
v40.1.2555 - 2020-07-16

  • Fixed a CTD issue involving a function call on a NULL selectionGroup right after using an unit mission that consumes the unit. (Toffer)
    • Very strange that this started happening at this spot, may be caused by timing issues due to improved code performance in general.
    • Someone should look deeper into this at some point.
  • Continuation of animal building review. (Toffer)
  • Loads of translation and text fixes (Sannita) A lot
https://sourceforge.net/p/caveman2cosmos/code/11197
https://github.com/caveman2cosmos/Caveman2Cosmos/compare/2544385a8749...4b872d9a431e
 
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