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C2C SVN Changelog

I deleted it.
 
SVN 11640

# CHANGELOG

## v44.BETA.8541 - 2025-02-06
### Improvement
- **audio:** Rodnovera audio volume lowered(Westindiaman)

### All Changes
- svn update (flabbert)
- Merge pull request [#1614](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1614) from SimoCvijic0/patch (Murdermesa)
- patch (scvijic)
- Merge pull request [#1613](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1613) from SimoCvijic0/bugfix-dog-promotion (Murdermesa)
- Removed PROMOTION_RESCUE_DOG1 -- PROMOTION_COMBAT2 requirement since dogs can't get PROMOTION_COMBAT2. (scvijic)
- Merge pull request [#1612](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1612) from SimoCvijic0/patch (Murdermesa)
- Bugfixed wildfire event Removed unused option for event social stagnation Added a tech prereq in influenza event in order to save pop (scvijic)
- To the duran cav unit added short bow weapon to match his visual aesthetic as a horse archer Updated qhatuq unique culture scout to be the same as a regular scout in terms of basic statuses while keeping his unique bonuses and will now upgrade in correct next unit (scvijic)
- Removed defense bonus from deer rider since he is a cav unit and has the no defense trait (scvijic)
- Captured neanderthal will upgrade into neanderthal chaser not tracker directly (scvijic)
- Camouflage update for animals that go beyond scouting range. (scvijic)
- Merge pull request [#1609](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1609) from Westindiaman/Musicfixes (Murdermesa)
- Merge pull request [#1610](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1610) from ambro-mlody/PolishTranslation (ambro-mlody)
- Thunderbrd Traits translated to Polish (ambro-mlody)
- Forgot special characters (ambro-mlody)
- 50% of traits translated (ambro-mlody)
- **audio:** Rodnovera audio volume lowered (Westindiaman)
- Some traits translated (ambro-mlody)
- Thunderbrd Promotions translated to Polish (ambro-mlody)
- Pepper2000 P2K translated to Polish (ambro-mlody)
- Fixin' few mistakes in translation (ambro-mlody)
- Pepper2000 Terrain translated to Polish (ambro-mlody)
- NotSoGood Animal Placing translated to Polish (ambro-mlody)
- Alt Timeline - Megafauna translated to Polish (ambro-mlody)
- Alt Timeline - Biopunk, Clockpunk, Dieselpunk translated to Polish (ambro-mlody)
- Alt Timeline - Biopunk, Clockpunk translated to Polish (ambro-mlody)
- Alt Timeline - Biopunk translated to Polish (ambro-mlody)
- Alt Timeline - Atompunk translated to Polish (ambro-mlody)
- Alt Timeline - Appocalypse translated to Polish (ambro-mlody)
- BUG translated to Polish (ambro-mlody)


Started New Game 1/2 way thru Preh Era and no problems so far.
 
SVN 11641

# CHANGELOG

## v44.BETA.8545 - 2025-05-03

### All Changes
- svn update (flabbert)
- Merge pull request [#1616](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1616) from damerell/finaltypos (Murdermesa)
- Merge branch 'caveman2cosmos:master' into finaltypos (damerell)
- More "nes" -> "ness", some punct (David Damerell)
- Polymere -> polymer (David Damerell)
- Enrico Dandolo (David Damerell)
- mesenger -> messenger (David Damerell)
- Teresa of Avila (David Damerell)
- Fix Tertullian (David Damerell)
- Venerable Bede (David Damerell)
- Donatus Magnus (David Damerell)
- Fixup Hasan Ibn Ali (David Damerell)
- Fixup von Braun (David Damerell)
- Wilbur Wright (David Damerell)
- Fixup Nain Singh (David Damerell)
- Fixup Snefuru (David Damerell)
- Repunctuate Jagdish Chandra Bose (David Damerell)
- Kissinger is dead, also space after comma (David Damerell)
- Rewrite Sokollu Mehmed Pasha for clarity (David Damerell)
- ases -> assess (David Damerell)
- "proceses" -> "processes" (David Damerell)
- Minor typos in Lost At Sea event (David Damerell)
- "abbes" -> "abbess" (David Damerell)
- Fix unpunctuated "Great we are lucky" (David Damerell)
- "inflaton" -> "inflation" (David Damerell)
- Rewrite Pingala (David Damerell)
- One letter typo "necesary" -> "necessary" (David Damerell)
- Saint Columbanus (David Damerell)
- Sentient Energy Fields civopedia rewrite (David Damerell)
- Insert missing comma in "Ooh it looks cute" (David Damerell)
- Fix Louis Braille (David Damerell)
- Typo fix for Charles Kuen Kao (David Damerell)
- Fix typos in README.md (David Damerell)
 
