Fixed a bug from the city loop to algo change some time ago (Toffer)
Removed obsolete unit tag. (Toffer)
Added actual thresholds for last culture level (raxo2222)
Removed NO_ESPIONAGE game option, re-enabled the monumental cultural level. (Toffer)
CvCity BonusDefenseChanges array 2 map. (Toffer)
CvCity unit prod mod array 2 map (Toffer)
CvCity building prod mod array to map. (Toffer)
Changed CvTeam unit count array to map. (Toffer)
Removed unused stuff related to unit strength change from tech (Toffer)
Centralized the CvTeam unit count change call (Toffer)
Changed CvTeam noTradeTech array to vector, related to the tech brokering option. (Toffer)
Another array in CvPlayer converted to more efficient datastructure.. (Toffer)
Another unit array changed to map in CvPlayer. (Toffer)
changed unitCombatFreeXP array to map. (Toffer)
Changed unitCombatProductionMod array to map. (Toffer)
Minor tweaks and fixes in CvUnit read/write code. (Toffer)
Fixed mistake I made in CvUnit read/write code almost a month ago at the very beginning of this savebraeak branch, made it so that units lost all promos when loading saves. (Toffer)
converted player unitProductionMod array to map. (Toffer)
Changed goldenAgeOnBirthOfGreatPerson from array to map. (Toffer)
changed GG-pointsForUnit array to a map, there's only like 4 different units that can accumulate GG points, so no need to store over 2000 zero integers for this purpose all the time per player. (Toffer)
Converted two more building array in CvPlayer to maps. (Toffer)
Converted bonusImport/export arrays to maps. (Toffer)
Converted freebuilding array to map. (Toffer)
Changed the two extra happy/health from buildings arrays to maps. (Toffer)
Converted big buildingMaking array to small map. (Toffer)
Changed huge unitMaking array to a small map. (Toffer)
Changed player unit count from an array of as many elements as there are unit types in the game, to a vector that is only as long as the amount of different unit types the player currently have. (Toffer)
Fixed rev problem spot related to NPC reordering. (Toffer)
modified feature keyed info read/write (MattOttawa)
Minor thing I forgot in last commit. (Toffer)
revised the feat coding a bit and brought back the you've trained your first naval unit feat that raxo recently removed. (Toffer)
modified terrain keyed info read/write (MattOttawa)
Careful refactor of CvPathGenerator::generatePath while investigating an assert. (Toffer)
Fixed a bad bug in CvUnitAI::AI_subduedAnimalMove() (Toffer)
Fixed faulty attitude switch in CvTeamAI::AI_contactTradeVal (Toffer)
Removed unused/broken italic font tags from pedia entries (dzfischer)
Got rid of the "AI could not choose production for city %S" assert and refactored CvCityAI::AI_chooseProduction() quite a bit, with a few minor tweaks. (Toffer)
Refactor with minor tweak in CvUnitAI::AI_workerMove() (Toffer)
Refactor and tweaks in CvPlayerAI::AI_bestJoinWarTeam & AI_bestStopTradeTeam (Toffer)
Stopped NPC teams from updating their worst enemy every turn, only regular AI's should have a worst enemy. Misc refactoring. (Toffer)
Improvements in CvUnitAI::AI_InfiltratorMove(), infiltrator units should now act more sensible when in enemy cities. (Toffer)
Refactor continuation in CvTeamAI (Toffer)
Refactor: CvPlayerAI::AI_diploVote (Toffer)
Misc refactoring (Toffer)
**audio:** New audio and some new quotes for Classical era technologies (dzfischer)
Refactoring, mainly CvTeamAI where I unified AI_getAttitude & AI_getAttitudeVal so they returns the same attitude for a given team. (Toffer)
Removed feat references to nonexistant combat classes. (raxo2222)
removed python class PlotCaptions (MattOttawa)
deleted CvInitCore::m_aszSaveGameVector (Toffer)
deleted unused flags for expansion (MattOttawa)
