Hydromancerx
C2C Modder
edit: Hydromancerx now is your last chance to fix some of the buttons.![]()
What needs fixing? Also its not like its set in stone when they get turned into FPKs.
edit: Hydromancerx now is your last chance to fix some of the buttons.![]()
What needs fixing? Also its not like its set in stone when they get turned into FPKs.
Some of the borders are wrong on the animals units in art\interface\buttons\unit.
@DH - when you migrated the trade units to the core files you forgot the UNITCLASSES. I have updated assets/xml/units/Civ4UnitClassInfos.xml to do this. Please check the result matches what you'd expect.
Edit - game texts too (also now merged)
@DH - when you migrated the trade units to the core files you forgot the UNITCLASSES. I have updated assets/xml/units/Civ4UnitClassInfos.xml to do this. Please check the result matches what you'd expect.
Edit - game texts too (also now merged)
later today my time.
OK then the question is, what IS "Your" time, now?![]()
As you may have noticed there is now a module for the alternate time line units such as Laura Croft and the mega fauna units.
I need to write some game text and a concept page to explain how to turn these off/on for people who don't want "fantasy" units.
Today I added some Zebra cavalry units but they can't be released yet
1) because I haven't added the prerequsuite buildings and units - I just remembered while typing this.
2) I don't have buttons for the units so am using a place holder.
Thanks. I will update my building schemas. I think i better do this for the goods too. Since while I cannot simulate them through trade routes I will at least limit goods within same continent.
EDIT: Updated my Schemas on the SVN.
Actually, I just forgot to copy those two files across for the update. Sorry. I will cross check yours and mine.
I also wanted to change the trade caravan text, at least the strategy because they an be used to speed builds and they can also be automated. This makes them significantly different to the Great Merchant which is where their strategy text is coming from.
I am about 75% the way to having the stuff merged for animal spamming so expect a big set of changes to Unit Infos/Class and subdued animals later today my time.
Does that stuff include all the Megaf one(s) also. I just updated an export to the SVN and it has all the unitclasses messed up?
@Dancing Hoskuld
I am getting a bunch of missing promotions errors for the Subdued animals and stuff. Please take a look at the latest SVN and see what;s going on. Even my fix is giving an error since it says its missing your stuff.
I am so confused!![]()
Should be fixed. I updated to the new unit schema but forgot to update the promotions file in the SVN.