HELP!
I found an omission error in the Civic Coinage. Both the Trade yield modifiers and the yield modifiers are missing. Both sets were supposed to increase by 1 in these 2 categories over the Metal Modifiers for Trade and City.

I tried to commit the new fixed file but It was rejected because my authorization failed. Someone Removed me from accessing the Caveman2Cosmos files?!!
 
Reposted on Discord #dev-talk
Thank You lobosan! Now I Hope someone will fix this Civic and updater the SVN with it. Users here that depend on the SVN are getting left out by the Discord group and former modders now long gone. No back door to fix things in the name of progress! UGH!
 
Thank You lobosan! Now I Hope someone will fix this Civic and updater the SVN with it. Users here that depend on the SVN are getting left out by the Discord group and former modders now long gone. No back door to fix things in the name of progress! UGH!
If it was allowed to push to svn directly it would be instantly removed on next github update, and any revision done directly to svn would not be seen in the development branches, that is why it is not allowed.


It has been like this ever since the update to using github way back when.
 
SVN 11642

# CHANGELOG

## v44.BETA.8560 - 2025-06-18

### All Changes
- Merge pull request [#1625](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1625) from caveman2cosmos/master (Murdermesa)
- Merge pull request [#1624](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1624) from RedRightHand333/text-edits (Murdermesa)
- Merge branch 'caveman2cosmos:master' into text-edits (RedRightHand333)
- test (Ryan Eccles)
- Merge pull request [#1623](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1623) from SimoCvijic0/bugfix (Murdermesa)
- Bugfix patch-notes here are the following changes: (scvijic)
- Merge pull request [#1621](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1621) from SimoCvijic0/bugfixes-for-spawns (Murdermesa)
- Bugfix for spawns fixed syntax typos (scvijic)
- merge from release to master (flabbert)
- Merge pull request [#1618](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1618) from SimoCvijic0/realistic-hunting-rewards-option (Murdermesa)
- Merge branch 'master' into realistic-hunting-rewards-option (scvijic)
- - Added missing translation for trade route bonuses - Reworked all spawns to more closely align with real animal habitats (expanded the range and diversity of animal spawns by terrain feature or bonuses associated with that animal) - Slightly increased all animal spawn rates (with few exceptions that needed lowering) - Split spawn bonuses so animals spawn faster on their bonus(horses on horse resource) and slower on terrain associated features (like plains and elephants) - Disabled all longitude latitude based spawning for random map generations(will create option to enable it separately). As it is right now, it prevents certain animals from spawning if the region it should spawn (as example, kangaroo in Australia can be an ocean only in a random generated map). - Disabled all birds from flying on peaks, this was done to prevent them from hiding and stacking on peaks and lowering animals spawns by being unable to kill them until way too late in the game. - Cleaned up inconsistent terrain/feature spawn pairs (example Savanna feature pared with ice terrain) (scvijic)
- -Updated hunting unit reward xp according to unit size might and aggression (small and weaker animals give less, bigger give more) -Updated unit strength to better match their size might and aggression -Reduced subdue chance on animal kill for all animals to 5% from 10% in order to buff hunter hunting and reduce unit hunting -Added some animals missing subdue chance -Updated animal food reward according to the size of the animal and the quality of meat -Updated animal hammer reward according to the size of the animal and the quantity of bone and other construction usable materials -Add animal commercial value according to its commercially viable parts(hide, tusks, oil, feathers etc...) (scvijic)
 
There's rumblings about the desire to do another release version soon. The one downside is that the BIG ai fix needs still aren't fully addressed, but changes HAVE been significant enough to start warranting a new version. Some playtesting prior to that is good so we are in a prerelease bugfix phase. With minimal support for those fix needs found so we're probably mostly zoomed in on big issues for that but please report to both here and discord if you can.
 
