SVN 11643
# CHANGELOG
## v44.BETA.8576 - 2025-06-27
### All Changes
- Merge pull request [#1632](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1632) from caveman2cosmos/master (Murdermesa)
- Merge pull request [#1631](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1631) from MattOttawa2/Joseph-civics-update (Murdermesa)
- Merge pull request [#1630](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1630) from SimoCvijic0/master (Murdermesa)
- Civics balance update from Joseph (MattOttawa)
- Final patch before release (scvijic)
- Final patch before release (scvijic)
- Final patch before release (scvijic)
- Merge pull request [#1629](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1629) from RedRightHand333/text-edits (Murdermesa)
- Final patch before release (scvijic)
- Fixed typos and cleaned up grammar (Ryan Eccles)
- Merge pull request [#1628](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1628) from caveman2cosmos/master (Murdermesa)
- Merge pull request [#1627](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1627) from SimoCvijic0/patch (Murdermesa)
- Taxman +1 gold -1 happiness. (scvijic)
- Mushroom gatherer -1 health from 1. (scvijic)
- Imu now gives +1 food from poultry cow and sheep, not just pig. (scvijic)
- Leech catcher now provides -2 disease. (scvijic)
- LUXURY FURNITURE WORKSHOP now +1 gold with prime timber. (scvijic)
- Piercer now provides 1 gold since the building does not obsolete until transhumanism... (scvijic)
- Added 1 health to playing fields. (scvijic)
- Charcoal burner now provides bonus food from poultry, cows and sheep, not just pigs. (scvijic)
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- Shipwright now has -1 health. (scvijic)
- Tweaked Stone Toolmaker: +1 base hammer, +1 from Chopping, Piercing, and Scraping techs. -3 hammers with Sedentary Lifestyle. The 3 teches felt awful when researched now they don't feel so bad. (scvijic)
- Tally stone can now be built from marble or flint as well. (scvijic)
- Increased tourism 3 -> 5 for all natural wonders. (scvijic)
- Indigo and henna gatherers updated values for the building cost option. (scvijic)
- Add -1 gold upkeep for fire abatis, camel trainer, fetchers hut, fortified outpost, graveyard, horse trainer, hunting instructions, irrigation canals, lama trainer, negotiator hut, oil lamps, palace walls (from -1 to -5), sentry post, spy hideout, stick combat, town watch. (scvijic)
- TOWN HALL now requires 10 pop, CITY_COUNCIL needs 20 pop, METROPOLITAN ADMINISTRATION requires 30 pop. (scvijic)
- Travois maker +1 hammer from prime timber. (scvijic)
- Warrior hut 5% land unit production bonus. -1 gold upkeep. (scvijic)
- Water pipes build 20% faster with waterproof concrete, gold -1 -> -5. Flame from -10 -> -15. (scvijic)
- Cellar now gets bonuses from champagne, vintage white, vintage red, flour. (scvijic)
- Carpenter gets +5% construction bonus with prime timber. (scvijic)
- Candy shop now gives -1 health. (scvijic)
- - (scvijic)
- Butchery now gives +1 food for every meat provided instead of just deer. (scvijic)
- - (scvijic)
- Replaced for burial ceremonies (sky,earth,sea,fire,bone,mummy) 1 health with -2 disease. (scvijic)
- Regular bonfire reduced flame 5->3 to reduce the flame event spam. (scvijic)
- Bugfixed mine borax from +1 to -1 health, mine jade -1 health. (scvijic)
- Bone worker now gets +1 gold if ivory is present. (scvijic)
- Blood huntress hut disease 1->2. (scvijic)
- Increased [PIP] yield by +1 for large animal camps: - Bison, Elephant, Hippo, Giant Bison, Mammoth, Rhino, Woolly Rhino. - Their massive size and value didn’t justify having the same or lower yield as small game like rabbits. (scvijic)
- Added +3 crime for (BAZAAR, GROCER, MARKET) to be same as other market type buildings. (scvijic)
- Bakery now gets bonus from grapes as well. (scvijic)
- Applied missing Ecology -1 happiness to Aurochs, Diprotodon, Giant Bison, Megaloceros, Megatherium, Rhino, Lizard camps (scvijic)
- Snare trap now gives food bonus from rabbits and poultry, not just beaver and deer. (scvijic)
- Cave shelter hammer cost reduced by 30%. (scvijic)
- Reworked Master Hunter Tradition: - Replaces old animal-based Master Hunter building - Increased gold from 1 to 2 - Replaced redundant Hunter1 promotion with Entrapment1 - Added +1 happiness - Removed outdated hunt happiness mechanic - Now grants +1 yield from all hunting animals - Grants +1 health per hunted animal resource in empire (scvijic)
- Updated master hunter building. Added 1 happiness. Added 1 health for all hunted animal types resources in the game. Removed random animal hunt happiness. Now gives 1 food per animal type resource you have in your empire that is hunted (no cow or sheep etc.). (scvijic)
- Added property tourism to some early game wonders that didn't have it (RICHARDSON_ISLAND,MONTE_VERDE,CACTUS_HILL). (scvijic)
- Increased all herd pips values to 4 (3f/1h, or 2f/2h or 1f/1h/2c etc...). (scvijic)
- Integrated all constructable folklore buildings in the realistic cost option. Syntax fixes (scvijic)
- Great bonfire had no flame property added 5. Bull leaping now gives -1 health instead of 1 it's not healthy to leap bulls trust me. (scvijic)
- Autobuild bone hut was too weak compared to older autobuild huts so added 2 hammers to match a stone hut. (scvijic)
- Reduced fire dance flames to 3 from 5 to reduce fire event spam. (scvijic)
- Syntax fixes. (scvijic)
- Increased positive goody hut rewards to motivate exploration. (scvijic)
- The Common cold increased threshold value to 20 from 10. To avoid having to need perfect disease control to not have negatives. (scvijic)
- Great general now costs 1 gold instead of giving gold 2 but gives 1 more xp. Army costs money does not give money. (scvijic)
- Olive oil and omega fatty acid now give 1 health. (scvijic)
- Trade caravan is now trade-able via diplomacy. (scvijic)
- Coq merchant ship can be traded and bonus construction from prime timber. Raft bonus construction from rope. (scvijic)
- Added resource bonus productions for megafauna (bear knight, bison rider, deer rider). (scvijic)
- Removed bonus cat production for a cat... can't build a cat without it, so no sense to give bonus. (scvijic)
- All trainer(for animals) buildings now cost 1 gold upkeep, and fixed values for realistic building options(was bugged) (scvijic)
- All master hunter strength is now balanced to be 1 above the regular hunting counterpart. Neanderthal scout str reduced to 3 to keep their str 1 above the standard unit. (scvijic)
- Obsidian is now available from Hard Hammer Percussion instead of Obsidian Weapons. (scvijic)
- Test commit to see if local master is deployed (scvijic)
- Merge pull request [#1626](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1626) from caveman2cosmos/release (Murdermesa)