Removed unused option, SM uncut. (Toffer)
Added a comment related to SAVEBREAK (Toffer)
Reordered NPC teams, as barbs must be last. (Toffer)
CvInitCore read/write cleanup (Toffer)
Found oversight in the SAVEBREAK comment notes that tripped me up a bit. (Toffer)
deleted CvGame::setFutureEras() (MattOttawa)
Two small ones. (Toffer)
CvPlayer read/write cleanup (Toffer)
Semi-reverted the widget commit as the exe has hardcoded enum values higher than the one I deleted. (Toffer)
CvPlot read/write cleanup, not entirely sure how to handle m_paiBuildProgress compat code atm, so I let that mostly be. (Toffer)
CvUnit read/write cleanup (Toffer)
Removed an unused widget type, probably more, this was the only one I know about atm. (Toffer)
Merge pull request [#729](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/729) from caveman2cosmos/master -- raxo2222
dummy change to restart appveyor -- raxo2222
Merge branch 'master' into release -- Toffer
Fixed bug in spawnInfo xml located in modules, they were forgotten about when a systematic xml change was needed for spawn xml. -- Toffer
2nd try to enhance gfx of Loading screen -- drd-avel
Tiny nitpick in spawn infos -- raxo2222
Minor building nitpick -- raxo2222
Removed unnecessary tag fron regular building -- raxo2222
Refactoring and refined AI move order priority for units who can withdraw. -- Toffer
Merge branch 'master' into release -- Toffer
Fixed tech requirements of slave build actions -- raxo2222
Reverted last temp fix in python and fixed the real bug in which was on the dll side. -- Toffer
Simple temp fix for a python bug. -- Toffer
Revealed plots can now give value to map trading if one player has more info than the other player about what's on the plot; so more up to date maps has value over inaccurate maps. -- Toffer
CvTeamAI refactor, also made map trading more valuable and tweaked some AI trade denial logic. -- Toffer
Some CvTeamAI refactor, I'll stop here as it causes conflicts with a branch MattCA is working on that I just learned about. -- Toffer
CvGame refactoring -- Toffer
Tweaked icons and all group wonders now in one folder -- drd-avel
Sort&redone goods icons, new lobster icon, minor cleanups -- drd-avel
CvPlayer refactor. -- Toffer
Expanded the new CvPlayer::isAliveAndTeam helper function -- Toffer
Minor optimization. -- Toffer
Figured out how to make the git build number correct. -- Toffer
Fix for alphabetical order of Effects and other build names (only for English) -- drd-avel
Global_CIV4GameText.xml -- Sannita
fix labels -- Sannita
renaming special buildings to match alphabetical list order -- Sannita
CvTeamAI refactor -- Toffer
Refactoring of CvTeam. -- Toffer
Added a helper function to CvPlayer and took it in use here and there, still lots of places to use it. -- Toffer
Fixed bugs in improvement health calcs, and refactored CvCityAI::AI_bestPlotBuild() further. -- Toffer
Merge branch 'master' into release -- Toffer
Putting isAliveAndTeam() helper function to good use, lotsa refactoring. -- Toffer
Promotions icons edits (~120). Most of top proms will be white-gold. -- drd-avel
CvCity refactoring. -- Toffer
Merge branch 'master' into release -- Toffer
Revert "MAJOR repack almost all .dds gfx! Over 1k files!" -- drd-avel
Minor xml formatting annoyance -- Toffer
Fixed my mistake in BarbarianCiv.py, and made it so that if the original owner is barbarian, it will be changed to the new civ that emerge from it. (Toffer)
Merge branch 'master' into release -- Toffer
Wrapping it up, using checkout is probably just as reliable as the update command. -- Toffer tower improvements: Misc issues ([#745](https://github.com/caveman2cosmos/Caveman2Cosmos/issues/745)) -- dzfischer
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