SVN 11643
# CHANGELOG

## v44.BETA.8576 - 2025-06-27

### All Changes
- Merge pull request [#1632](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1632) from caveman2cosmos/master (Murdermesa)
- Merge pull request [#1631](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1631) from MattOttawa2/Joseph-civics-update (Murdermesa)
- Merge pull request [#1630](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1630) from SimoCvijic0/master (Murdermesa)
- Civics balance update from Joseph (MattOttawa)
- Final patch before release (scvijic)
- Final patch before release (scvijic)
- Final patch before release (scvijic)
- Merge pull request [#1629](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1629) from RedRightHand333/text-edits (Murdermesa)
- Final patch before release (scvijic)
- Fixed typos and cleaned up grammar (Ryan Eccles)
- Merge pull request [#1628](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1628) from caveman2cosmos/master (Murdermesa)
- Merge pull request [#1627](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1627) from SimoCvijic0/patch (Murdermesa)
- Taxman +1 gold -1 happiness. (scvijic)
- Mushroom gatherer -1 health from 1. (scvijic)
- Imu now gives +1 food from poultry cow and sheep, not just pig. (scvijic)
- Leech catcher now provides -2 disease. (scvijic)
- LUXURY FURNITURE WORKSHOP now +1 gold with prime timber. (scvijic)
- Piercer now provides 1 gold since the building does not obsolete until transhumanism... (scvijic)
- Added 1 health to playing fields. (scvijic)
- Charcoal burner now provides bonus food from poultry, cows and sheep, not just pigs. (scvijic)
- - (scvijic)
- Shipwright now has -1 health. (scvijic)
- Tweaked Stone Toolmaker: +1 base hammer, +1 from Chopping, Piercing, and Scraping techs. -3 hammers with Sedentary Lifestyle. The 3 teches felt awful when researched now they don't feel so bad. (scvijic)
- Tally stone can now be built from marble or flint as well. (scvijic)
- Increased tourism 3 -> 5 for all natural wonders. (scvijic)
- Indigo and henna gatherers updated values for the building cost option. (scvijic)
- Add -1 gold upkeep for fire abatis, camel trainer, fetchers hut, fortified outpost, graveyard, horse trainer, hunting instructions, irrigation canals, lama trainer, negotiator hut, oil lamps, palace walls (from -1 to -5), sentry post, spy hideout, stick combat, town watch. (scvijic)
- TOWN HALL now requires 10 pop, CITY_COUNCIL needs 20 pop, METROPOLITAN ADMINISTRATION requires 30 pop. (scvijic)
- Travois maker +1 hammer from prime timber. (scvijic)
- Warrior hut 5% land unit production bonus. -1 gold upkeep. (scvijic)
- Water pipes build 20% faster with waterproof concrete, gold -1 -> -5. Flame from -10 -> -15. (scvijic)
- Cellar now gets bonuses from champagne, vintage white, vintage red, flour. (scvijic)
- Carpenter gets +5% construction bonus with prime timber. (scvijic)
- Candy shop now gives -1 health. (scvijic)
- - (scvijic)
- Butchery now gives +1 food for every meat provided instead of just deer. (scvijic)
- - (scvijic)
- Replaced for burial ceremonies (sky,earth,sea,fire,bone,mummy) 1 health with -2 disease. (scvijic)
- Regular bonfire reduced flame 5->3 to reduce the flame event spam. (scvijic)
- Bugfixed mine borax from +1 to -1 health, mine jade -1 health. (scvijic)
- Bone worker now gets +1 gold if ivory is present. (scvijic)
- Blood huntress hut disease 1->2. (scvijic)
- Increased [PIP] yield by +1 for large animal camps: - Bison, Elephant, Hippo, Giant Bison, Mammoth, Rhino, Woolly Rhino. - Their massive size and value didn’t justify having the same or lower yield as small game like rabbits. (scvijic)
- Added +3 crime for (BAZAAR, GROCER, MARKET) to be same as other market type buildings. (scvijic)
- Bakery now gets bonus from grapes as well. (scvijic)
- Applied missing Ecology -1 happiness to Aurochs, Diprotodon, Giant Bison, Megaloceros, Megatherium, Rhino, Lizard camps (scvijic)
- Snare trap now gives food bonus from rabbits and poultry, not just beaver and deer. (scvijic)
- Cave shelter hammer cost reduced by 30%. (scvijic)
- Reworked Master Hunter Tradition: - Replaces old animal-based Master Hunter building - Increased gold from 1 to 2 - Replaced redundant Hunter1 promotion with Entrapment1 - Added +1 happiness - Removed outdated hunt happiness mechanic - Now grants +1 yield from all hunting animals - Grants +1 health per hunted animal resource in empire (scvijic)
- Updated master hunter building. Added 1 happiness. Added 1 health for all hunted animal types resources in the game. Removed random animal hunt happiness. Now gives 1 food per animal type resource you have in your empire that is hunted (no cow or sheep etc.). (scvijic)
- Added property tourism to some early game wonders that didn't have it (RICHARDSON_ISLAND,MONTE_VERDE,CACTUS_HILL). (scvijic)
- Increased all herd pips values to 4 (3f/1h, or 2f/2h or 1f/1h/2c etc...). (scvijic)
- Integrated all constructable folklore buildings in the realistic cost option. Syntax fixes (scvijic)
- Great bonfire had no flame property added 5. Bull leaping now gives -1 health instead of 1 it's not healthy to leap bulls trust me. (scvijic)
- Autobuild bone hut was too weak compared to older autobuild huts so added 2 hammers to match a stone hut. (scvijic)
- Reduced fire dance flames to 3 from 5 to reduce fire event spam. (scvijic)
- Syntax fixes. (scvijic)
- Increased positive goody hut rewards to motivate exploration. (scvijic)
- The Common cold increased threshold value to 20 from 10. To avoid having to need perfect disease control to not have negatives. (scvijic)
- Great general now costs 1 gold instead of giving gold 2 but gives 1 more xp. Army costs money does not give money. (scvijic)
- Olive oil and omega fatty acid now give 1 health. (scvijic)
- Trade caravan is now trade-able via diplomacy. (scvijic)
- Coq merchant ship can be traded and bonus construction from prime timber. Raft bonus construction from rope. (scvijic)
- Added resource bonus productions for megafauna (bear knight, bison rider, deer rider). (scvijic)
- Removed bonus cat production for a cat... can't build a cat without it, so no sense to give bonus. (scvijic)
- All trainer(for animals) buildings now cost 1 gold upkeep, and fixed values for realistic building options(was bugged) (scvijic)
- All master hunter strength is now balanced to be 1 above the regular hunting counterpart. Neanderthal scout str reduced to 3 to keep their str 1 above the standard unit. (scvijic)
- Obsidian is now available from Hard Hammer Percussion instead of Obsidian Weapons. (scvijic)
- Test commit to see if local master is deployed (scvijic)
- Merge pull request [#1626](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1626) from caveman2cosmos/release (Murdermesa)
 
SVN 11644

## v44.BETA.8582 - 2025-06-30

### All Changes
- Hotfix syntax (scvijic)
- Merge remote-tracking branch 'origin/release' into release (scvijic)
- Test commit to see if local master is deployed (scvijic)
- Merge pull request [#1634](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1634) from caveman2cosmos/master (Murdermesa)
- Merge pull request [#1633](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/1633) from SimoCvijic0/hotfix (Murdermesa)
- Hotfix piggy wrong spawn bracket (scvijic)
- Hotfix big cat heritage missing requirements (scvijic)
 
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